Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
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2024-06-06 10:56 UTC · Community Announcements · Devwind
After launching the Early Access in late August last year, I’ve made a series of updates to achieve the initial development goals and address various issues based on community feedback, all without compromising the vision: creating a Deckbuilder where you can fully customize your cards. The game is now at a point where I feel it is ready for full release, so here we are. What’s in this patch? This patch includes some small adjustments to the UI for widescreen compatibility and several bug fixes. Additionally, I’ve added a few new augments to enhance the defensive and offensive capabilities of
2024-03-12 05:33 UTC · Community Announcements · Devwind
Retribution Mode is now fully available. It introduces a slightly more challenging experience along with a leaderboard. Additionally, I've made several balance changes to Tier 4 runes to enhance their usability. Below are the details: Retribution Mode This mode offers endless challenges with progressively stronger enemies. Each challenge presents three trials for selection: Trial of the Soldier: The easiest difficulty with the fewest steps. Trial of the Champion: A more challenging trial with one additional step and an extra elite term added to each battle. Trial of the Hero: The most difficul
2024-02-05 13:00 UTC · Community Announcements · Devwind
Most of last month was spent adding a few new languages to the game and ensuring all the text fits.. With most of the features completed, I've finally spent some time testing some weaker builds on the highest difficulty to ensure they are at least playable. Here are the details: New Languages The game now supports Spanish, Russian, Korean, Japanese, France and German. Additionally, some English and Chinese texts have been reworded for better clarity (hopefully). You can switch the language in the settings menu. Balance Update Power: Your next attack deals 8/11/15/20 extra damage, stackable, re
2024-01-06 08:43 UTC · Community Announcements · Devwind
Change list: 1. Added a new ice term "Winter", Hold is now a neutral term 2. Fixed a few issues regarding the retri mode: Updated the tooltip around the gate Merchant won't show up anymore in the first challenge Elemental runes will now be properly rewarded after battle The battle music will properly stop after the game ended Thanks for the feedback!
2024-01-05 15:57 UTC · Community Announcements · Devwind
If you are interested in the upcoming new game mode, you can experience it early in the Betas branch. Find Rune Gate in the game library: Right-click -> Properties -> Betas tab, enter the code: 123456789012 to unlock it, then switch to the new_mode branch. After entering the game, restart your run or start a new game to choose the Retribution mode. This mode supports leaderboards and is relatively challenging. You can find specific information upon entering the game. {STEAM_CLAN_IMAGE}/44441515/72365160b18a6d86ff644f187ed030532aa337fa.png If you have any feedback, you can make a post in the co
2024-01-04 14:53 UTC · Community Announcements · Devwind
This patch primarily focuses on runes and rewards: 1. Base runes can now drop in all battles. Previously, they were distributed across different realms (meaning you could only obtain the Spike rune in the Earth realm), making some of them difficult to acquire. 2. With the elemental pool now diluted by base runes, at least one elemental rune will drop in each row in the reward panel. (If you really want something specific to drop, use Focus.) 3. Removed XP, Coins, and Shards information from the event popup menu. (They are still rewarded post-battle, but not important enough to be displayed her
2023-12-31 05:13 UTC · Community Announcements · Devwind
Change List: 1. When picking a card post battle, a new option has been added to randomly assign a random upgrade effect to one of your cards in the deck. 2. Fixed a nasty issue with the Channel term, where previewing enemy damage would actually cause damage to the target champion (sometimes appears as if HP is dropping when switching characters). 3. Buffed the following runes: Strength: Increased the magnitude of attack to 5/8/11/15. Burn: Inflicts 10/15/20/25 burning damage on the attacker. Discharge: Inflicts 7/10/13/18 awakening damage on the attacker. Curse: For each negative effect on the
2023-12-25 16:55 UTC · Community Announcements · Devwind
As the title suggests, this update addresses two key points based on your feedback. Let's get right into it: Disable Elements Previously, there was no control on which types of elements appeared on the bridge. This resulted in receiving runes from elements that might not be needed. Now, you can disable up to three elements in the Signs menu. This prevents those elements from showing up on the bridge or in the recruit menu. {STEAM_CLAN_IMAGE}/44441515/f2c717faf95a35de6655f854b9ff5b31a2fcbdce.png Custom Portraits {STEAM_CLAN_IMAGE}/44441515/3c3cc63487617f13526ac281b710b14a6d063f6a.png You now ha
