Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
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2026-08-05 16:20 UTC · Community Announcements · Lucky Dart
Couch Co-Op Update Hey everyone! Today I'm excited to launch the Couch Co-Op update. This adds an entirely new way to play, with local multiplayer for up to 4 players on a single screen. How to play Select Couch Co-Op from the multiplayer menu, then press Start on any additional controller. Each player picks their character, and you're straight into the action. What's changed Nearly every UI element has been rebuilt for multiplayer. Ammo counts, current weapon, the building menu, and scrap totals are now displayed per player, all on screen at once. A new dynamic camera keeps every player in fr
2025-12-14 22:03 UTC · Community Announcements · Lucky Dart
Hello defenders! The Christmas Update is back! And with it comes all of the cosmetic options only unlockable on this event.The followig bugs have been fixed:Fixed issue where hoverboard would make you move too fastFixed issue where pistol would not have the accurate star level on prestigeFixed issue of naraat-4 Bosses having apparently Infinite health. (Turns out they had 6 or 7 extra zeroes more health then they should)I also Added a number that indicates how much health a boss have on their health bar. This will help us see exactly how much health they have and fix any potential balancing is
2025-11-16 02:27 UTC · Community Announcements · Lucky Dart
Bugfixes: Fixed issue where plasma tower was spawning fireballs if you collect flame bullets perkFixed issue where Spintrap could completely stop enemies. Now the slowdown is capped and the slowdown amount was reduced
2025-11-08 19:42 UTC · Community Announcements · Lucky Dart
The ProblemBefore this update, all damage and health calculations followed a fixed, linear pattern. For example, your pistol’s progression looked something like this:50 → 100 → 150 → 200 … (until a fixed max) This system made progression feel less impactful the longer you played. Each new map felt like a smaller step up, and buying +damage or +health perks mid-run became increasingly underwhelming.Going from 3050 → 3100 just didn’t feel exciting — especially after the early thrill of doubling from 50 → 100. It was a fundamental flaw in the game’s core progression loop… and that’s what this upd
2025-10-16 21:50 UTC · Community Announcements · Lucky Dart
Happy Halloween Defenders! During this spooky season, Defender Bros will feature a limited time event that adds new unlockable skins, map changes and more. Start off the event by playing through the Garond Wastes, now with a new spooky vibe: Instead of gifts, during this halloween event you will be collecting pumpkins around the mapAfter getting enough pumpkins you'll be receiving spooky rewards that are only unlockable during the halloween season! Full List New Vampire Hunter Skin New Scarecrow Skin New Skeleton Skin (with glowing eyes!) 4 set of pumpkin Heads (one for each squad member) New
2025-09-19 00:51 UTC · Community Announcements · Lucky Dart
Welcome to the newest patch of Defender Bros: The Chills of Cryvon Tundra! This Patch Features a new building, gun, enemies, boss, and skins! The cryvon tundra can be unlocked by surviving the boss from the Zashir Depths and features a snowy planet environment that explores more verticality with a mountanous section.New ContentThe Plasma Tower is an offensive building that beams plasma at your enemies with a very long rangeThe Drone Gun Shoots projectile drones that shoot at enemies for a duration, aiding you in combat.There is a new set of skins unlocked by playing the Cryvon Tundra MapBugfix
2025-08-10 20:48 UTC · Community Announcements · Lucky Dart
Hello everyone,First off, I want to apologize for the delay in updates. Defender Bros is being developed by just one person (me) and I’m also working on a few other games at the same time. That said, I’m fully committed to bringing more content and improvements to Defender Bros, and I’m excited to share what’s coming next.Here's a sneak peek into the Work In Progress Map coming in the next patch, The Chills of Cryvon Tundra!The next patch will introduce The Cryvon Tundra, a brand-new map that’s still a work in progress. This time, I’m experimenting a lot more with elevation — so expect section
2024-12-02 19:19 UTC · Community Announcements · Lucky Dart
