2026-09-11 23:06 UTC · Community Announcements · PIXELED VISION LLC
❖ OverviewThis is a minor patch to fix some recently reported issues as well as make some general DX11 improvements. Additionally, progress has been made on a couple performance related issues we've been investigating:We have narrowed down the cause of a crash that can occur on AMD GPUs and will be pushing a hotfix for that as soon as we have confirmed that it is stable.We are getting a better understanding of what is causing performance issue on certain Steam Deck Models while in menus (and sometimes while in-game). It will be a while before we can push these fixes as they require quite subst
2026-07-28 16:49 UTC · Community Announcements · bybyblue
❖ OverviewProgress on the Matchmaking System rework is still underway. Some of the improvements (Along with bug fixes and a few balance related things) were important enough that we wanted to get them out sooner rather than later Additionally, we've slowly been looking into Steam Deck main menu performance. The performance improvements made in this patch may help with that. We will continue to investigate as time permits.❖ Patch Notes: General Major performance improvement to Input handling.Minor improvement to match performance.Minor rework to text display to increase performance.Fixed an ove
2026-07-06 22:32 UTC · Community Announcements · bybyblue
❖ OverviewNow that this patch is done, we will be moving onto reworking the Matchmaking System. This includes things like P2P (Peer-To-Peer) in matchmaking, Public Lobby browser, better queue times, and more. We are aiming to have the update systems ready by August.❖ Patch Notes: General You can now perform KUDOS with the opponent after making your Results Screen menu decision. It will no longer lock the opponent out, and you can respond as long as they initiate it.Replaced the Results Screen's old "PRESS \" notification text with a proper on-screen contextual tooltip graphic.Corrected an erro
2026-06-30 08:53 UTC · Community Announcements · bybyblue
- Boxing's Trials should now properly register the uppercut input/animation.- Minor bug fixes.
2026-06-26 19:53 UTC · Community Announcements · bybyblue
Dojo Masters Season 3 is in development!We are happy to announce that Dojo Masters is getting third season of content! This means a new Expansion Pack 2 DLC as well as global balance changes, new game modes, and features. While we can't share all the details with you just yet, you can check out the reveal trailer below:Expansion Pack 2 is scheduled to drop sometime in Fall 2026.Wishlist the DLC below:(Dojo Masters: Expansion Pack 2 (DLC) is paid DLC) Stay tuned for more details...
2026-06-20 14:09 UTC · Community Announcements · bybyblue
Overview❖ v2.3.0.0We've been improving various gameplay systems and visuals since April while also preparing for the next season of content. We have a lot planned that we can't wait to show you!Additionally, July will be spent finalizing all backlogged Netcode fixes and improvements, as well as finally hunkering down to update Matchmaking to our new system (which will finally bring P2P(Peer-to-peer) support to matchmaking and not just Custom Lobbies). Along with that we will begin working through getting all systems in place for Ranked Mode which we want to have ready for Season 3's release.St
2026-04-06 05:57 UTC · Community Announcements · bybyblue
The improvements to the netcode don't stop! Additionally, we've discovered that Kyokushin Karate had a few bugs. So we took this opportunity to also adjust their healing capabilities. ❖ Changelog - Kyokushin Karate: Armor on startup of Punches has been restored/fixed. - Kyokushin Karate: Kyokushin Karate's Controlled Breathing mechanic's timing has been readjusted. The ramp up after the second 1/2 stamina gain has been made slower. - Netcode: Dynamic Input Delay should be a bit stricter on when it increases in unstable and high ping connections with respect to netplay preferences. - Netcode: M
2026-03-31 06:25 UTC · Community Announcements · bybyblue
We have finally been able to track down (-and hopefully fixed) the root cause of the Desync that has been plaguing the game recently. Additionally, we've noticed a few users with unconventional network setups having trouble starting online matches. We have put in place some temporary fixes as we continue our netcode rework (This fix is for you DrCondor {STEAM_CLAN_IMAGE}/44456438/66aa3e96bfab52b84ffd67a52b02398d7c62cb3d.gif) We will continue monitoring for any other unexpected issues. ❖ Changelog - Netcode: Fixes to better prevent desyncs when both players have unstable connections. - Netcode:
