Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2018-12-24 02:16 UTC · Community Announcements · Radiant
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8954110/b704c77979e7b6751ed937a0f980241db07ef3b5.png Hey everyone! Today, the Stonehearth team is proud to announce the arrival of Stonehearth ACE, the Authorized Community Expansion (Pre-Release version 0.9). Helmed by Dani Angione, this intrepid group of community modders have added some truly magnificent features to the game, including but not limited to: A brand new Highlands Biome Farming and irrigation (yes, at last a use for water!) Water gates and pumps, made by the Engineer A fuel economy adds gameplay depth to firepit
2018-12-20 05:43 UTC · Community Announcements · Radiant
One more update for a couple of bug fixes that didn’t quite make it into the 1.1 release. Bugfixes Fixed performance issues that resulted in lag spikes in the “topology” category of the perf bar. Improved game performance when building large structures with complicated color patterns. Fixed bed ownership UI not sorting the owner to the top in certain cases. Fixed default game templates not showing up in the building UI template list. Fixed infinite inventory option not appearing in the Settings menu. Fixed load game popup screens not closing when you hit the escape key. ⚠️ For modders: See the
2018-12-19 22:59 UTC · Community Announcements · Radiant
The Ultimate Stonehearth Creative Bundle is now available on our store page. Immerse yourself in more than 3 1/2 hours of Stonehearth's awesome soundtrack; boggle at 50+ pages of concept art, sketches, and other visual treats from the game's development; and get a great digital poster suitable for sitting on your desktop forever and ever. Get yours now!
2018-12-12 00:07 UTC · Community Announcements · Radiant
Hey everyone! Welcome back for one last official update to the main Stonehearth game! This year, right in time for the holidays, we celebrate you--five years of the amazing community we’ve come to know and love. Fueled by gratitude for all the things you’ve done and built in Hearth, we’ve packed the following things into our last major release, Stonehearth 1.1: See Stonehearth. See Stonehearth Run. The game runs better than ever! We’ve fixed a number of crashing bugs, optimized a wide variety of services and fixed a last few critical building bugs that have been getting your hearthlings stumpe
2018-12-08 05:42 UTC · Community Announcements · Radiant
This contains fixes for some regressions that were introduced in yesterday’s build. It also contains a UI performance fix related to templates. Bugfixes Fixed a UI performance issue that would occur when you have a lot of building templates. Fixed the desert wolves’ floating ears. Fixed a UI error in the Glory Hearth Upgrade quest dialog. Fixed an error caused by a nil argument in job_component. Fixed invalid reference to northern alliance kingdom in dreams.json. Fixed the confirm dialog still showing up when a player who doesn’t own a building clicks on the destroy button. Modder Support Adde
2018-12-07 00:15 UTC · Community Announcements · Radiant
In this update, we bring you more bug fixes and a bunch of modder support changes! Bugfixes and Improvements Fixed a bug where stockpiles could not be placed where building fixtures used to be located. Fixed rows getting duplicated in the citizens menu when a new citizen joins after you've just sorted the rows. Fixed travelers leaving their gifts at unreachable locations when the bed they slept on was in a building. Reduced volume of combat music a bit Localized "Weapons" category title in the Weaver workshop menu. Fixed cursor not being stylized when hovering over radio buttons. Converted rem
2018-12-03 19:41 UTC · Community Announcements · Radiant
We’re getting close to our 1.1 release, so in this update we’re wrapping up some critical bugs, and bringing you several more quality of life improvements and small features. Bugfixes and improvements As a part of our Kickstarter promise to our Legend Tier backers, we’ve also added two new encounters to the game that were designed based on their input: the Hestia and Dragonborn encounters. Players can unlock these encounters at Tier 2. Note that they have a rare chance of occuring. Added the ability for players to emergency-unstick (teleport) your citizens a short distance when they get stuck
2018-11-16 00:22 UTC · Community Announcements · Radiant
We have some more bug fixes and quality of life improvements for you in this release! Bugfixes and Improvements Instabuild should now work for all structures. Fixed crafters getting stuck forever on an in-progress recipe that they no longer have the ingredients for. Fixed zoom-to-entity sometimes not zooming in correctly. Converted recipes to use Effort instead of Work Units. This should make it easier for modders to decide how long it takes to craft something (1 Effort = 1 Game Minute), but most players should not notice a difference. There were slight decreases in early crafting recipe times
2018-11-16 00:12 UTC · Community Announcements · Radiant
This update brings several bug fixes, modder support changes, and quality-of-life improvements we’ve made over the past few months from Unstable onto the Stable branch. Also, players on the Stable branch can now benefit from the latest performance improvements that have been already tested in the Unstable branch, as we continue working towards the 1.1 release. For a detailed list of changes since the previous stable release, you can read the changelog for each unstable release since the last stable version: r898,r898-hotfix, r905, r905-hotfix. In addition to the changes mentioned above, this r
2018-10-24 18:45 UTC · Community Announcements · Radiant
(AKA: The Return of the Return of Candledark Returns!) Can you feel it in the air? The undead seek to add more to their numbers yet again this time of year. You guessed it -- we’ve updated Candledark so it is now compatible with the latest version of Stonehearth. (Note: this is the mod last released in 2016 and has been updated to work with latest, though there is no new content.) Thanks again to community modder Froggy for creating this awesome holiday mod. To play Candledark you must be on the latest version of Unstable or Stable (r907 or r906). Here’s how to play: If you’ve installed Stoneh
2018-10-24 17:53 UTC · Community Announcements · Radiant
This is a hotfix for a bug included in the r905 unstable release: Fixed autosave feature not working
2018-10-24 05:13 UTC · Community Announcements · Radiant
We're planning a larger upcoming update to get some of the bugfixes and performance improvements from the unstable branch over to stable. In the meantime though, here are couple more fixes for 1.0: Fixed a bug that caused a crash to desktop Added product version string to About page Fixed town starting with more than the specified number of starting hearthlings when constants.population.genders is overridden Have fun! Team Stonehearth
2018-10-24 04:37 UTC · Community Announcements · Radiant
More bugfixes! We’ve also added some changes to support some of the modder requests you've sent us. Bugfixes and Improvements Fixed various cases of hearthlings stalling while building Fixed a bug that caused a crash to desktop UI optimizations for the Citizens menu, Save menu, Party editor, Multiplayer menu, Settings page Added product version string to About page Fixed inability to click Fullscreen checkbox in the Settings menu due to overlapping graphics text Fixed Amberstone pedestal not being usable Fixed valor town bonus not unlocking the Valor Torch Fixed Gilded Crimson rug so that it c
2018-09-24 20:57 UTC · Community Announcements · Radiant
This is a quick hotfix for a bug included in the r898 release: * Fixed geomancer not being able to place summon stones due to animation looping
2018-09-19 02:43 UTC · Community Announcements · Radiant
In this push to unstable, we’ve prioritized work on bug fixes and performance as we move towards our 1.1 release. We’ve also added some improvements to the Travelers system, courtesy of our summer intern, Jack. Bugfixes and Improvements Fixed some crashing bugs Fixed an issue where buildings would not build due to the system incorrectly thinking they lacked resources Improved performance around combat and patrolling Performance: Tuned appeal and open space systems to avoid doing lots work at the same time Performance: tuned garbage collection to drastically improve some cases of stuttering and
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/253250/raw.
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