2026-09-03 04:40 UTC · Community Announcements · PLAYISM_SS
【Public Beta 2.1.1】 Fixed an issue where lock-on would be canceled when any of the units was destroyed. Re-fixed a connector setting error for the BASC-JA-03. PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord
2026-08-28 09:23 UTC · Community Announcements · Ray
To all artists, hello!Thank you so much for all your comments regarding the 2.0.3 public beta. While the overall feedback has been largely positive, we are keenly aware that there are still areas needing improvement.As such, we have updated the version to 2.1.0 and have released a new public beta that incorporates feedback from 2.0.3, as well as addressing points that were previously put on hold during 2.0.3.We would be delighted to receive your continued comments on these new improvements! \ From your Steam library, select BREAK ARTS III, go to Properties > Betas, and switch to the "publicbet
2026-07-28 08:14 UTC · Community Announcements · PLAYISM_AS
Hello Artists!We appreciate hearing your thoughts after the 2.0 release. Now, for this release, we are making 2.0.3 available early as a public beta!In 2.0.3, we have implemented several major changes from the perspective of feel and balance adjustments. In particular, we would like to gather a wide range of feedback regarding the agility enhancement of Detonators and the specification changes to laser shot. We sincerely thank you for your continued cooperation. \Select BREAK ARTS III from your Steam library, choose "Game Versions and Betas" from the settings, and switch to "publicbeta." \For
2026-07-06 02:15 UTC · Community Announcements · Ray
Changes in the 2.0.2 Update - Slightly increased the bullet speed of all homing missiles and expanded the distance at which homing ceases. - Slightly increased the basic thrust of Detonators. - Adjusted so that during direction changes, the power of Steps and Detonators is enhanced by drive speed (Critical Heat and Overdrive). - Reduced ground resistance after using Detonators when using grounded leg parts. - Changed so that even if you self-destruct, assist points are now awarded to the player who dealt the damage. - Fixed an issue where module descriptions were incorrectly displayed in the d
2026-06-25 13:08 UTC · Community Announcements · PLAYISM_SS
Greetings Artists! Sorry to have kept you waiting! At last, update 1.1.0... no, make that version 2.0 is now live! We sincerely thank you for your patience over this long development period. Our testers are already calling this more a "3.5" than a "BA3"—so please enjoy this massive update! ## ◆ Highlights - **Enhanced freedom in machine customization — removed the maximum weight limit per leg, relaxed drive speed restrictions, etc.** - **Overhauled the shield system** - **Improved race controls and handling** - **Updated in-match UI** - **Revamped Help/Tutorials** - **Added New Plugins, Module
2026-06-08 04:03 UTC · Community Announcements · Ray
Hello Artists! This is indie developer MercuryStudio. We are hard at work on BREAK ARTS III's major 1.1.0 Update! *Images are still in development. We are very sorry to have kept you waiting, but the update is in its final stages of preparation! The release should not be too far in the future. For part 4 we will discuss some improvements to the race rules. Collision Disabling and Attraction to the Circuit In the current version, aggressive driving that cuts across the circuit often results in collisions with obstacles. While this adds thrill to the driving experience, it has also been a factor
2026-04-16 07:18 UTC · Community Announcements · Ray
Hello Artists! The indie developer MercuryStudio here, working hard on the major update for BREAK ARTS III version 1.1.0.*The footage shown is still in development. As I mentioned before, in order to keep this project going, I have to spend most of my time on another job. However, rest assured that progress is definitely being made! Shield SystemAs shown in the footage, the latest version completely overhauls how shields work! Specifically...Shields now have their own durability value that variesDurability constantly recovers over time, so you need to deal high burst damage in a short period t
2026-02-20 03:43 UTC · Community Announcements · Ray
Hello, Break Artists! We're excited to share some news on the design contest wallpaper prizes, along with new info on the upcoming game update. Wallpapers Now Available Once again, congratulations to peminin (Diorama Category) and patchitoiwarete (Mech Category) on your Grand Prize wins! As a special gift from MercuryStudio, we've crafted desktop wallpapers using mech data kindly contributed by both artists. We have received permission from both winners to make these wallpapers available to the public, so we're pleased to offer them here for everyone! While we ask that you refrain from redistr