2023-12-21 17:30 UTC · Community Announcements · Devwind
As a damage mechanic, Elemental Illness has limited utility. It complicates the learning curve, adds unnecessary battle information, its runes lack practicality, and it restricts team composition. While the 50% extra damage is beneficial, it's seldom active, and, let's be honest, you don't really need the damage boost. And that's why I'm making the following changes: 1. Elemental Illness is now removed; 2. The concept of elemental damage has been eradicated to simplify the damage system, providing clarity and enhancing the adaptability of certain augments. Elemental attacks are now purely visu
2023-12-18 16:19 UTC · Community Announcements · Devwind
Change List: 1. You'll no longer get grey gears after battle; 2. Fixed an issue where you would get runes you won't be able to equip as part of a card reward; 3. Changed the following terms: Hold: Now applies Frostbite instead of Freeze Death Gaze: It now attacks you when you attack. Dubious: Now attacks reduce the damage you receive instead of increase it. Ignorant: Now only add Voids to your draw pile 4. Adding two new augments: Arrange: You draw 1 more card each turn Unpredictable: randomize your card cost. Same as the term. Since I'm still in the middle of another update, some of the feedb
2023-12-08 14:46 UTC · Community Announcements · Devwind
This update addresses a lot of issues around runes. I've made a few changes to the existing system, and added a few new things that hopefully makes this game more enjoyable. Here are the changes: Rare Runes One of the issues with runes is that they are just puzzle pieces to your overall strategy... useful, but not that "exciting". Rare Runes are hopefully the solution to this problem, they are the OP version of the normal runes that can boost your strength significantly, and as their name suggests, they have a relatively rare chance to spawn. The only way to get them is through battles and enc
2023-11-30 08:42 UTC · Community Announcements · Devwind
This patch added a few changes and terms to boss & elites fights to make them more challenging and unique. Also a few other changes: 1. 10 new boss & elite terms are now added. Boss fights have one boss term and one elite term, elite fights have one elite term. Reinforcement and Tier are now part of the elite term. 2. Tweaked the moves of bosses in wave 3 and 4; 3. Now that terms offer enough rewards for you to upgrade and remove your cards, I've now made the following change to the card system: Upgrade can now increase the tier of your cards if you equip a higher tier weapon; You'll now only
2023-11-20 08:21 UTC · Community Announcements · Devwind
Change List: 1. You can now left click to select cards and then left click on the target to play it; 2. Adding a few keyboard shortcuts: 1-9: Select characters in the main screen and select cards in the battle screen; Space: Select the circular button on the bottom left corner (As in "Next Turn" "Return" "Confirm", "Purchase", etc); B: Switch to the Bridge Screen; F: Switch to the Forge Screen; S: Switch to the Signs Screen; G: Start a new mission in the mission popup menu. 3. Fixed an issue where you can craft assist runes; 4. Fixed an issue where Gravity runes sometimes permanently increase
2023-11-18 11:03 UTC · Community Announcements · Devwind
Change List: 1. Adding 7 new terms: a. Neglect: All friendly units receive 30% less block b. Elevate: Raise the damage of all enemies by 10% at the start of every turn c. Fragile: Everytime you use a defensive move, all friendly units' blocks will drop by 5%, resetting every turn. d. Deny: Everytime you draw a move, remove 50% of your block e. Repress: Everytime you gain energy, receive x Suppress f. Explode: Randomly gives a non-elite enemy an Explode effect at the start of the battle g. Conduit: Your attacks also apply 1/2/3 Conduit 2. Adjusted a few terms reward; 3. You can now remove unwan
2023-11-15 13:52 UTC · Community Announcements · Devwind
This update contains three major changes, along with 4 new runes and a few balance tweaks and bug fixes. Battle Terms Battle Terms are unique challenges within each battle, they each offer a reward once the battle is finished, and different elemental realms have their own set of terms. More Terms will be applied to battle as the wave progresses in order to offer a higher challenge, and elite battles have more terms than normal battles. {STEAM_CLAN_IMAGE}/44441515/accf7170687b98952a0f803dbe303c2f70ea5f8c.png Each battle also contains an empty slot for you to apply a term of your choosing if tha
Full appinfo as delivered by Steam PICS, changenumber 37460493. Also at /api/app/2522270/raw.
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