Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:00 UTC.
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2026-07-21 19:25 UTC · Community Announcements · rpentertainmentgames
I rebuilt the first hour. Then I rebuilt everything around it. A few weeks ago someone recorded 23 minutes of themselves playing Starfend for the first time. Near the end they said something I couldn't unhear: "The tutorial is vague. I didn't retain any of the information. I mostly just stumbled my way through." They were right. People who understand Starfend play it for hours. People who don't, quit in thirteen minutes. That's not a content problem — that's a me problem, and it's the one I spent the last month fixing. So I rebuilt the moment you first touch the game. And once I was in there,
2026-07-02 23:08 UTC · Community Announcements · rpentertainmentgames
Your runs just got a plan. Two of Starfend's core systems grew up this update. Stones now have somewhere to go — ten rarity ranks, from humble Stardust all the way to Cosmic — and skills stopped being a lucky drop and became something you draft, run after run. 💎 Stones: rank up & fuse 10 stone ranks — every stone now rolls a rank, from Stardust (grey) to Cosmic (cyan). Higher rank, stronger buff, prettier frame. Stone fusion — fuse 5 stones of the same rank into 1 stone of the next rank, right from the preparation screen. Those piles of early stones finally have a purpose. Deeper runs, rarer
2026-06-25 19:17 UTC · Community Announcements · rpentertainmentgames
Pick up a controller. Starfend was waiting for this.When I first built Starfend, it was a mouse-and-keyboard game that happened to tolerate a gamepad. Not anymore. I rebuilt control from the ground up — and the game I always pictured, the one you play leaned back on the couch with a drink in the other hand, is finally here. Dashing your main drone through a swarm of meteors, snapping the shield up at the last second, calling the next wave early because you want the pressure — it all flows now. No menus fighting you, no "where did my cursor go." Just you, your fleet, and the color you chose to
2026-06-22 23:13 UTC · Community Announcements · rpentertainmentgames
Hey everyone, We've put real work into making Starfend a great experience on Steam Deck: 🎮 Full controller support — every menu and action is playable with the Deck's controls, no manual setup required. On-screen button prompts match the Deck. 🖥️ UI adapted to the Deck's 1280×800 screen, with interface text tuned to stay readable in handheld. ☁️ Steam Cloud saves — continue your game across PC and Deck. We've reached out to Valve to have Starfend officially reviewed for the Steam Deck Verified rating. Until that review is complete, the store may still show the Deck status as "Unknown" — but
2026-06-22 00:27 UTC · Community Announcements · rpentertainmentgames
Full Controller Support Starfend now has complete controller support powered by Steam Input! What's New Play with any controller — Xbox, PlayStation (DualSense/DualShock), Switch Pro, Steam Deck, and generic gamepads are all supported, including future devices. On-screen prompts match your controller — Button icons in the tutorial and menus now show the real buttons for your specific controller model, and they update if you remap. Full menu & gameplay navigation — Navigate every menu, place and upgrade your ships, control the camera, and use abilities entirely with a controller. Remap your con
2026-06-01 22:35 UTC · Community Announcements · rpentertainmentgames
New Features Localization — 10 Languages Supported The game is now fully localized in 10 languages, including support for CJK (Chinese, Japanese, Korean) and Cyrillic scripts. Font atlases were rebuilt for all language groups to ensure proper rendering across every screen, tooltip, and tutorial message. Auto Language Detection On first launch, the game now automatically selects your system language. Audio defaults to 25% volume so you're not blasted on first start. Controls Rebinding You can now rebind the Drone Skill keys (Z/X/C/V) and adjust mouse sensitivity directly from the Settings → Con
2026-05-21 02:32 UTC · Community Announcements · rpentertainmentgames
Giant Meteor System — Major Update New Features Giant Meteors - Up to 10 Giant Meteors now orbit the battlefield simultaneously, each with a unique orbit radius and speed. - Giant Meteors scale in size proportionally to their current HP — the bigger they look, the more dangerous they are. - Each Giant Meteor has color-based armor: matching damage types deal reduced damage, so bring the right guns. - Giant Meteors now always drop a T1 Stone of their color on death — killing them is always worth it. - A targeting cursor lets you click a Giant Meteor to focus fire from your drone. - Giant Meteors
2026-05-19 02:51 UTC · Community Announcements · rpentertainmentgames
