Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:43 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-01-13 16:30 UTC · Community Announcements · Thomas Button KG
Hello board members.We hope you had a great 2025 and we wish you all the best in 2026!To kick off the new year we are pushing out a patch focusing primarily on bug fixes, QoL improvements, and general stability improvements.Patch notes:Adjusted nuclear plant power output to make it more economicalExpanded loading docks are now proportionally more expensive (But still cheaper per truck average)Updated Production Manual to show the dual requirements for pit minesNEW option to restart a sandbox map or campaign scenario added to the in-game pause menuMinor QoL adjustments to sandboxFixed an issue
2025-10-20 15:00 UTC · Community Announcements · Thomas Button KG
Welcome board members! We are thrilled to announce the third update for Rise of Industry 2 - Home and away🏢🏖️ Get ready to explore 6 new maps from Kauai, Hawaii to Key West, Florida with an expanded, truly random, sandbox mode allowing you to tailor your sandbox experience with new optional randomness and more control over where you start. With these new maps comes new resources to exploit and the nerds over at R&D have cooked up new pharmaceuticals for you to introduce to the market.But that's not all! Cities have also been tweaked with new interactions and impact on your industries. They m
2025-09-04 13:00 UTC · Community Announcements · Thomas Button KG
Hello board members!We are excited to announce the next major update for Rise of Industry 2 - The Contract update!This update aims to help you maximize profits with new types of domestic and international contracts, alongside tidying up some paperwork so you can spend more time being the influential business tycoon that you are. So what are these contracts I hear you ask? New Domestic contracts:Domestic contracts were very similar to one another. Now suppliers and buyers will occasionally negotiate further. This can range from a simple signing bonus, to a change in terms such as increased prod
2025-07-30 16:49 UTC · Community Announcements · SomaSim
- Squash/golf options for socializing now available for all potential contacts, not just current business partners - Large video game contract was referring to the name of the large cardboard contract - Large video game contract was missing unlock requirements - Some contracts were in the incorrect order causing some sub-optimal list displays
2025-07-25 18:49 UTC · Community Announcements · SomaSim
2025.07.25 Version 1.0.10 - When using VP of HR, sometimes they would try to fill the CEO position, so we eliminated the internal coup bug - Possible crashes during autosave while also trying to poach an executive - Oil wasn't loading at the extended tanker loading building - A few typos and some rewording for clarity
2025-07-24 11:41 UTC · Community Announcements · Kasedo Games
Hello board members!Thank you all for your continued support since launch. We’ve listened closely to your feedback (and reviewed our own) to identify the biggest challenge facing our intrepid entrepreneurs. The result?Rise of Industry 2’s first major content update!So, what’s changed? New Feature - Construction Manager:Have more oversight into the jobs of your builders and quickly adjust different project’s priorities as needed and jump between sites.Need something done as soon as possible? Push it to the top of your construction queue and freely move tasks up or down the list. Improvement - B
2025-06-25 18:05 UTC · Community Announcements · SomaSim
We fixed water distrubution in farms which we broke in 1.0.7 while fixing another bug. Sorry and fixed!
2025-06-24 20:09 UTC · Community Announcements · SomaSim
- The land grant option from your executive assistant is now twice as likely to result in an available lot (if available) - Midland campaign restrictions removed from sandbox maps - Topeka campaign restrictions removed from sandbox maps - There are lots of controller changes that should make the game easier to navigate with controllers - Nuclear waste deliver and dumping revamped and should now work much better - Number of stars per investment in Santa Rosa reduced (Note - new games only) - The investments for power and water should now work by production output (Note - new games only) 💌 - \
2025-06-13 17:45 UTC · Community Announcements · SomaSim
2025.06.13 VERSION 1.0.6 - You can no longer destroy a building with active contracts - you need to change their delivery point first or cancel them - Construction yard can now accommodate a road construction crew in addition to the extra building construction crew - Opening some food processing buildings was causing the UI to become unresponsive - Packaging complex was missing a waste loading facility - Certain spots on the screen, when holding Middle mouse to manipulate camera, will constantly scroll the camera in a single direction - Players that skipped milestone selection would never be a
2025-06-11 19:33 UTC · Community Announcements · SomaSim
Here's what's new, fixed and updated in 1.0.5! - When declining a union-requested pay raise, the notifs would happen every day and that should no longer be the case - Some saved games (especially in Chandler) were not reloading properly - Adding 3 executives when starting a new scenario, sometimes only brought along two instead of three - Shutting down gas/oil connectos should prevent them from sending resources into the larger distribution network - Fog VFX don't unload sometimes when switching between scenarios/maps - On contracts dialog, logos for other companies weren't changing correctly
2025-06-10 10:09 UTC · Community Announcements · thomas.button
Please find below the list of fixes and additions in update 1.0.4.- More variants added for character portrait generation- Conveyors should be fixed and properly moving goods between complexes- Chemical production now has storage for fertilizer- Selling byproducts to the harbor should now be enabled- New desert/southwest versions of water and oil deposit markings to better match the biome- Airplane storage and delivery repaired - you can have planes picked up directly from the manufactuirng complex- Nuclear Waste Dump is now available in a waste complex- Fertilizer now available in the tree fa
2025-06-06 10:58 UTC · Community Announcements · SpicyGriffin
Please find below a list of fixes in update 1.0.3. Thank you for your ongoing support of the game, we look forward to delivering more updates soon.Mitigated a bug that was a potential cause of some rare crashes during savesLarge update to sandbox maps. Note that all these changes only impact new games after 1.0.3Anaheim: clean-up of unnecessary pipes/roads and adjust start so that pipes and wires are easier to accessBurlington: clean-up of unnecessary pipes/roadsLouisville: clean-up of unnecessary pipes/roads, restore harbor and airport to sandbox mapMilwaukee: clean-up of unnecessary pipes/ro
2025-06-05 10:29 UTC · Community Announcements · Kasedo Games
Hello fellow tycoons! Thank you to everyone who has played Rise of Industry 2 since its release. We’re really humbled by your positive comments and we’re excited to see more players begin their entrepreneurial journey! We are aware of some issues that players are facing and we are pleased to confirm that Update 1.02 is now live and includes several important fixes and improvements alongside yesterday’s hotfix. Here’s what we have fixed since the game’s release: Fixed a bug where contracts could no longer be created or changed. Autosave's are now permanent, and will no longer be overwritten whe
2025-06-04 13:52 UTC · Community Announcements · SpicyGriffin
Thank you for your patience and support while we continue to address bugs. As a priority, we have fixed bugs relating to starting new contracts in a build that is now live. Please stay tuned for future updates and fixes.
2025-06-03 16:09 UTC · Community Announcements · Kasedo Games
Get ready to build, trade, and dominate! Whether you’re an aspiring entrepreneur or a seasoned industrialist, Rise of Industry 2 introduces new mechanics, a vibrant 80’s art style, a brand new campaign mode, with 15 unique and challenging scenarios, as well as the returning sandbox mode. Why not take your experience to the next level with the Deluxe Edition? Check out the full digital art book and a nostalgic, 80’s inspired original soundtrack that sets the tone for you rise to the top. You’ll also get access to a new sandbox map in Vaporville, a new style headquarters and a collection of new
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