2023-03-14 18:19 UTC · Community Announcements · Narlak
https://store.steampowered.com/app/1932260/No_Creeps_Were_Harmed_TD/ Employ lethal turrets, traps, and gadgets to defend against an onslaught of evolving creeps! Step into a twisted, hyper 3D, mind bending realm. Upgrade and adapt your defenses. Become a master maze crafter. Collect bizarre artifacts. Rush creeps for lucrative rewards, and succumb to greed! https://cdn.cloudflare.steamstatic.com/steam/apps/1932260/extras/NoCreeps_Showcase_Blaster.png?t=1678800429 TURRETS FOR EVERY OCCASION Unlock, construct, modify and upgrade a variety of specialized turrets and structures. Rain down destruct
2022-03-21 18:04 UTC · Community Announcements · Blorf
Clanfolk Demo Upgrade Released Hi everyone, I just wanted to let the SPAZ fans know about some developments with MinMax's next game, Clanfolk. I am thrilled to finally update the Clanfolk Demo with all the new content that I have been working on. I want to give special thanks to the Discord community for tirelessly testing the beta versions over the last few months and providing great suggestions. Please consider stopping by. We have a very friendly community, and I am on there daily taking notes :) https://discord.com/invite/U6yztRSTxX New World Building Controls {STEAM_CLAN_IMAGE}/41036152/c
2021-08-11 20:09 UTC · Community Announcements · Narlak
Hello Everyone!, I am very happy to announce Clanfolk! Clanfolk has been a four year passion project, and now it is about time to show it. A little history, Clanfolk was developed alongside Golftopia, its sibling project. After SPAZ and SPAZ2, we needed a break from space combat for a little while and Narlak and I decided to each try a solo side project. Initially, these projects were supposed to only take 14 months, but here we are 4 years later, oops. When Clanfolk started development, I had been making games for 16 years and had never once touched art or sound or shaders in a game, ever. So
2019-11-20 15:02 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dave Irwin)
Ahoy there, you salty sea dog! We ‘ear that ye want to be a filthy cutthroat pirate. All right, but you don’t become a pirate just by asking. You’ll ‘ave to play, the best pirate games! In each one, you’ll have to master the sword, the art of thievery, and the quest. What? That be treasure hunting, ye sea urchin! So if ye want to prove yerself that yer pirate material, ‘ere be the ten best pirate games that we think are good trials. Aye, even being a pirate in space counts, because swashbucklin’ ain’t reserved for just the seven seas. (more&hell
2019-10-15 16:21 UTC · Community Announcements · Narlak
https://steamcdn-a.akamaihd.net/steam/apps/1144020/extras/golf_gif_laps.gif?t=1571152659 Hi everyone. A lot of you have been pretty anxious to hear what we’re working on these days. It's finally time for MinMax to announce our new game! GolfTopia is a retro-futuristic golf management sim, tower defense, pinball hybrid from the makers of Space Pirates And Zombies 1 and 2. Check out our Steam page here … https://store.steampowered.com/app/1144020/GolfTopia/ If you’re interested in hearing the story about how we got from space pirates to a futuristic golf course, keep reading … After SPAZ 2 we bo
2018-01-30 20:00 UTC · Community Announcements · Blorf
http://steamusercontent-a.akamaihd.net/ugc/939433343872884129/7C558E1F169C1B794593CC9DE44A53F9B0B112A1/ Hi Everyone, Here's some new stuff we hope you will like! :) Proving Grounds: If you have ever wanted to see how your ship would do against the local Arena ship, wish no longer because you can now have a simulated battle vs arena ships to test out your designs with no risk to life and limb. New Map! (Hexor) This new 110 territory map is hex based. It is a much more traditional strategic map but it turns out to be quite fun to play as well! It is only available in Sandbox Mode. Engine Boost C
2018-01-30 20:00 UTC · Community Announcements · Blorf
http://steamusercontent-a.akamaihd.net/ugc/939433343872884129/7C558E1F169C1B794593CC9DE44A53F9B0B112A1/ Hi Everyone, Here's some new stuff we hope you will like! :) Proving Grounds: If you have ever wanted to see how your ship would do against the local Arena ship, wish no longer because you can now have a simulated battle vs arena ships to test out your designs with no risk to life and limb. New Map! (Hexor) This new 110 territory map is hex based. It is a much more traditional strategic map but it turns out to be quite fun to play as well! It is only available in Sandbox Mode. Engine Boost C
2017-12-07 20:09 UTC · Community Announcements · Blorf
