2026-05-01 18:06 UTC · Community Announcements · OKJOY
Dear players,Thank you all for your continued love and support for Sunstone War.Today, we’re happy to share some good news with you. To celebrate the release of Gambonanza, the new game from Sunstone War developer Blukulélé, on May the 1st, Sunstone War will receive a permanent price reduction.In addition, starting at May the 1st 17:00 CEST, Sunstone War will be available at 40% off for one week.We hope everyone can enjoy both games and have a great time playing them. Your support means the world to us.
2025-03-13 10:18 UTC · Community Announcements · hkokjoy5
As the spring breeze gently blows and flowers bloom abundantly, the 2025 Steam Spring Sale has officially started. "Sunstone War" is now available at 20% off for a limited time, inviting interested players to make their purchase! Original price $7.99 Spring Sale discount -20% Discounted price $6.39 {STEAM_CLAN_IMAGE}/44444791/d4b7ea56bcbeaff480bad053fab951f1db0c4cc2.png Game Introduction Sunstone War is a unique Action game with Tower Defense element where you can carry EVERYTHING! Move towers, toss away enemies, carry obstacles, upgrade skills and journey through lands to protect your village
2024-11-21 11:03 UTC · Community Announcements · Blukulele
Aloha! Here’s a tiny but important patch note for Sunstone War v1.1.5! Fixed an issue in the final scene where the player’s stats summary wasn’t displaying correctly. Now your glorious efforts will be fully visible and properly celebrated! Best, Blukulélé
2024-11-20 11:03 UTC · Community Announcements · Blukulele
Aloha! Here’s a small Sunstone War patch note for v1.1.4! I've uploaded several updates recently but hadn’t taken the time to write a proper patch note—so here it is! v1.1.4 - Add an aim input to lock the cursor while moving. Adjusted level 12's design to reduce the number of enemies. In the Level Selection: level 19 now uses the correct 1st biome art instead of the 2nd biome art. Plain Power being available on every level instead of once every 3 levels. Some Steam Achievements triggers when they shouldn't. Update the tutorial to include aim input. Fixed typos in the French localization thanks
2024-11-14 08:13 UTC · Community Announcements · hkokjoy5
The full version of the alternative tower defense game Sunstone War, where everything can be lifted, is officially released today! For the first two weeks, enjoy a 20% discount at $6.39. Go to Steam to purchase or add it to your wishlist. If you haven’t tried the game yet, you can also download the free demo to experience it before buying! {STEAM_CLAN_IMAGE}/44444791/a737e3904b7f8bace130495ed725e668aad7d7d9.png The game currently features 61 levels, 2 difficulty modes (Normal and Epic), 5 types of buildable towers, an upgrade system, and a newly added Challenge Mode. In Challenge Mode, enemies
2024-11-05 07:24 UTC · Community Announcements · hkokjoy5
We are honored to announce that our action tower defense game Sunstone War has been selected for the INDIE Live Expo 2024! The game will officially launch on November 14, 2024, and will also be featured at the world’s largest indie game event on December 7, 2024. The event will be livestreamed, and you can tune in on the official stream page to watch the game introduction. We would like to thank all the players and judges for their recognition and support! INDIE Live Expo Official Livestream Page: Youtube: https://www.youtube.com/@indieliveexpo/streams Bilibili: https://space.bilibili.com/5859
2024-11-01 06:45 UTC · Community Announcements · hkokjoy5
Sunstone War, an action tower defense game where everything can be lifted, will be officially released on November 14th at 16:00 PM (UTC+8). The game's first two-week 20% discount price is $7.99. The free demo is live now, so feel free to try it out and add it into your wishlist. Thanks for your support! {STEAM_CLAN_IMAGE}/44444791/f1c468f88677595008c57bde1772e68caa5e9220.jpg {STEAM_CLAN_IMAGE}/44444791/288b251c94005975635b90b9cc9225011e839103.jpg
2024-09-24 08:58 UTC · Community Announcements · hkokjoy5
Can you imagine that you could carry EVERYTHING in a tower defense game? Move towers, toss away enemies, carry obstacles, upgrade skills and journey through lands to protect your village from calamity! The prologue of Sunstone War is now available, featuring 10 carefully designed levels for players to challenge, spanning across three distinct areas: grasslands, Thunder Plains, and volcanoes. Each level boasts unique monsters, obstacles, and mechanics, ensuring you'll enjoy this highly distinctive tower defense game. Welcome to go to Steam to experience Sunstone War - Prologue, and add the full
2024-09-14 04:19 UTC · Community Announcements · hkokjoy5
Have you ever seen a tower defense game where everything—towers, enemies, obstacles — can be lifted and thrown? This uniquely creative tower defense game, "Sunstone War," is developed by the French team Blukulélé Studio. You can currently visit Steam to try the demo version and add it to your wishlist. A new free prologue will be available on September 24th. {STEAM_CLAN_IMAGE}/44444791/3f0844f758230e766ef218b77cc5e64d31c3ee30.png "Sunstone War" is a unique Action game with Tower Defense elements where you can carry EVERYTHING! Move towers, toss away enemies, carry obstacles, upgrade skills and
2024-07-26 12:41 UTC · Community Announcements · Blukulele
A new demo for Sunstone War is available! GAMEPLAY It's really hard to tease without spoilers, so here are some emojis to hint at what's new. Can you guess what they refer to? - 🪴🍖 - ⚡️🪨 - 🐸🗿 - 👹🔥 LANGUAGES 🇧🇷 Brazilian Portuguese thanks to the amazing Lemuel Jr @lemuju 🇨🇳 Simplified Chinese thanks to the great LocQuest 🇨🇳 Traditional Chinese 🇫🇷 French, as it is my mother tongue! 🇺🇸 English, if I remember well my English classes correctly! CyrolisDev and I hope you'll have a lot of fun playing this new demo! Do not hesitate to share your feedback with us! Best, Blukulélé!
2024-07-08 12:22 UTC · Community Announcements · Blukulele
Here are the various small changes we've made based on your feedback! Map Readability Some players mentioned having trouble identifying the starting and ending points of enemies. To address this, @CyrolisDev and I added small visual elements to better indicate the paths enemies will take! At the start, a white smoke indicates where the enemies will appear. At the end, the defense point is highlighted for better readability! {STEAM_CLAN_IMAGE}/44444791/01b6e366ceb2fdef6187b33ad207ed8089329875.png {STEAM_CLAN_IMAGE}/44444791/3f30e3cfe848725fd7fe41276323a580c799705d.png Enemy Readability Some pla
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