Merry Christmas Defenders! During this festive time of year, Defender Bros will feature a limited time event that adds new unlockable skins, map changes and more. Start off the event by playing through the Garond Wastes, now with a new winter touch: {STEAM_CLAN_IMAGE}/44774152/6047d27c8a59fb0cba8d99fe828e3561cf43a419.jpg Then collect gifts around the map: {STEAM_CLAN_IMAGE}/44774152/6db376ec3fdd894119ce294125063384cc1ef697.gif After collecting enough presents, you can unlock limited time skins only available during this event: {STEAM_CLAN_IMAGE}/44774152/eef04a49511c33554f75289aab30d2d986cf75a
2024-11-26 13:56 UTC · Community Announcements · Lucky Dart
Hey there friends! This patch brings much needed balancing changes to the game that will make matches a lot more challenging the more consecutive nights you survive, as well as tweaks to scrap collection and enemy speed. This patch also brings in requested features like skin perks: {STEAM_CLAN_IMAGE}/44774152/62597f90ad4ed964c18d5c4be170ace34a361c5d.jpg With skin perks you can equip yourself with Uber weapons, increasing your damage and firerate. Equipping 3 of the same Uber weapon perk will also grant you with unlimited ammo without needing to reload {STEAM_CLAN_IMAGE}/44774152/a6ee606d44663b
2024-10-14 18:07 UTC · Community Announcements · Lonhos
Improvements After a lot of work recompiling the game using Unreal Engine Source, we now have improved Crashlog Generation which will help immensely in fixing any crashes the game could have from now on Improved Monkey Unit AI Added a custom cursor and an option to change the cursor size on the gameplay options tab Bug Fixes Now pressing escape closes out of the building interaction, build mode, medkit mode, and building placement
2024-10-07 15:40 UTC · Community Announcements · Lonhos
Improvements Added option to change resolution scale in the graphics tab Bug Fixes Rocket sound was tamed Sometimes daytime music on Zashir depths goes mute When piloting a mech and mech is destroyed, player was becoming invisible Fixed issue with daytime skip where it would sometimes skip the next day Boss Burrowing inside a cave and locking the player from clearing the night Potential fix for the corruption of save file issue Thank you so much for your patience and feedback for the last few days while we iron out these bugs!
2024-10-04 20:06 UTC · Community Announcements · Lonhos
Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again. Improvements :check_mark: Stamina Recharge Cooldown was reduced by 75% :check_mark: Added Radius for objects to fade out between the player and the camera :check_mark: Big Tree with Hole in the Middle from Naraat-4 now fades out when between Player and Camera Increased Radius for object interaction, making it so you don't have to look at dropboxes to interact French Proofreading :check_mark: Added Option to Hold or Toggle Sprinting in the Options Menu under the Gameplay Tab :check_mark: Th
2024-10-02 16:09 UTC · Community Announcements · Lonhos
Hello there! I want to start off by thanking all of you that played the closed beta or the demo. You provided a precious feedback and many bugs could be fixed because of that, thanks a lot! Well... Today's the day! After a long journey, we are finally reached this important milestone. Now the game is public and we are doing it as Early Access, so we can make it better each day, together with you, our great community! Our goal is to bring you and your friends the best experience possible, so throughout the entire Early Access process we'll I will be constantly fixing bugs and doing improvements
2024-09-29 22:45 UTC · Community Announcements · Peterson
Improvements All languages Proofreading Bug Fixes The second boss couldn't die.
2024-09-22 16:36 UTC · Community Announcements · Peterson
Balancing Some abilities and structures were under utilized, so things like the mech were moved to be unlocked during the third map and received a huge buff. There were more balancing changes related to what abilities unlock at which maps as well Improvements French and Italian Proofreading The entire soundtrack was remastered Bug Fixes It was possible to put buildings outside the map. The Flamethrower and the Energy Gun sometimes weren't showing the ammo. Few bugs related to the Boss of the third map. On day 20 in some cases the Boss health bar wasn't appearing. A rare bug that after a specif
Full appinfo as delivered by Steam PICS, changenumber 38315924. Also at /api/app/2526880/raw.
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