Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-01-23 14:06 UTC · Community Announcements · Five Head Games
Excited to announce that my next game, Stellar Raiders, is out! {STEAM_CLAN_IMAGE}/44447360/301e5c613881fedaf79d68ee77704e703c716da3.gif It is a roguelike tactics with a lot of artifacts, skills, and perks, so anyone enjoying Stellar Initiative might like it! https://store.steampowered.com/app/3531610/Stellar_Raiders/ With that said, he's a new update for Stellar Initiative, fueled by a Discord community, with special thanks to DemonicTutor! Full patch notes: v1.2.1 - New artifact - kinetic barrier: buildings gain a shield on landing and upgrade - New artifact - radioactive fog: enemies have 2
2024-10-18 17:01 UTC · Community Announcements · Five Head Games
New station: Flux converter Alternate between two states to take the most out of every situation. Absorption: station generates energy faster while delivery is empty. Radiation: station consumes energy to reduce delivery duration of items. {STEAM_CLAN_IMAGE}/44447360/e0ff227faa503675954df1f9ba70f03ffcf19e98.png Endless mission Fight against the strongest endless waves and survive as long as possible to achieve the best score. {STEAM_CLAN_IMAGE}/44447360/ca7ef29b21d58ea2daa7cc4adff4b904a4aaf92c.png New artifacts 18 new artifacts, including 4 new rare ones with strong and impactful effects. {STE
2024-10-03 19:15 UTC · Community Announcements · Five Head Games
Excited to announce that the next content update 1.2 will be released on October 18! It will feature: - New station - Endless mission - 18 new artifacts - New enemies - Difficulty improvements - And more! {STEAM_CLAN_IMAGE}/44447360/6a6188ff74820b3fc3812f5bd750723c2eeb8bce.gif
2024-07-29 16:30 UTC · Community Announcements · Five Head Games
New ship: Corporation Equipped with a Transformer, Drone Hub, and Emitter. {STEAM_CLAN_IMAGE}/44447360/b02852d26e76094453fcb52e918a3a5fa8472bc5.png Transformer. A cheap building that can't attack enemies, but converts all incoming damage into energy, significantly speeding up the early economy. {STEAM_CLAN_IMAGE}/44447360/741426af82bdac91ffaec104d78f4b8af3cf7286.png Drone Hub. This unique building requires energy to create drones, but they are capable of causing huge accumulated damage at a long distance. {STEAM_CLAN_IMAGE}/44447360/153108c1ce31f7a6effd5422f0f6d47a5bd7dd2e.png Emitter. Deals d
2024-07-07 21:19 UTC · Community Announcements · Five Head Games
Excited to announce that the first content update 1.1 will be released on July 29! It will feature: - New ship loadout - 5 new buildings / ship effects - 22 new artifacts - 35 new upgrades to install - And more! {STEAM_CLAN_IMAGE}/44447360/483b95577758e08a61065f98f36ad9f3a52c2336.gif
2024-06-22 19:58 UTC · Community Announcements · Five Head Games
Another update, rather small, but because I'm already actively working on the first major content update, which I will announce later! v1.0.6 - Impactor and self destruction now also deal damage to bosses - Cryozone will stop dealing damage on the final speed-up - Buff contraband artifact, supplies and generator cost 20 -> 17 - Buff research module artifact, stellarium gain 1 -> 2 - Buff laser propulsion artifact, delivery boost 5 -> 7 - Buff nuclear reprocessing artifact, energy gain 10 -> 12 - Buff disorientation artifact, damage multiplier 2x -> 3x - Fix small rockets flying away if the gam
2024-06-09 17:54 UTC · Community Announcements · Five Head Games
This update is mostly focused on QoL improvements, including highly requested builder features like planning building placement. You can press the middle mouse button to plan a building and then place the real one on top. Press the delete key to remove all planned. Also, some balancing to make decisions more interesting and different things more viable. v1.0.5 - Add buildings planner - Show signal range for draft buildings - Show a tooltip for installed upgrades in pause and end game screens - Add a small indicator of station energy generation progress - Increase the number of resources from m
2024-06-03 20:52 UTC · Community Announcements · Five Head Games
It feels like now the difficulty is right, at least for the first 2 difficulties to learn the game, but the curve to the Captain is too steep. Also, the way mortars work compared to plasma towers does not scale well with the amount of enemies. In this update, I changed the difficulty curve and the number of small enemies (mostly runners and soldiers) on higher difficulties. Artifacts are the major factor in winning and some games can feel too lucky or unlucky. This update will introduce rerolling of the artifacts reward to give more control in the hands of a player. Also, the artifacts pool th
2024-06-01 17:00 UTC · Community Announcements · Five Head Games
This will further improve pacing to give a player more room to breath in the beginning of missions. Although 2nd ship is very strong, it is still very hard to play properly. Some buffs will help with that. Also, it should be easier to beat bosses with it (focus tower now melts bosses). I also wrote a short guide for anyone who wants to beat higher difficulties. v1.0.3 - Change timings for 1st waves and enemies for 3rd waves to make pacing easier - Nerf avenger, generator, healer and stick-bug enemies - Bring back health buff for coil 2 1 upgrade 10 -> 16 - Double the distance required to trans
2024-05-30 20:40 UTC · Community Announcements · Five Head Games
Thank you everyone for the feedback. I continue to improve the game based on that. Now it seems more that the difficulty problem is not about the balance, but more about understanding enemies and options to overcome them. With that said I've added tooltips for every enemy on hovering. Escape pod felt wrong because after it was used, you effectively will be one mission behind by rewards. That was changed, now missions progress is not increased so you can replay the mission you lost. Also, there are more escape pods in the game now. Matter generator is a fun risk/reward option, but can be too ea
2024-05-28 07:44 UTC · Community Announcements · Five Head Games
Thanks everyone for playing the full game and for the feedback! I understand that the game's difficulty now feels too high. In this small update, I changed the overall pacing and some enemies to give a player more room to breathe. Also, this update includes a couple of QoL features highly requested by the community. v1.0.1 - Added pause button - Added hotkey to upgrade building (press U when selected or hovered) - Increase enemy spawn delay for the second part of the game on difficulties 1, 2, 3 - First waves in missions are now easier - Immortal enemy now less resistant to pushback and stun,
2024-05-18 12:57 UTC · Community Announcements · Five Head Games
Thank you everyone for playing the demo! But in preparation for the release, it will be taken down on May 20th. I've been spending all my time improving the full game, so the demo now is not the best representation of what will be available at release. I might bring it back when there is more free time. But for now - everything goes into the full release on May 27th. {STEAM_CLAN_IMAGE}/44447360/53cbf1795222e9eb5fb543dea9815b87aff351c0.gif
2024-05-13 15:53 UTC · Community Announcements · Five Head Games
Stellar Initiative will be released on May 27th It will be available in 9 languages. {STEAM_CLAN_IMAGE}/44447360/1b69373e7e6a5f6676e97d1244d7794eac049f6f.gif The game will feature: 116 unique artifacts 20 different buildings and ship abilities 104 upgrades to install with different paths 12 missions of 6 types and 12 different modifiers 5 difficulties
2024-02-09 19:00 UTC · Community Announcements · Five Head Games
Will be streaming Stellar Initiative demo gameplay. Join in and ask any questions!
2024-02-04 15:58 UTC · Community Announcements · Five Head Games
Will be streaming Stellar Initiative demo gameplay. Join in and ask any questions!
Full appinfo as delivered by Steam PICS, changenumber 38448602. Also at /api/app/2529080/raw.
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