2026-01-21 06:50 UTC · Community Announcements · Ray
Hello Break Artists! This is indie developer MercuryStudio. We are hard at work on BREAK ARTS III's major 1.1.0 Update. *Still under development. However, to keep BREAK ARTS III going, we have had to take on other work, which takes time away from development. We are still progressing, but delivery is expected to take some time. We are sorry to keep everybody waiting! So, while we wait for the update to be ready, we'll be sharing a series of articles detailing the upcoming major improvements. In this first installment, we're taking another look at the in-match UI! Match UI Revamp First of all,
2025-12-24 00:44 UTC · Community Announcements · PLAYISM_SS
{STEAM_CLAN_IMAGE}/44526080/27161e7ec26e9fd8111ac6f23d43d4d0773a0adf.png Attention Break Artists who participated in the Mech Customization Contest, Prizes, including participation rewards, are scheduled to be distributed in January 2026. We kindly ask for your cooperation with the following: If you participated on X (formerly Twitter): We will contact you via direct messages, so please turn on the setting that allows all accounts to send message requests. If you participated on Steam: We will send you a friend request from the Steam account "PLAYISM_SS". Please accept the friend request and w
2025-12-18 04:02 UTC · Community Announcements · PLAYISM_SS
{STEAM_CLAN_IMAGE}/44526080/27161e7ec26e9fd8111ac6f23d43d4d0773a0adf.png We've received all sorts of incredible entries from artists worldwide for the Mech Customization Contest, featuring stunning designs, surprising originality, and sleek combat-ready machines. In fact, it'd be a waste not to share these great designs with everyone, so we'll show them off here. We were also sad to see some great designs fall short of getting a prize, so we've added a few extra winners to showcase even more of them! Take a look at the winning entries! Mech Design Category Grand Prize: This award is granted to
2025-12-12 04:01 UTC · Community Announcements · PLAYISM_SS
Thank you all for your patience! We're excited to announce that the results of the Mech Customization Contest will be revealed on December 18! We sincerely apologize for the delay from the originally planned announcement date. On the day of the announcement, the results will be published on Steam News and the official PLAYISM website. In addition, we will be revealing the winners on a special YouTube show featuring VTuber Kisa, a huge fan of robot/mecha games! The show will showcase not only the winning entries but also several outstanding honorable mentions that unfortunately didn't make the
2025-11-14 09:20 UTC · Community Announcements · AKT
Hello Break Artists! We have finished preparing two types of prizes for the contest, and the winners for each award have been finalized. We are now getting ready to announce the results, so please just a bit longer! ver1.0.7 Updates - Added contest prizes in the game. - *The prizes will be distributed soon. - Adjusted the "GOLDEN OVERRIDE" OR plugin material to look more gold-ish. - Fixed visual glitches when using certain plugins. - Adjusted bullet size scaling based on power to reduce excessive growth. - Adjusted three types of Homing Shot so that they lose guidance if the target moves behi
2025-11-01 10:14 UTC · Community Announcements · AKT
ver1.0.6 Hello Break Artists! Apologies for the delay. I came down with a fever, which caused some delays in our update schedule. Thank you to everyone who entered the contest! We are currently in the process of selecting the winners and preparing the prizes, so please stay tuned for that. \ - Changed the specifications of the RAISING plugin "AKD.P.MUNSELL" to resolve the unbalanced weight-scaled effect. - Applies only to the unit’s behavior, including walking speed and stagger recovery. - Adjusted the input fields for unit name and description, including selection display and character limit
2025-10-18 05:27 UTC · Community Announcements · AKT
version 1.0.5-1.0.5.1 Update Hello, Break Artists! The Mech Customization Contest deadline is just around the corner! Everyone who submitted an entry to the contest will receive a special wing-shaped module as a participation prize, so don’t miss this chance! {STEAM_CLAN_IMAGE}/44526080/dcfa4a907239eebaea8a7a737a63c35f42396782.png {STEAM_CLAN_IMAGE}/44526080/8e2dc821fddf6a6e6d64c603d664dc99391cb28f.png Added new poses for Diorama Mode Improved transition from air to ground detection during high-speed movement. Slightly reduced processing load that occurs while charging a charge shot Fixed a bu
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