Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
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2025-10-11 16:15 UTC · Community Announcements · Levi Giovani
Hey survivors,Welcome to version 0.7.2 update logHere are the things added and changed in the updateWith the recent Unity issue with vulnerability, we decided to release the update early, instead of 0.7.5, we released 0.7.2 because the updates promised for 0.7.5 were not completed yet. This update features the new build with the patch to fix the vulnerability issue.ADDED-Trader BTRThis trader will roam around the area, and you will be able to buy or sell things to the trader. In the future, it will be able to give quests-QuestsQuests has been added into the game. You can take quests from trade
2025-09-16 09:30 UTC · Community Announcements · Levi Giovani
Hey Survivors! In this development plan, we will discuss the things we are working on for the 0.7.5 update.AnnouncementFirst of all, we are sorry to inform that the update from here will no longer be pre-alpha. Once it reaches version 1, the game will hit full release.Why are we doing this? For the last year the game hasn't been performing well, and we decided that the supposed beta release will be the full release.We will do our best to polish the version 1.0 to a fun, playable state.Updates PlannedAI VehiclesThis is the BTR-80, and in the game, it will roam around the map. Its a trader vehic
2025-07-31 03:39 UTC · Community Announcements · Levi Giovani
ADDED-Map expansion (Karlov)This map expansion adds a new region called "Karlov". This new region contains more areas such as a village, town area, hospital, militart base a-CutscenesAn opening cutscene is added. It will play when creating a new game.-Character face selectionAdded an option to select character faces-New animal (Sheep)Same behaviour as deers. They will run away from the player.-New vehiclesCruiser bike, old sedan (ZAZ), and old van (Old van (UAZ) is a trader special vehicle.)-Vehicle damageVehicles can now be damages, and will be unusable when the condition reaches 0. You can f
2024-11-14 03:21 UTC · Community Announcements · Levi Giovani
Hey Survivors! In this development update, we are going to share things that are planned and in progress for the next update, Pre Alpha 0.7. HDRP and Unity 6 {STEAM_CLAN_IMAGE}/44592067/a603a3e598a339dd11bcdc6304d41c36fa69f0bd.png Unity 6 has been released, and we realized that we could be missing out on new features and upgrades if we dont move to the HDRP pipeline, since the original built-in pipeline DEADPOINT is using is going to be deprecated. The migration to HDRP will take a while, maybe about 1-2 months, but after the moving to HDRP, DEADPOINT could have much more graphical and perform
2024-05-23 02:29 UTC · Community Announcements · Levi Giovani
ADDED -New enemy : Scavengers -New area : School -New items : Vests, Wallet, Hat, -New vehicle : Sport bike -Water buoyancy physics -New gun : Veresk -Added damage screen and animation -Added storing carry items to vehicles -New environment models CHANGES -Improved fire fx -Improved car tire smoke fx -Items now use raycast instead of rigidbody to save performance -Changed wood log model -Changed Mp5 weapon model -Stats UI now show in bars instead of texts -Minor post-processing changes -LOD distance changes -Texture res preset changes -New main menu FIXES -Players now can't loot when inside a
2024-01-11 10:59 UTC · Community Announcements · Levi Giovani
Hey Survivors, Happy New Year! In this development update, we are going to share things that are planned and in progress for the next update, Pre Alpha 0.6. INVENTORY SYSTEM {STEAM_CLAN_IMAGE}/44592067/c0699be20fd25890fe2996a45d7e96cf227b0e59.png (The inventory preview above is NOT FINAL, and still contains placeholder assets) Inventory system has been completely overhauled, now utilizing grid-based inventory. New inventory features has also been added (Item action options, containers, etc). CHARACTER MODEL {STEAM_CLAN_IMAGE}/44592067/e6cfa91c67ccc172c84084858fe35ef0db78d5db.png Character mode
2023-11-17 15:36 UTC · Community Announcements · Levi Giovani
Hey Survivors! DEADPOINT Pre Alpha 0.5.5 is finally here! ADDED -Added invert x/y axis for mouse control -Added Weapon Attachments System -Added Skill System -New Weapon : VSS -RG-MK1 pistol have been replaced with XV-75 (cz-75) -Some interiorless apartment buildings are replaced with full interiored ones. -New vegetations -New vehicle model -Added UI for carrying items -Turn animation -New zombie model -Windows can now be destroyed by hand or melee weapons -Added looting "notification", to show item looted -Replaced garage model -Added bottle suppressor attachment -Added PBS-1 suppressor atta
2023-10-13 14:00 UTC · Community Announcements · Levi Giovani
Hey Survivors, In this development update, we are going to share things that are planned for the next update, Pre Alpha 0.5.5 FIXES -Some performance fixes -Zombie loot bug fix. -Melee will slow down player in a short time, instead of locking them in position. -More small bugs will be fixed. -When opening inventory, player will now hold the gun in low ready. {STEAM_CLAN_IMAGE}/44592067/c8ee5545c726d89a05d2712e5655b108d13fdecb.png TWEAKS -Minor lighting/fog tweaks -Some level design changes ADDED -Planned to add 1440 resolution support. -Addition of x/y invert option -Weapon Attachment system {
2023-09-30 04:34 UTC · Community Announcements · Levi Giovani
Hey Survivors! DEADPOINT Pre Alpha 0.5 is finally here! ADDED -Added ragdolls to zombies -Added invert mouse toggle -Added highlight on hotbars/equip slots for equipable items(backpack, helmet, guns, weapons, etc.) -Added more vehicle props on roads. TWEAKS -Hunger and thist stat now decrease 3 times slower -Health will gradually decrease when hunger or thirst reaches 0 -Lighting tweaks -High graphics settings now render textures on full resolution instead of half MISC -Vehicle props assets have been updated -Garage area rework -AI Rework
2023-09-24 14:06 UTC · Community Announcements · Levi Giovani
Hey Survivors, In this development update, we are going to share things that are planned for the next update, Pre Alpha 0.5 FIXES Based on recent feedbacks, players were having issues with the hunger and thirst reduction rate. Now, hunger and thirst will decrease 3 times slower. We planned to do an AI rework for Pre Alpha 0.5, redoing the whole AI system. Some models like prop vehicles, and buildings have been updated and reworked. More small bugs will be fixed {STEAM_CLAN_IMAGE}/44592067/daf1b3e5d76c7c0a3e6edeaf92657aa678aed50d.png {STEAM_CLAN_IMAGE}/44592067/d5f6520be60b74e7b2e8327bc16c2644a
2023-09-21 09:42 UTC · Community Announcements · Levi Giovani
Hey Survivors! DEADPOINT Pre Alpha 0.4.5 is finally here! ADDED -New Vehicle (4x4) -Swimming -New Zombie variant (Mutant) -New backpack (School backpack) -More environment details -New valuables (PC part) -Battery for flashlight -Night lights -New cooking item (Cooked noodle) -Added sfx when running over a zombie with a vehicle -Added sfx when drinking from water pump/sink FIXES AND TWEAKS -Object placement now has limits -Tweaked fog and lighting settings -Fixed some item saving compability -Car doors wont collide with player to avoid collision issue -UI tweaks OPTIMIZATIONS -Optimized severa
Full appinfo as delivered by Steam PICS, changenumber 34906536. Also at /api/app/2524920/raw.
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