Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-08-11 09:55 UTC · Community Announcements · Dieax
Hello players! Finally, I've finished with random levels feature. There is one new map available after the update called "Fractal Abyss". This map has following features:It comes in 3 sizes - small, medium and bigThis map consist of random rooms wielded togetherGenerators spawn randomly within rooms and look different compared to other mapsMinimap shows staircases for better orientationI've also introduced some optimization tweaks in the patch. Honestly, I'm not sure what I want to do next, as the game didn't meet certain sales goals and people don't write much what they like and not like with
2025-06-21 20:14 UTC · Community Announcements · Dieax
Hello everyone, here's the list of fixes I've introduced in this patch:Tentacles hitboxes are increased x2Inferno map bug with medical facility waypoints fixedFixed temperature map icon on Stargate Magellan map.Player characters steep offset has been reduced slightly, so now it's much harder to accidentally get on top of some objects.Fixed few other minor bugsI continue to work on random levels and plan to release them in the end of the summer this year.
2025-05-26 18:57 UTC · Community Announcements · Dieax
I see that there're still some confusing moments and bugs in the game, so I've tried to fix that. 1. Monster can now only interact with objects that are in the same room as the monster. (Except the practice room, because it's a special safe map) 2. Temperature fluctuations should be easier to spot now. 3. Hive's "many" interactions ability within hunt alarm proximity will now try to interact with at least 4 items. 4. Quantum entanglement delay to appear decreased from 120 seconds to 10 seconds. So, now you can be sure that monster was there recently, not 2 minutes ago. 5. Buffed Oxygenic "Sile
2025-05-02 20:37 UTC · Community Announcements · Dieax
Game Difficulty Overhaul So, looks like the game in current state is too hostile for new players. To address these issues I've made a massive overhaul over most aspects of the game. Patch notes: 0. New players start the game with $2000. All current players receive a $2000 bonus. 1. Oxygen valves leakage was too unfriendly for most players. Monster interactions with valves will not affect oxygen in the room anymore. Now only broken oxygen generator and rooms without oxygen by design (open space room on Solveig for example) can cause asphyxiation. Oxygen generators now have a light indicator to
2025-04-23 07:28 UTC · Community Announcements · Dieax
1. Flashlight power has increased x2 - game is too dark sometimes, so flashlight fix should help with it. 2. Practice Room Map - a new very easy map has been added, where you can investigate the monster and test stuff. All equipment is provided on the map. You can still die there theoretically, but you won't lose any items if you have taken any. 3. Head traps and floor traps no longer spawn on Easy difficulty on all maps
2025-04-21 07:37 UTC · Community Announcements · Dieax
As previous tutorial had some backtracking issues I've revamped it totally and added a feature to teleport between tutorial rooms by pressing F1. Hope it works better! If you have any issues or questions don't hesitate to post it on Steam Community Hub.
2025-04-19 07:47 UTC · Community Announcements · Dieax
Hello! Finally, Deep Dark Space has released, thanks to everyone who's playing the game! As a small post release hotfix I've increased speed of gravity waves by ~x2.5, so it should be much easier to recognize now. If you have any questions, suggestions etc don't hesitate to post it on the Steam Community Hub. Cheers!
2025-03-03 12:27 UTC · Community Announcements · Dieax
I'm happy to announce that Deep Dark Space will release on 18th of April 2025. There are 24 monsters and 7 maps ready for investigation. I've introduced 4 traitor types that can offer unique gameplay to trick your teammates misleading the investigation. Monster can hear your in-game conversations and acts accordingly. One of the monster visual types can steal your voice and use it against your team. Game is translated to 6 languages. What will be added soon after release: Procedural levels are shifted to after release date. This feature is bigger than I've anticipated and needs more polish. De
2025-01-19 08:07 UTC · Community Announcements · Dieax
Hello everyone! I have some news to share: 1. I've finished new map - Infernum, it looks and feels quite different than other levels in the game, which is good. 2. Localization is complete and now I polish everything related to that. Here's a list of languages that would be available on release (Demo will still only have English and Russian for a while): English, German, French, Spanish, Portuguese-Brazil, Russian 3. Insanity system is intact and working, I'm tuning it, but I think it works fine and adds some funny situations to the game. 4. Game is out of early access state. I've been thinkin
2024-12-03 09:25 UTC · Community Announcements · Dieax
I've decided to share things I'm working on right now: 1. Insanity System - when your mental health is low enough you start to see funny and scary stuff. I don't want to make it irritating, so no acid colors etc. 2. Infernum - new map - a small/middle sized station based on a volcanic lava planet. Unlike other maps this one is a hybrid between usual planet station and a cave system. I also plan to add some unique features to this map - for example a hole you can fall through, but can not come back same way. 3. Smoke grenade - new prop, that is currently can only be found during mission on-site
2024-10-25 11:34 UTC · Community Announcements · Dieax
What has changed: 1. Special Property Evaluation mechanics for Hard and Custom difficulties 2. Ymir can now change it's temperature pole. 3. Quantum Lord became more dangerous and now can teleport to you using Quantum Entanglement during hunts. 4. Fixed ability to see through windows for the monster 5. Special and Ultra graphics settings 6. New usual props have been added. 7. Added sounds on death of a player 8. Gravicam now has some lightning when it's operational 9. All maps now have a description 10. Monster metal step sounds have been changed to better reflect monster weight and danger htt
2024-09-08 11:08 UTC · Community Announcements · Dieax
What's new: 1. Visit Biolab level 2. Bring party of friends and check out new Corruption types 3. Minimap is available on the ship, so navigation is easier now 4. Monster can stop hunt after kill. Now it's adjustable parameter for different difficulties. 5. Hunt Alarm device that gives you some time to prepare for hunts when placed properly. If you have any suggestions or stumble upon any bugs please feel free to post it in the steam community hub, thanks! https://store.steampowered.com/app/2541520/Deep_Dark_Space
2024-08-11 19:16 UTC · Community Announcements · Dieax
1. Introduced map system that will allow easier navigation. It looks like a vertical slice of a floor with most objects visible and most important ones like generators are labeled with icons. You can also see other players on the map, so you can guide them through. 2. Corruption player now has 4 sub-types each with 4 unique abilities! I think it will diversify gameplay for both corrupted and usual players. 3. Monster chance to change it's favorite room is generally more rare now. 4. Added mouse sensitivity to options. 5. I continue to work on several maps at once. So, what's next? I think abou
2024-06-29 09:01 UTC · Community Announcements · Dieax
For now, I've deactivated the Demo until next festivals. Thanks for everyone who've played it and especially to those who left feedback. After analyzing your feedback I understood following: 1. Easy difficulty is not that easy -> monster made too many interactions on easy difficulty which lead your team to constantly turn on/off something instead of checking for clues. I've reduced monster interactions multipliers on easy difficulty and slightly reduced chances to turn off generators. 2. Now it will be possible to tune if monster will stop the hunt or reduce hunt time after killing someone. It
2024-06-13 17:48 UTC · Community Announcements · Dieax
Hello dear players, thanks for trying out demo! I've seen few streams and noticed some bugs, so I've uploaded some fixes to the demo: 1. Now your sound is not mutated if you exit to the lobby with a head tentacle 2. Client side fix - "Host" and "Client" buttons are now hidden correctly on entering the map 3. Removed shadow casting for most decals. 4. Other minor fixes.
Full appinfo as delivered by Steam PICS, changenumber 34907383. Also at /api/app/2541520/raw.
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