Tooltip System Overhaul We've completely reworked the in-game tooltip system to make it clearer and more useful during both the Prepare and Battle phases. - Click-to-inspect: Clicking an enemy or gun now opens a detailed tooltip. Clicking the same target again closes it — no more stuck tooltips. - Fixed bottom-right position: Tooltips now appear in a consistent spot on screen so they never obscure gameplay. - Accurate gun stats: Gun tooltips now reflect your actual current values, including Stone bonuses, Skill Tree upgrades, and Wave Buffs — not just base stats. - Dynamic MAX ATTACK: The maxi
2026-05-16 00:18 UTC · Community Announcements · rpentertainmentgames
NEW — Wave Buff Cards - Attack Range — A new color-coded buff card, one per gun color. When picked, permanently increases the attack range of all guns of that color. The more you stack it, the farther your fleet reaches. - Collect All Coins — A utility card that instantly vacuums every coin on the map the moment you pick it. Great for keeping up with fast waves. --- REWORKED — Wave Buff Selection The five buff cards offered between waves are now split into two distinct groups: - Cannon Buffs (slots 1–3): Crit, Attack Speed, Attack Power, and Attack Range cards. The game now weighs offers towar
2026-05-14 22:36 UTC · Community Announcements · rpentertainmentgames
Stone Inventory Filters Finding the right stone in a large inventory just got easier. The stone inventory panel now has a filter bar with 13 buttons — one for each of the 10 stone colors and one for each of the 3 tiers. Tap a color to show only stones of that color. Tap a tier to narrow it down further. Tap the same button again to clear that filter. Filters reset each time you open the panel, so you always start fresh. No more scrolling through a pile of T1 greys looking for that one T3 RedBlue.
2026-05-14 02:36 UTC · Community Announcements · rpentertainmentgames
New Features Main Drone Shield The Main Drone now has an active Shield ability. Press Shift to activate it and block incoming damage. The ability has its own cooldown UI and 4 new sound effects. Shield is also available in the control rebinding menu. Wave Buff History Bar A new HUD sidebar now tracks all buffs collected during the current wave, displaying the accumulated value of each buff so you always know exactly how your run is stacking up. Score Breakdown on Victory After completing a stage, the victory screen now shows a full breakdown of how your score was calculated: - Stage level base
2026-05-12 00:16 UTC · Community Announcements · rpentertainmentgames
Starfend — Build Update | May 2026 ⚙️ Settings & Controls Full Settings screen with Audio, Video, and Controls tabs Audio: Individual sliders for Music, SFX, Voice, and Cutscene volume; Tips toggle Video: Fullscreen toggle, Resolution selector, VSync, Target FPS (30/60/120/Unlimited), and Quality presets — all applied live and saved between sessions Keybinding Rebinding: Remap any control directly from the Settings screen. Bindings are saved and persist across sessions. Each binding can be reset individually or all at once 🎮 Gameplay Wave Buffs system: 6 new buff cards, randomized offers betw
2026-05-09 19:56 UTC · Community Announcements · rpentertainmentgames
Full Audio Overhaul The game now has sound effects for virtually every action: ship placement and destruction, drone hits, stone shop interactions, dash recharge, skill tree upgrades, game speed changes, and more. Tower placement sites also now loop an ambient audio cue while selected. Improved Placement Feedback Selecting a tower site now triggers a spawn effect particle system. The particles dynamically adapt their color to match whichever ship you're hovering over in the fleet panel — giving you a clear preview of what you're about to place before confirming. Drone Visual Feedback Added new
2026-05-03 17:45 UTC · Community Announcements · rpentertainmentgames
Starfend — Update Notes Meteors - Meteors now grow larger as waves progress and visually shrink as they take damage - New LavaRock shader with glowing emissive cracks that deepen as the meteor loses health Coins - Destroying meteors now drops coins with a pickup visual effect - Coins are collected automatically when the player's ship passes nearby Wave Buffs - Fixed a bug where extra cards could be selected during the closing animation delay - Cards are now smaller, better spaced, and repositioned for a cleaner layout - Hover feedbacks use unscaled time so they work correctly while the game is
2026-05-03 02:32 UTC · Community Announcements · rpentertainmentgames
New Features - Leaderboard on Main Menu — the global ranking is now accessible directly from the main screen, no need to start a match. - Main Menu button on Prepare Screen — you can now return to the main menu directly from the preparation screen. Gameplay Changes - Fleet reset and Skill Tree reset now cost 100 crystals — a cost was added to make reset decisions more meaningful. - Stone shop no longer rerolls on scene exit — the shop offer now persists between sessions. Use the Refresh button (5 crystals) to see new stones. This closes the exploit of getting free rerolls by going back and for
Full appinfo as delivered by Steam PICS, changenumber 37573615. Also at /api/app/2540820/raw.
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