Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
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2019-06-05 23:01 UTC · Community Announcements · Dev Konstantin
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8290243/0e2cc52e13504febd6faeab590324964a05e8bdf.jpg Hey Everyone, We finally have a release date! KW2DE will be launched on July 11th (with potential for a day or two delay). And at that point, everyone who owns the original game, will have KW2 Definitive Edition added to your library. This will be absolutely free to all the past players, and you won`t need to take any additional actions (well you will need to download the Definitive Edition) Please keep in mind that due to major changes from the original game, the progress an
2019-05-14 19:18 UTC · Community Announcements · Dev Konstantin
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34696547/82f9291df73b3bda84568f1b17c612c90575f6ff.jpg Hey Everyone, Release is fast approaching, with release window set sometime between June 11 and July 15th. Depending on when the Steam summer sale will happen, and couple of other factors. In the follow weeks we`ll be continuing to update the beta build, fixing all the reported issues, and including your suggestions. You can join the beta here: https://steamcommunity.com/games/1036440/announcements/detail/3019009900091319943 As a reminder - everyone who purchased the origina
2019-02-13 20:15 UTC · Community Announcements · Dev Konstantin
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8290243/b5d04afe15da807c9f5259731573771e49205e36.jpg Hey Everyone, In case you missed the news - we are back to working on Kingdom Wars 2 - BIG TIME! Entire game is getting reworked and redesigned, with new engine, sweet new graphics, all the bugs are getting fixed up, and the game is getting a total makeover both in gameplay and presentation. We are calling this massive update - Kingdom Wars 2: Definitive Edition. And it will be released on Steam as a new game installation, but it will be added to everyone`s library (if you
2018-12-20 19:54 UTC · Community Announcements · Dev Konstantin
https://steamcdn-a.akamaihd.net/steam/apps/253190/capsule_467x181.jpg Hey Everyone, We are very excited to announce that we are back to updating KW2B. And more than that - we are completely reworking the game with the new game engine. I know we have got a lot of bad rep for stopping updates for KW2B and KW1. But as we tried to explain earlier - we hit a major roadblock with our game engine, and updates were simply impossible until our new game engine was complete. So as soon as we finished our new engine back in October, work has begun on updating KW2B. This project is lead by Dev Langor, who`
2017-08-28 17:06 UTC · Community Announcements · Dev Konstantin
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8290243/b5d04afe15da807c9f5259731573771e49205e36.jpg Hey Everyone, This week we have a great sale promotion lined up for KW2B, at 50% this is the biggest discount we had so far on KW2B. So we hope to see a lot of these new players over the next week. And for our current players who enjoy a good multiplayer games should see quite a few open battles towards this weekend - just let the knew guys complete the campaign and leave the basics, before showing that really they know nothing:) During the sale week, we`ll make sure to tak
2017-06-22 19:22 UTC · Community Announcements · Dev Konstantin
http://dofgame2.com/yfa67tkq7qykj6vd/steampics/2.jpg Dear Players, We are happy to see so many new faces join Kingdom Wars 2: Battles during this summer sale! Ah with all the work on our next title - Medieval Kingdom Wars, it`s been a while since we got a chance to post an update. But we`ll be sure to put some attention to KW2B during the summer sale to help the new players get started and answer your questions in the forums. Meanwhile - if you like the KW2B gameplay please be sure to check out Medieval Kingdom Wars as well, now available on Steam Early Access: http://store.steampowered.com/ap
2017-04-11 21:07 UTC · Community Announcements · Dev Konstantin
http://dofgame2.com/yfa67tkq7qykj6vd/steampics/1.jpg Dear Players, The new update 2.3 is now live, it`s a small update, with couple of important changes. With this patch we looked at improving unit responsiveness during PvP combat, as well as greatly improved the visual of the terrain battle maps. In addition you`ll notice better performance and some level updates. As always - thanks for your support, and so here are the details for 2.3: -Multiplayer command lag significantly reduced -Updated terrain art for all terrain sets -Improvement to the shadow code -Various menus like Survival or Skirm
2017-04-10 16:46 UTC · Community Announcements · Dev Konstantin
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8290243/b5d04afe15da807c9f5259731573771e49205e36.jpg Hey Guys and Girls, This week we have a great sale promotion lined up for KW2B, at 30% off after the new lower price. So we hope to see a lot of these new players over the next week. And for our current players who enjoy a good multiplayer games should see quite a few open battles towards this weekend - just let the knew guys complete the campaign and leave the basics, before showing that really they know nothing:) Later this week - we`ll also release the upcoming update 2.
