Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-03-16 22:57 UTC · Community Announcements · Zero
Hi folks -- here is a small update with some fun changes. My day job has been pretty busy these past few weeks but I should have some time to bring more updates online in the coming weeks. 1.5h Patch Notes Fixed a tricky bug that would sometimes cause the gross miscalculation of command points for a single turn following combat, plunging empires into immediate bankruptcy. Fixed an issue for existing ship mods that would import the modded ships as “pink” (i.e. the shader was messed up). Fixed an issue with modded ships that could cause game slowdowns if the mesh collider had too many surfaces F
2021-02-24 16:28 UTC · Community Announcements · Zero
Hello Space Friends, This is a small bug fixing update to get back into the swing of things after a few days off. Please keep your bug reports coming. 1.5g Fixed an issue where the “criminal rendezvous” event would attempt to spawn and cause the game to hang Fixed issue where pops would transport instantly Fixed a bug where pop transports could get stuck in space near their destination Fixed issue where starting a new game after having a game loaded would cause the game to hang Fixed bug where Micro-Singularity Cannons were not ignoring shields Fixed issue with Canopy Shields that would someti
2021-02-12 23:41 UTC · Community Announcements · Zero
This patch contains some nice optimizations and under-the-hood work, plus some good bug fixes. As always, let me know if you run into any troubles. 1.5f Patch Notes Changed the audio for event popups to remove the drum sound effect Changed diplomacy so that expansionism does not make the AI nearly as angry, except for Expansionist AIs who remain very angry Fiddled with the Events system to have some more flexibility and reliability. There were times where certain events would trigger unexpectedly or at the wrong time, and I want to iron all of that out The unique bonus buildings will now only
2021-02-07 19:26 UTC · Community Announcements · Zero
Hi folks -- I caught a few AI bugs that will make the AI a whole lot meaner. I think that this mod will now successfully bring the AI Community ship pack into full action. I snuck a few other bug fixes in there. Not implementing the version number, just slipping it on top of 1.5e. 1.5e AI Hotfix / Update Updated the AI to always build the best frigates and corvettes available to it. It was randomly choosing from the available roster earlier Fixed an issue where the AI was not accessing its full ship roster. This was a big problem--they will build very dangerous ships now. Watch out! Fixed an i
2021-02-06 17:43 UTC · Community Announcements · Zero
Hi folks. This is a small update that fixes some nasty bugs and rebalances the tech tree. It also has some critical optimizations. No promises that I didn't break anything. Please let me know if I did! Updated the AI so that it will not attempt to build any ship designs that the player will made. It is drawing all of its designs from the big community made pack from years back Updated the tech tree with overall higher technology costs. I really want to stretch out the early-mid game instead of just rushing through things. It makes the early techs feel a bit more meaningful when you get to actu
2021-01-30 21:13 UTC · Community Announcements · Zero
There has been a hotfix to 1.5d to address major issue where fresh installs were blocking on load. This also contains a fix that was causing the Osiran event to make your game hang.
2021-01-30 05:39 UTC · Community Announcements · Zero
I put a lot of effort into this one. I really like the new look of the battle screen, and along with the new time time controls it should really enhance your experience. Let me know what you think! I will continue to upgrade and refine the battle screen so that every battle is beautiful and unique, and I will continue to focus on QoL upgrades and bug fixes. As always, if you see a gamestopping bug, please try to get me a saved game for diagnosis. Thanks, and have fun. 1.5c change log: Added the ability to click the “Empty Slot” button in the Colony Management interface to open the shipyard and
2021-01-26 00:14 UTC · Community Announcements · Zero
It is my goal in 2021 to release a total remaster of StarDrive 2, and this is a juicy update on the Road to Remaster (tm). If you find that I broke something in your saved games, please upload it somewhere so I can grab it and see what went wrong. I've got a long way to go yet before this game is in a remastered state, but I think this gives you a great taste of what's to come. Added an Auto Combat toggle to the battle screen to let the AI handle combat for you Continued optimizations of strategy map performance Swapped out a few building graphics courtesy of wolfy301 Asteroid fields on the ba
2021-01-24 17:27 UTC · Community Announcements · Zero
Hi Guys-- I fixed a major bug that affected fleet intercepts, and I fixed an issue screwing up Russian localization. Let me know if you see any more show-stoppers. Thanks!
2021-01-24 08:20 UTC · Community Announcements · Zero
This was a fun update. I really fiddled in the guts on this one and things should be running a lot faster in a number of different areas. Plus, I fixed some things that I think have been broken for a long while. For example, check out how ships fire their cannons now. They come out of the wings and such now--much more visually pleasing. Overhauled system for loading assets. Game loads much faster now. Optimized the strategy map’s idle computations to reduce late game lag Optimized the end of turn processing to reduce hiccups when the turn button is pressed Subspace projectors now have graphics
2021-01-18 00:15 UTC · Community Announcements · Zero
Well, well, well. You thought I had forgotten this game, didn't you? You thought I had left it to wither on the vine and die a shriveled and ignominious death! And you were right. I left it behind to go do some other things, like Longsword, and raising my kids, and not getting threatened and yelled at all the times for making a shitty game. But I was taken recently with a fancy to go back and play StarDrive 2 again, and I found and fixed a large number of bugs, and I added a few new features and some optimizations, and I thought I would pack them together and ship them out. I honestly don't kn
2017-06-28 23:49 UTC · Community Announcements · Zero
Hi folks. Tomorrow at 10 AM PST I will host a stream on my Twitch channel wherein I will be playing StarDrive 2 and taking notes for future enhancements. Please come on by and say hello. www.twitch.tv/zer0sumgames
2017-06-28 23:49 UTC · Community Announcements · Zero
Hi folks. Tomorrow at 10 AM PST I will host a stream on my Twitch channel wherein I will be playing StarDrive 2 and taking notes for future enhancements. Please come on by and say hello. www.twitch.tv/zer0sumgames
2017-06-20 20:04 UTC · Community Announcements · Zero
Hi folks. Today we've launched some crowd-funding for our newest game, Longsword: Tabletop Tactics. Check it out and let me know what you think! https://www.kickstarter.com/projects/1319847883/longsword-tabletop-tactics?ref=6qzvjb
2017-06-20 20:04 UTC · Community Announcements · Zero
Hi folks. Today we've launched some crowd-funding for our newest game, Longsword: Tabletop Tactics. Check it out and let me know what you think! https://www.kickstarter.com/projects/1319847883/longsword-tabletop-tactics?ref=6qzvjb
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/252450/raw.
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