Hi All, Just a quick note, Traditional and Simplified Chinese are now active language options as of v1.001. There are no other changes in this new version aside from the addition of the two new languages. We are not able to read either of these new languages, so there may be a few translation issues at first, but please let us know if you find any, and we will collect them and have them fixed promptly. We are currently taking some personal time until January. We have finished up with the launch PR campaign and now have a bit of time to relax over the holidays and get our heads back on straight
2017-12-07 20:09 UTC · Community Announcements · Blorf
Hi All, Just a quick note, Traditional and Simplified Chinese are now active language options as of v1.001. There are no other changes in this new version aside from the addition of the two new languages. We are not able to read either of these new languages, so there may be a few translation issues at first, but please let us know if you find any, and we will collect them and have them fixed promptly. We are currently taking some personal time until January. We have finished up with the launch PR campaign and now have a bit of time to relax over the holidays and get our heads back on straight
2017-11-09 01:40 UTC · Product Release · Valve
Space Pirates And Zombies 2 is Now Available on Steam! Design and then improve the ultimate mothership. Explore a persistent living galaxy populated by 200 unique captains that can do everything you can do. Survive the zombie infection and then fight them back. Make allies and start your own faction. Build your empire. Also includes Sandbox Mode.
2017-11-08 22:03 UTC · PC Gamer
Released in 2011, Space Pirates and Zombies was more of a good idea than a good game: "Not quite ready for prime time, but with plenty of potential if the right choices are made," as we said in our review. A few years later the opportunity to grow that potential came along in the form of Space Pirates and Zombies 2, which went into Steam Early Access in May 2016, and yesterday made it into full release.  The launch trailer, I'll admit, is a little baffling, and so too is the description on Steam: The entire galaxy sounds like a George Miller post-apocalypse—infrastru
2017-11-07 18:53 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
Spaceship-building shoot-o-strategy sandbox Space Pirates and Zombies 2 today officially launched, following eighteen months in early access. No, don’t mind the name: this is an interesting game. You build your own spaceship, right, by snapping together bits and pieces. So far, so spaceship. Then you set out to stay alive in a post-spacezombie apocalypse, however you can. Find resources, claim territory, build bases, salvage, trade, befriend factions, break alliances, and shoot spaceships… all while 200 other AI-controlled captains do the same. A bit like Mount & Blade with sp
2017-11-07 17:48 UTC · Community Announcements · Blorf
http://cloud-3.steamusercontent.com/ugc/871871121570292531/77A7A2C5277DB20986DF49ECD10154E64A464CF3/ Hi All, Release day has finally arrived! Early Access has been a great learning experience for us and we are so thankful for all of you who came along with us for the ride, sharing your ideas and support. SPAZ 2 has been a long haul. 18 months in Early Access, and 18 months as Coming Soon prior to that. So 3 years now we have been on the Steam forums daily taking input on the game, sharing progress, and leaning on you all for support. We feel like we received a massive education in that time. A
2017-11-07 17:48 UTC · Community Announcements · Blorf
http://cloud-3.steamusercontent.com/ugc/871871121570292531/77A7A2C5277DB20986DF49ECD10154E64A464CF3/ Hi All, Release day has finally arrived! Early Access has been a great learning experience for us and we are so thankful for all of you who came along with us for the ride, sharing your ideas and support. SPAZ 2 has been a long haul. 18 months in Early Access, and 18 months as Coming Soon prior to that. So 3 years now we have been on the Steam forums daily taking input on the game, sharing progress, and leaning on you all for support. We feel like we received a massive education in that time. A
2017-10-24 15:09 UTC · Community Announcements · Blorf
http://cloud-3.steamusercontent.com/ugc/875247637256973064/33CF64B4A898C40AEBC74C43D3827681570C0A8C/ Hi Everyone, We just wanted to give you all a heads up that we will be leaving Early Access on November 7, 2017. Code lockdown has gone really well and the buglists for 1.0 are clear, so it is time to give SPAZ 2 its final 2 weeks in the oven before release. The release should simply be us changing the version number to 1.0 on Novermber 7th, assuming no more critical issues arise. Thanks for your patience with the lockdown. We feel it is the best practice for a clean release. We want to thank e
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