Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:37 UTC.
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2026-06-25 08:17 UTC · Community Announcements · alyssa.dicaterino
Renaissance Kingdom Wars is 30% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/2533020/
2025-09-05 22:42 UTC · Community Announcements · Dev Konstantin
Hey Everyone,We’re rolling out a big new update for Renaissance Kingdom Wars. This release is focused on stability, performance, and long-standing technical issues that have been holding the game back. Most importantly, we’ve finally fixed the persistent crashes that happened during loading screens between levels. For many players this was the single most disruptive issue in the game, and it’s now fully resolved. You should be able to move smoothly from one level to the next without interruptions.Beyond the crash fix, this update also brings major performance upgrades and system-level improvem
2025-06-27 16:38 UTC · Community Announcements · Dev Konstantin
Hey EveryoneToday we’re releasing a major update for Renaissance Kingdom Wars focused on deep engine-level improvements and fixing the most disruptive issues reported by our players. This patch is the result of weeks of focused work — tackling major performance problems, rare crashes, AI bugs, and first-run issues that affected many new players.In addition to major stability and performance upgrades, we’ve expanded resolution support, overhauled AI behavior on both the world map and in RTS combat, and added numerous quality-of-life improvements across the UI. This is one of our biggest updates
2025-04-11 15:51 UTC · Community Announcements · Dev Konstantin
Hey Everyone, We`re happy to be returning to updating RKW after a brief pause. Over the past few months, we've been making a lot of improvements to the game engine while also working on future projects — and now we’re excited to start bringing those improvements back into RKW. This marks the beginning of a new round of updates that will help improve performance, stability, and overall gameplay. Today’s update is mostly focused on backend work to lay the foundation for more content and fixes coming soon. That said, there are also some key improvements players will notice right away — especially
2025-04-11 15:42 UTC · Community Announcements · Dev Konstantin
Hey Everyone, We’ve got some solid updates on the way, with one going live later today... but in the meantime, there are a few important changes we wanted to highlight separately. First off, the game will now launch in offline mode by default — so no need to connect online unless you choose to. This gives players more flexibility, especially while we work on upgrading our servers behind the scenes. Once that’s done, online mode will be back, but entirely optional. We’ve also dropped the price of the game to make it more accessible and hopefully bring in some fresh recruits to the war effort. T
2025-03-13 17:01 UTC · Community Announcements · Ashe
{STEAM_CLAN_IMAGE}/44774655/d17c92ed82a402bdfb9b00cd06f219f127997db3.jpg If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! Catch the game on sale from March 13th through the 20th. Make sure to check out other great indie games on sale during the Spring Sale to add them to your collection.
2025-01-21 17:45 UTC · Community Announcements · Dev Konstantin
Hey Everyone, We’re thrilled to share some exciting news – Renaissance Kingdom Wars is proudly featured in the Steam RTS Fest! This is an incredible opportunity for us to showcase the game to a wider audience, and we’re delighted to welcome all the new players joining the battlefield. Whether you’re a seasoned strategist or just stepping into the world of Renaissance Kingdom Wars for the first time, we’re so glad to have you with us. https://store.steampowered.com/app/2533020/Renaissance_Kingdom_Wars/ Today we’ve also rolled out a new today, with a range of solid improvements. This update addr
2025-01-16 18:52 UTC · Community Announcements · Dev Konstantin
Hey Everyone, We’re thrilled to bring you another major update! While the patch notes may appear brief, the impact of these changes cannot be overstated. Each fix addresses long-standing challenges in our own proudly (if a bit clumsily) homemade game engine. This update focuses on tackling key technical and gameplay barriers that have been with us for years. With these improvements, we’re making huge strides in refining the core experience, ensuring smoother gameplay and greater immersion for all players. Let’s dive into the highlights of this week's update: REWORKED RESOLUTION Fixed all the s
2025-01-14 16:15 UTC · Community Announcements · Dev Konstantin
