Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2025-03-24 18:58 UTC · Community Announcements · MachineStudios
This update brings a host of new fixes and features! I Can Feel The Fire Colonists now have more natural reactions to fire. They will take notice of it sooner, run from it and try to avoid running past it for less life-threatening needs and situations. The flashpoints of clothing and skin have been tweaked for a more accurate reaction to extreme heat and flames. They are still flammable, but are no longer... inflammable. Colonists can now be burnt by fire without it killing them, and can suffer from various levels of burn injuries when exposed to high temperate. Lesser burns will need a trip t
2023-02-07 16:57 UTC · GamingOnLinux
A name I've not heard for a while that I seemed to miss some emails on recently. Colony building sim Maia, from developer Simon Roth, had a rather big upgrade. Read the full article here: https://www.gamingonlinux.com/2023/02/colony-builder-maia-gets-big-optimizations-along-with-controller-and-steam-deck-support
2023-01-27 19:35 UTC · Community Announcements · simon
It's Maia update time! This build brings features, fixes, interface, optimisations and Steam Deck and controller support to the game. Cartographics! The new map pop up allows you to see the layout of your base quickly, track colonists and robots, spot threats and fires and to move around the map fast. Switching between the overlay modes also allows you to see atmosphere and temperature conditions in your base. {STEAM_CLAN_IMAGE}/5349660/cdcffdcb0532ed6240ee9123665390ad034ba4c1.png Controller support! The game now has controller support that will allow you to play the game on most modern contro
2021-01-26 12:56 UTC · GamingOnLinux
I always have a soft spot for Maia, a colony building sim from Simon Roth of Machine Studios with its very different take on building up a space colony on a distant world. Read the full article here: https://www.gamingonlinux.com/2021/01/colony-building-sim-maia-surprises-with-a-big-feature-release-gets-ray-marched-shadows
2021-01-22 18:22 UTC · Community Announcements · MachineStudios
Greetings from the tier 5 exclusion zone! I hope this update finds you well, or at least alive. Drop in on the Discord and let us know how you are doing. MAIA now features a brand new ray-marched voxelised shadow system allowing every light in your base to cast accurate dynamic shadows into the world. This system really augments a colony’s atmosphere, doesn’t require any ray-tracing specific hardware and also won’t totally obliterate your frame rate. {STEAM_CLAN_IMAGE}/5349660/54e09caeca53572b68546f0180ab883cf0443597.png Continuing the visual improvements, several new colonist head variations
2020-06-25 21:36 UTC · Community Announcements · MachineStudios
About time for an update! Wildfires. Raging infernos can now spread through the game world mercilessly incinerating everything in their path. https://i.imgur.com/Cosc83N.gif Keep your base clear of ground cover or risk being caught up in conflagration. These “rapid oxidation” events can be triggered by faulty equipment, explosions, tracer rounds and even the soft landing rockets on the capsules. High winds and sustained droughts heighten the dangers of the blaze. Desertification The planet's soil is now even more accurately simulated with erosion, soil stability, drainage, fertility and microb
2018-12-24 23:12 UTC · Community Announcements · MachineStudios
It is the holidays and so you know what that means! Yep, it’s time to curl up into a ball and enjoy the cold sweats of some intense mental trauma! Affliction The drama and disasters around your base will now have a more complex effect on your colonists, with individual traumas embedding themselves in their minds. Earthquakes, cave ins, fires, alien attacks, meteor strikes, severe illness, neglect, deaths, and even intensely unpleasant social interactions can now cause long term anguish to your colonists. Their suffering will manifest in unpredictable behaviours, task aversion, distressed email
2018-11-23 19:55 UTC · Community Announcements · simon
It's finally time to launch the game! The 0.69 update has hundreds of changes, fixes and a space shuttle's worth of new content. It's live now so give it a go! https://i.imgur.com/1069357.gif This won't be Maia's final update, we're got a lot more coming very shortly! The Campaign The full seven mission narrative campaign is in with voiceover. The missions will take about 14 hours for the average player and test your skills in a variety of situations. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5349660/a77d4ba0f384049df7049ca60ed6d8cf21973a9d.png Role Allocation Systems
