Changelog for 2021 March 11
Windows only build update to fix Steam Achievements not triggering correctly. Minor main menu UI fixes for different save game states.
| App ID | 253630 |
|---|---|
| App type | Game |
| Developer | Worthless Bums |
| Homepage | http://www.SteamMarines.com |
| Release date | 2014-09-24 07:58 UTC |
| Original release | 2013-09-04 07:00 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/253630 |
| Last store refresh | 34 minutes ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Steam Marines.exe | windows | Launch | |
| 1 | runMac.sh | macos | Launch | |
| 2 | run.sh | linux | Launch |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:13 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 6369510 | 2021-03-12 04:01 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 253631 | windows · english | 83.42 MB | 66.59 MB | 2128096920250687640 | ||
| 253632 | macos · english | 116.24 MB | 83.59 MB | 6520752990422245731 | ||
| 253633 | linux · english | 81.02 MB | 66.08 MB | 1322411339672201417 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 6369510 | public | 2021-03-12 04:01 UTC | 48 minutes ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Windows only build update to fix Steam Achievements not triggering correctly. Minor main menu UI fixes for different save game states.
When Firaxis brought XCom back to life, it felt like an oasis of squad tactics in the middle of a boundless, barren desert. Now, the heavens have opened and the great deluge has begun. We’re practically drowning in squad-based tactical combat now, and the latest game threatening to drag me under this rising tide is Steam Marines 2. Sequel to tactical roguelike Steam Marines, the very first public alpha build of this promising squad tactics game has just breached the hull of Itch.io, and has begun sweeping for threats. (more…)
Hi, everyone! It's been a long haul, about two and a half years, one of them on Early Access. Windows, Mac, and Linux builds have been pushed with added content, tweaked AI and difficulty levels, and a bevy of bugfixes. For fun and flavor, two short stories in the universe of Steam Marines have been written! In the "_Stories" folder of the install directory you'll find the following: Orion Hunted - Jourdan Cameron.pdf The Grinding Teeth - Darren Grey.pdf They give more background information on the events before the player's marines wake up from cryosleep. I hope you enjoy them and happy robot
Hi, everyone! It's been a long haul, about two and a half years, one of them on Early Access. Windows, Mac, and Linux builds have been pushed with added content, tweaked AI and difficulty levels, and a bevy of bugfixes. For fun and flavor, two short stories in the universe of Steam Marines have been written! In the "_Stories" folder of the install directory you'll find the following: Orion Hunted - Jourdan Cameron.pdf The Grinding Teeth - Darren Grey.pdf They give more background information on the events before the player's marines wake up from cryosleep. I hope you enjoy them and happy robot
Hi, everyone. Steam Marines is steaming toward full release within a month! Having been on Early Access for a little over a year now (since September 2013), development has been largely affected by players offering feedback and suggestions. A brief overview of what has been added since hitting Steam: Linux build (yay!) Alien Deck and final Patriach boss. Weather/random event system. Game options to cater to more casual players. Level completion scoring report system. Brutal difficulty level. The Engineer marine class. Perks to further differentiate marines. Marine retraining to reclass and con
Hi, everyone. Steam Marines is steaming toward full release within a month! Having been on Early Access for a little over a year now (since September 2013), development has been largely affected by players offering feedback and suggestions. A brief overview of what has been added since hitting Steam: Linux build (yay!) Alien Deck and final Patriach boss. Weather/random event system. Game options to cater to more casual players. Level completion scoring report system. Brutal difficulty level. The Engineer marine class. Perks to further differentiate marines. Marine retraining to reclass and con
Hi, everyone. This build brought Steam Achievements and Trading Cards. It also brings a bevy of UI/UX upgrades and quality of life improvements, such as: Reload action informs the player that it can be used to discard worn Hulk Suits. Reload/Guard Mode tooltips more detailed. Mod/Config has bad data detection and can default to hardcoded defaults if things go off the rails. The Squad Info and Promotion screens had tooltip overhauls. Partially opaque backpanel inserted behind the scrolling event log The marine promotion animation persists until the promotion screen is brought up. In addition th
Hi, everyone. This build brought Steam Achievements and Trading Cards. It also brings a bevy of UI/UX upgrades and quality of life improvements, such as: Reload action informs the player that it can be used to discard worn Hulk Suits. Reload/Guard Mode tooltips more detailed. Mod/Config has bad data detection and can default to hardcoded defaults if things go off the rails. The Squad Info and Promotion screens had tooltip overhauls. Partially opaque backpanel inserted behind the scrolling event log The marine promotion animation persists until the promotion screen is brought up. In addition th
Steam Marines now has 15 achievements to be unlocked and 7 trading cards to be had! As the game continues through beta I will be adding more achievements, both as progress markers and as optional gameplay/challenges. Happy robot hunting!
Steam Marines now has 15 achievements to be unlocked and 7 trading cards to be had! As the game continues through beta I will be adding more achievements, both as progress markers and as optional gameplay/challenges. Happy robot hunting!
Hi, everyone. I'm pleased to announce that v0.8.9b has been released as a beta version of Steam Marines - the first build of beta! All platforms now have access to the Alien Deck and the last Patriarch boss, re-implementation of pre-Linux port content, marine class Retraining options, and finally the sentry turret animations - in short, Steam Marines is pushing through development! Beta will be more tightly focused on polishing existing content and UI/UX on the road to release (Q4 2014.) There are certainly bits of content I wish to add such as additional items, armor/weapon mods, and talent/s
Hi, everyone. I'm pleased to announce that v0.8.9b has been released as a beta version of Steam Marines - the first build of beta! All platforms now have access to the Alien Deck and the last Patriarch boss, re-implementation of pre-Linux port content, marine class Retraining options, and finally the sentry turret animations - in short, Steam Marines is pushing through development! Beta will be more tightly focused on polishing existing content and UI/UX on the road to release (Q4 2014.) There are certainly bits of content I wish to add such as additional items, armor/weapon mods, and talent/s
Steam Marines v0.8.8a now has a Linux version (tested on Ubuntu 14.04 LTS). The Alien Deck did not make it in this build, but a bevy of bug fixes, UI/UX changes, and performance gains have come through.
Steam Marines v0.8.8a now has a Linux version (tested on Ubuntu 14.04 LTS). The Alien Deck did not make it in this build, but a bevy of bug fixes, UI/UX changes, and performance gains have come through.
Hi, everyone! Lots of little quality of life stuff this build. Enemy AI speed scaling, New Game Plus difficulty ramping, fog of war and camera interaction, and cursor and event message tweaks. You can also discard your Hulk Suit with the reload key - handy if you need access to your non-Hulk Suit potential. The big boy of the build is the Matrix. He's... oversized. But does stuff go in that mouth of his... or out? Maybe both! And he doesn't seem to turn - weakness or strength? That completes the bosses for each of the five decks of the steampunk spaceship. Aside from implementation tweaks I'm
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/253630/raw.
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