Hey Everyone, As we prepare to unleash our big game engine update later today, I wanted to take a moment to address some of the most common questions (and sometimes complaints) about RKW: What’s the difference between Renaissance Kingdom Wars and Medieval Kingdom Wars? Is RKW just MKW under a new name? Is RKW worth getting if I already own MKW? Let’s dive into these questions! And as they say, a picture is worth a thousand words—so we’ll compare the same locations and situations from both games with side-by-side pictures. First picture will be MKW, and second RKW. And in order to keep this as
2025-01-14 00:55 UTC · Community Announcements · Dev Konstantin
Hey Everyone, We have a pretty big update today that refines everything about players' first experience with the game. If you're already deep into RKW, you may not notice many changes, but new players will find the early game much more polished. The reworked tutorial is the highlight of this update. Based on community feedback, it’s now more accessible and provides clearer guidance. Gradual learning and a streamlined storyline ensure players can fully grasp mechanics while enjoying the experience. We’ve also resolved key technical issues, including startup glitches and graphical inconsistencie
2024-12-31 04:52 UTC · Community Announcements · Dev Konstantin
Hey Everyone, We’re thrilled to announce our biggest update ever for Renaissance Kingdom Wars! This major update is packed with game-changing features, visual overhauls, and countless improvements to gameplay mechanics, AI, and balance. It’s a milestone moment for the game, and we can’t wait for you to dive in. ***This might be a good time to start a new campaign, to explore all the new changes. Whats New? World Map and RTS visuals have been overhauled for more gritty and realistic look, while cavalry units and their formations have been completely redesigned for more immersive battles. Additi
2024-12-26 00:04 UTC · Community Announcements · Dev Konstantin
Hey Everyone, The holidays are here, and we’re thrilled to share a festive update with you! First and foremost, we want to wish you all a very Merry Christmas and Happy Holidays. Your incredible support and feedback mean the world to us, and we’re so grateful to have you on this journey. This update brings a touch of winter magic to Renaissance Kingdom Wars, with a holiday-themed main menu, seasonal decorations, and even festive surprises scattered throughout the game world. We’ve also introduced brand-new hamlet walls for Hill, Seaside, and River hamlets, along with several gameplay improveme
2024-12-23 21:28 UTC · Community Announcements · Dev Konstantin
Hey Everyone, We’re back with another update, and this one brings exciting changes to hamlet defenses, combat mechanics, diplomacy, and the economy. Along with these additions, we’ve implemented key balancing adjustments and addressed several player-reported issues to improve your overall gameplay experience. Of note – hamlets now have brand-new outer stone walls, completely changing their defensive dynamics. Naval combat also sees a significant overhaul, with ship-mounted cannons adding new depth to sea battles. And for those who enjoy trade and diplomacy, expect more dynamic options and incr
2024-12-21 00:44 UTC · Community Announcements · Dev Konstantin
Hey Everyone, We’re back with another update, and this one brings exciting changes to siege mechanics, world map functionality, and gameplay balancing. Along with many improvements, this patch focuses on refining AI behavior, enhancing performance, and adding new strategic depth to your campaigns. Of note – it`s now possible to select multiple armies on the world map, and the world map also sees significant performance boosts, especially for low-end PCs, and streamlined visuals for a cleaner, less cluttered experience. The world map AI is now more aggressive, frequently attacking with larger a
2024-12-19 00:46 UTC · Community Announcements · Dev Konstantin
Hey Everyone, We’re back with another exciting update, and this one brings major improvements to naval combat, visual enhancements, and gameplay balance. This patch introduces a fully reworked naval combat experience. Expect more immersive battles with cannons mounted on bridges, improved visuals, and mid-combat engagements that feel alive with props, dead bodies, and a battle-in-progress atmosphere. In addition to these updates, we’ve tackled long-standing pathfinding issues, including fixes for units teleporting to or getting stuck on stone gatehouses. Balancing changes have made buildings e
Full appinfo as delivered by Steam PICS, changenumber 37559022. Also at /api/app/2533020/raw.
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