2018-11-23 18:34 UTC · PC Gamer
Maia was one of the first Early Access games I covered, appearing on Steam way back in 2013. My brief, disastrous playthrough of the colony management sim stuck with me for a long time, mostly because my colonists kept sending me haiku. Maia hits 1.0 today, and the haiku are still there.  I started a new colony last night and was already in trouble by the end of the tutorial. It was too chilly, there wasn’t enough power, my colonists were sleeping on the ground—the tutorial had told me how to fix most of those problems, but it’s easier said than done. The only thing k
2018-11-23 13:39 UTC · Eurogamer
Maia launches proper on Steam tonight after five years spent in early access. The colony-building game leaves early access at 6pm UK time, 23rd November 2018. It launched on Steam as an early access title on 3rd December 2013, having raised 140,480 on Kickstarter. Here's the official blurb: Read more…
2018-11-19 23:12 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
Simon Roth’s space colony sim Maia is just about ready to launch off into the void beyond early access. After a long and eventful six years of solo development, the game is just about ready to be labelled ‘complete’. As of the latest update, the current early access version is effectively the finished game, complete with a tutorial, mission-based campaign and a procedurally generated sandbox mode. The game officially launches on November 23rd – this Friday – and you can check out the latest stuff added (including fire-fighting robots) in the dev-blog video below.
2018-10-04 12:43 UTC · Community Announcements · simon
After a several month mission Maia 0.68 has touched down! Watch my video below to see a quick overview of some of the new features and fixes. https://youtu.be/y28WgF5jozI This is the penultimate development version of Maia. The next update, 0.69 will take the game out of the early access program. This of course won't be the last addition to the game and there are plenty of new and exciting things to come. (I'll also be sticking to my no DLC policy, all main game content updates will remain free.) https://imgur.com/rP8Zhus.gif If you enjoy Maia's updates, but want to try them earlier, don't for
2018-05-17 11:16 UTC · Community Announcements · simon
Maia 0.67 is here! This huge update is all about polish. Check out this quick video of me showing off the major changes: https://youtu.be/rb7sM-HgOaA Polished.. floors. Fine dust in a humid underground base quickly turns to sticky, sticky dirt. Colonists will inevitably traipse it all around the base, making everyone intensely miserable at the state of it all. Thankfully there is now a floor cleaning robot ready to remove dirt and polish scuffs off the floor! Just build it and watch it methodically work its way around the base. Or maybe take it for a spin in first person? https://steamcdn-a.ak
2018-02-14 14:33 UTC · Community Announcements · simon
Maia 0.66 is here! This build brings hundreds of changes focusing on balancing, emergent behaviours, performance and the user interface. Here's a short video of me showing off a small handful of the new features: https://youtu.be/M2zi-qsPgBs “Do you want me to sit in a corner and rust, or just fall apart where I’m standing?” Your I.M.P robots now have a growing sense of person, and with that of course, comes existential dread. Keep your robots occupied with work or they will start getting depressed, misbehaving, annoying your colonists or even smashing up valuable equipment. https://i.imgur.co
2018-02-14 14:33 UTC · Community Announcements · simon
Maia 0.66 is here! This build brings hundreds of changes focusing on balancing, emergent behaviours, performance and the user interface. Here's a short video of me showing off a small handful of the new features: https://youtu.be/M2zi-qsPgBs “Do you want me to sit in a corner and rust, or just fall apart where I’m standing?” Your I.M.P robots now have a growing sense of person, and with that of course, comes existential dread. Keep your robots occupied with work or they will start getting depressed, misbehaving, annoying your colonists or even smashing up valuable equipment. https://i.imgur.co
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/252250/raw.
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