2017-03-31 15:45 UTC · Community Announcements · Dev Konstantin
http://dofgame2.com/yfa67tkq7qykj6vd/steampics/2.jpg Dear Players, We are happy to say, we are less than two weeks away from finally sending out Medieval Kingdom Wars pre-alpha testing invites. Same week we`ll release KW2B update 2.3, that we hope will breath some fresh life into KW2B. So lets dive into each one of these in details. KW2B Update 2.3 With this update we`ll be adding some features from MKW engine to KW2B, as well as introducing some art updates and balance changes. With 2.3 KW2B will start looking much better with all new terrain, featuring approach we used in MKW, in addition th
2017-03-11 22:36 UTC · Community Announcements · Dev Konstantin
http://dofgame2.com/yfa67tkq7qykj6vd/steampics/1.jpg Dear Players, Once again it`s taking us a while to bring you the news and the long awaited updates. So hoping this announcement will answer all the questions, and set the dates for the awesome updates and MKW access... Medieval Kingdom Wars GDC been a busy time for us, but now we are back to the office and putting a lot of hours into Medieval Kingdom Wars. However - something has interfered with our plans to announce MKW. We are considering working with a publisher to release MKW - as the game is really shaping up into something awesome, and
2017-02-06 22:32 UTC · Community Announcements · Dev Konstantin
Hey Guys and Girls, This week we have a great sale promotion lined up for KW2B. This is actually the biggest discount we ever had for KW2B, so we hope to see a lot of these new players over the next week. And for our current players who enjoy a good multiplayer games should see quite a few open battles towards this weekend - just let the knew guys complete the campaign and leave the basics, before showing that really they know nothing:) Now onto the big news... As you might have heard, we are working on an amazing new projects. Our new game takes everything we learned when making KW1 and KW2B
2017-02-05 19:42 UTC · Community Announcements · Dev Konstantin
http://dofgame2.com/yfa67tkq7qykj6vd/steampics/3.jpg Dear Players, It has been over a month since our last update, and we are happy to be back to work on Kingdom Wars 2! And the long awaited update 2.2, has just been released! Our main focus with 2.2 was to fix large number of bugs and annoyances reported by our players this winter. We tried to cover majority of your complains such as marauders not following firing orders, total annihilation victory problems, zombies not spawning in larger numbers and so much more. Also we hope to see quite a few new players join the game this week, so these w
2016-12-12 22:26 UTC · Community Announcements · Dev Konstantin
http://dofgame2.com/yfa67tkq7qykj6vd/steampics/1.jpg Dear Players, Following the successful release of Undead Cometh, and a great boost in player numbers last week, our team continues full on work on Kingdom Wars 2: Battles with one update after another planned in the coming weeks. Our main focus with today`s massive update 2.1 was to fix whatever was broken or unbalanced after Undead Cometh, as well a to work on player suggestions and worst reported issues. Few things of note - Zombies shall Rise Again, Skeletons are getting some badly needed limitations, there`s been a lot of balancing acros
2016-12-11 17:07 UTC · Community Announcements · Dev Konstantin
http://dofgame2.com/yfa67tkq7qykj6vd/steampics/2.jpg Hey guys - we are glad to see Undead Cometh release went well, and the team is now working on more updates to be released this week. Our priority is fixing couple of recent problems - like Zombies Rising, making Survival difficulty harder, and fixing a dozen of other bugs reported by our players - including multiplayer disconnection. We are also nurfing the crypt and skeletal units a bit, and making them terribly bad at killing zombies. We expecting first update to roll out sometime in the next 24 hours - most likely tomorrow morning
2016-12-09 23:39 UTC · Community Announcements · Dev Konstantin
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8290243/b5d04afe15da807c9f5259731573771e49205e36.jpg We, at Reverie World Studios are happy to present the next chapter in Kingdom Wars 2: Battles - The Undead Cometh expansion. And in our company's traditions - this expansion is free, and will be automatically downloaded as a Steam update. The biggest features of the expansion is the conclusion of the singleplayer campaign, as well as the whole set of new Skeleton undead units for players to command. Skeleton Units The Skinless as we calling them are Skeleton creatures of va
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/253190/raw.
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