02.09.26 Update Notes
-Fixed Issue with Azure Easter Egg not working from levels 6 to 15 -Added Player and Enemy Muzzle Flashes -Added Enemy gibs upon death
Conviction is a dark, gritty shooter where faith is your fiercest weapon. Armed with sanctified firearms every level pushes you deeper into the chaos, where grotesque creatures lurk in the shadows and the only way forward is through overwhelming firepower. Prepare to show your Conviction...
| App ID | 2526450 |
|---|---|
| App type | Game |
| Developer | J-Bradford |
| Publisher | J-Bradford |
| Release date | 2026-03-27 22:37 UTC |
| Release state | released |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/2526450 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Conviction.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:29 UTC | $3.99 | $3.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25082720 | 2026-09-02 15:09 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2526451 | 453.48 MB | 251.87 MB | 5832019344046367107 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25082720 | public | 2026-09-02 15:09 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:28 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
-Fixed Issue with Azure Easter Egg not working from levels 6 to 15 -Added Player and Enemy Muzzle Flashes -Added Enemy gibs upon death
-Added the Azure Easter Egg to levels 1-15 -Fixed issue with pausing the game whilst being on the main menu -Fixed issue relating to pause menu overlap when player was in sub setting menus
-Due to requests the axe now uses a box collider instead of raycast to hit enemies making it alot better to use -Updated Shriekers (flying enemies) logic they should no longer float directly above the player -Fixed issue where unpausing by pressing esc while on the settings menu is open unpauses the game but leaves the settings menu on the screen
Hello gamers this is convictions first "Big" update it adds the following to the game - 6 new Achievements - 4 Easter Eggs - 2 New Bonus Level (can be accessed Via "Level Select in the main menu and then by pressing "Next" on the bottom) I just wanna say thank you as always for the support the Summer sale has been amazing for me this year and I plan on extending the discount by a extra week as I hit my goal of over 200+ copies of my game sold I plan on releasing a mini update within a month or two adding new effects and details to the game just to give it a extra bit of polish whilst i continu
-FINAL fix for melee enemies they should be 100% reliable now going forward -Added out of bounds area in Level 10's starting area -Reworked Pause Menu Script causing inability to use the pause menus properly when moving onto the next level -Minor tweak to players slope limit
-Reworked players slope limit to prevent players getting out of levels -Fixed issue with Gatling enemies shooting through walls -Reworked Gatling enemies on Level 13, they now have smaller attack ranges and lowered audio to save your ears -Fixed Secret level red gate not being in the level due to testing (oops...)
Hello everyone just thought I'd drop a mini announcement/update post going over what I plan on doing with conviction, this game has been a huge learning experience for me so it means a lot to receive any and all criticism and feedback. In regards to new content down the line for the rest of the year I plan on adding 2 "major" content updates, the first being a Easter egg/collectibles update as a mini thank you to those who helped me create conviction the content to that will include THE COLLECTIBLE UPDATE (Should be ready around summer!) - Hidden Collectibles around most maps (excluding boss l
-Fixed minor issue on level 3 with a enemy floating till you attack them -Reworked Bullet collisions for smoother gameplay feel
After hours of testing and reviewing criticism I've reworked how shooting works in the game once again, how it used to work is that when firing a gun would have a fixed range and damage but now I've spiked the range up with additional damage falloff enemies now being hit from afar will also lock onto the player. Thank you everyone for the criticism the game feels a lot better from this change!
-Due to feedback I've improved the render texture for the "retro" look of the game to be more pleasant and less straining on the eyes -Added 4 new achievements (these are currently inaccessible to unlock as of now and are prepared for a future content update)
-Fixed issue when pausing the game increases volume -Fixed issue with all flying enemies accidentally having cranked up tracking ranges
-Fixed Issue with Shooting enemies being stuck in one animation -Fixed Issue when pausing would be berated by "Ough" sound effect from enemies -Reworked ammo pickups (ammo values for guns are now all different)
-Fixed axe range being to high -Fixed Level 2 left path enemy clipping -Fixed pickup overlay issue not disappearing and not fading out properly on levels -Tweaked flying enemy AI, They will no longer, clump together and will no longer hover above the player and stay at a distance additionally they have a new SFX when shooting at the player
-Added new Flying Enemy, will show up from level 4 and onwards -Minor reworked shooting enemy AI additionally bullets are now visible and easier to dodge along side them having a mini particle effect and sound effect when they shoot -Added Discord link button on main menu for anyone who would like to send any feedback (IT IS GREATLY APPRECIATED)
Oh boy oh boy 15 achievements for you, yes YOU to collect... I'm still figuring out the steamworks facepunch API to get more unique achievements up but I'll add them next update just wanted to add something to give abit of motivation to play through the entire game for now.
Full appinfo as delivered by Steam PICS, changenumber 38544175. Also at /api/app/2526450/raw.
{
"appid": "2526450",
"common": {
"name": "Conviction",
"type": "Game",
"clienttga": "e0f549981082bab88cd6ad0a86e6f2a22beea045",
"clienticon": "62d61ed98fca2ef4e6187a2f748371715c7f4629",
"icon": "dc65a428a828246d4fe70360fb05962daa6989b7",
"oslist": "windows",
"osarch": "",
"osextended": "",
"releasestate": "released",
"content_descriptors": {
"0": "2",
"1": "5"
},
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "c7f7e08c1a5ab4bd5a589d25ec65daed203f5fa6/library_capsule.jpg"
},
"image2x": {
"english": "c7f7e08c1a5ab4bd5a589d25ec65daed203f5fa6/library_capsule_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "dc49552a19e7d97ae2713a81e72ebb555cb2a553/library_hero.jpg"
},
"image2x": {
"english": "dc49552a19e7d97ae2713a81e72ebb555cb2a553/library_hero_2x.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "dc49552a19e7d97ae2713a81e72ebb555cb2a553/library_hero_blur.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
},
"image": {
"english": "5f8c58b14b6b1a89610fa538eb873ccf5a8291a0/logo.png"
},
"image2x": {
"english": "5f8c58b14b6b1a89610fa538eb873ccf5a8291a0/logo_2x.png"
}
}
},
"store_asset_mtime": "1774981781",
"associations": {
"0": {
"type": "developer",
"name": "J-Bradford"
},
"1": {
"type": "publisher",
"name": "J-Bradford"
}
},
"primary_genre": "23",
"genres": {
"0": "1",
"1": "23"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1774651064",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "2526450",
"content_descriptors_including_dlc": {
"0": "2",
"1": "5"
},
"store_tags": {
"0": "1023537",
"1": "4102",
"2": "1663",
"3": "1720",
"4": "1774",
"5": "6506",
"6": "4191",
"7": "3839",
"8": "7250",
"9": "19",
"10": "3964",
"11": "4252",
"12": "4604",
"13": "7432",
"14": "4166",
"15": "4342",
"16": "3978",
"17": "3993",
"18": "180368",
"19": "4182"
},
"review_score": "7",
"review_percentage": "100"
},
"extended": {
"developer": "J-Bradford",
"publisher": "J-Bradford"
},
"config": {
"installdir": "Conviction",
"launch": {
"0": {
"executable": "Conviction.exe",
"type": "default"
}
}
},
"depots": {
"2526451": {
"manifests": {
"public": {
"gid": "5832019344046367107",
"size": "475507106",
"download": "264105280"
}
}
},
"branches": {
"public": {
"buildid": "25082720",
"timeupdated": "1788361794",
"timebuildupdated": "1788361644"
}
}
}
}