2026-03-24 06:51 UTC · Community Announcements · bybyblue
This patch primarily addresses network-related issues. We are always actively monitoring errors as they arise. If you are still experiencing issues while playing online after this patch, consider reaching out to the developer(bybyblue) through the Community Discord. ❖ Changelog - Netcode: Fixed error related to network spikes that could cause unintended desyncs. - Netcode: Improvements for networks prone to packet loss that were causing issues in low-ping scenarios. - Legacy Matchmaking: Logic improvements to hopefully match players up quicker. - Legacy Matchmaking: Fix to Wi-Fi Matchmaking Pr
2026-02-20 21:29 UTC · Community Announcements · bybyblue
Overview❖ v2.0.9.0For the past few months we've been hard at work updating the game's systems for the eventual new Matchmaking/Ranked system. One of the major things that comes with this is the implementation of Peer-To-Peer connections for matches. If you notice rather frequent random updates, just know that we're aggressively fixing things.We have 4 months of updates to cover, so let's get to it! Events❖ Dojo Masters World Warrior Tournament Winners!Below are the Top-8 players from the World Warrior Tournament held on November 1st:Watch the Tournament VOD 🎬 *The next Tournament date will be
2025-10-22 07:00 UTC · Community Announcements · bybyblue
Overview❖ v2.0.9.0We have managed to fix most of the bugs reported in our discord over the past month. Many of them are important enough that we want to get them to you quickly. Along with that comes some balance changes as well as minor feedback improvements. Lastly, as for progress on Ranked, we're still working on it and hope to share more details with you soon!Now let's cover an upcoming event...Events❖ Dojo Masters World Warrior Tournament November 1st (8:00pm EST / 5:00pm PST)Tournament Match Rules:Matches will be a first-to-5, with Grand Finals being a first-to-10.Once per set, upon los
2025-09-27 01:01 UTC · Community Announcements · bybyblue
Overview❖ v2.0.8.0Our 4th tournament has concluded! With that comes some post-tournament balance changes, as well as some general bug fixes and improvements to our netcode. Firstly, some corrections have been made to v2.0.4.0's patch notes (Kendo's Changes are now included, and Boxing's Yellow Spin Dash nerf has been corrected.): Events❖ Dojo Masters World Warrior Tournament Winners!Below are the Top-8 players from the World Warrior Tournament held on September 20th:Watch the Tournament VOD 🎬 *The next Tournament date will be announced sometime in October. General Changes❖ New Additions• 4 Ne
2025-09-19 16:00 UTC · Community Announcements · bybyblue
Overview❖ v2.0.7.0The first two items on our content roadmap (Balancing + Bug Fixes, and game optimizations) have been completed. While our efforts aren't done, we've made considerable enough progress in both departments that we are now comfortable moving forward.*For details about the roadmap, check out our Content Roadmap post:It's been a while since we've made any major patches, so we're going to take this opportunity to cover not only Season 2 changes, but list changes previously made in Season 1 that were never officially documented. First let's cover an upcoming event...Events❖ Dojo Mast
2025-09-01 03:06 UTC · Community Announcements · bybyblue
With Season 2 finally out, it's about time that we talk about the future of Dojo Masters!There are many things that we want to add to Dojo Masters. And while we can't talk about everything yet, we want to clue you in on what we're currently working towards.Content RoadmapPlanned Release: Late September 1stWe will be pushing an update to solve a Mission Mode softlock, as well as to fix some Round/Match victory outcome bugs preventing Overtime from occurring properly. Secondly there will be some small balance adjustments to address some problem scenarios (Looking at Capoeira's infinite 👀).Plann
2025-08-25 22:13 UTC · Community Announcements · bybyblue
Thanks for your patience, Dojo Masters' Season 2 Update is finally live!*We are currently looking into having a Sale on the base-game to coincide with the Season 2 + DLC drop. Currently Valve's systems won't allows us to due to having previously going on Sell during EVO Weekend.What's New?This update contains a general system rebalance, a (mostly) new menu interface, a new mission mode with new missions added weekly, a few new stages, performance improvements.In addition to the update, we released the game's first DLC. A Bundle containing 3 new characters (Sumo, Kyokushin Karate, and Capoeira)
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