Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-07-03 18:18 UTC · Community Announcements · themax
Full Controller SupportJumping now works properly and smoothly with gamepadsControls are more precise and responsiveAchievements and Customizations in MultiplayerYou can now unlock achievements and customization items while playing in multiplayer mode.Trail Effect UpdateThe trail previously behind the character has been removed.A new, subtler trail now appears only on the tip of the hammer. (Can still be disabled if preferred).General Performance ImprovementsVarious optimizations for a smoother and more stable experienceBug FixesFixed several minor issues
2025-06-23 00:15 UTC · Community Announcements · themax
After a lot of work and listening to the community, I’m excited to introduce the brand-new Checkpoint Mode! Your progress will now automatically save at the flags you find on the map. This means you won’t have to start over from the beginning every time you fall, you’ll restart from the last checkpoint you reached. This mode is designed to make the game more accessible without losing the intense challenge and sense of achievement you love.You can find Checkpoint Mode in the MAIN MENU. Try it now, share your experience, and help me improve the game with your feedback! Thanks for the support and
2025-05-29 18:51 UTC · Community Announcements · themax
Fixed lag issues. Resolved a crash that occurred on certain PC configurations. Improved hammer accuracy. Enhanced game physics. Fixed multiplayer connectivity issues.
2025-04-11 14:17 UTC · Community Announcements · themax
Multiplayer Mode available now! 🎉 The rage just got multiplied! Climb ridiculous obstacles, fall in the most painful ways, and scream in frustration… now with your friends! 👥 Up to 4 players online 💬 In-game Chat System to laugh, scream, or blame each other 🕺 3 Emotes to express your pain or mock your friends mid-climb 🏆 New Multiplayer Leaderboard, who’s the fastest (or the least terrible)? 🎮 Co-op or chaos, it’s up to you! NOTE: In multiplayer, you will not be able to get achievements / unlocking customization, you can only do that in single player. The multiplayer mode is not yet comp
2025-03-20 13:43 UTC · Community Announcements · themax
https://i.ibb.co/MKs1MWK/1000players.png 1,000 players on One Box One Goal! As a solo developer, this is beyond anything I could have imagined. Every single one of you who has downloaded, played, shared feedback, and supported this project has made this dream come true. When I started, it was just me, some code, and a lot of late nights, but seeing the community grow and hit 1,000 players fills me with so much gratitude and excitement for what’s next. This game exists because of you. Your support has driven me to push through challenges, continue improving, and keep adding new features. Whethe
2025-03-14 00:30 UTC · Community Announcements · themax
https://i.ibb.co/60Y5QDXP/thankskorea.png I want to take a moment to express my deepest gratitude to all of the players who have supported the game, with a special thanks to the incredible community of Korean players. Your passion and dedication have truly amazed me. From sharing gameplay videos on YouTube to spreading the word about the game, your enthusiasm has been overwhelming. Korean players, in particular, have been among the most dedicated and loyal supporters, and I’m incredibly grateful for everything you’ve done. Of course, I’m equally thankful to all players around the world, your c
2025-03-08 01:07 UTC · Community Announcements · themax
- New leaderboard interface and optimizations. - Fixed map holes where the character could get stuck. - Physics improvements. - Added Multiplayer button (Coming soon). - General improvements and code cleanup.
2025-03-02 14:52 UTC · Community Announcements · themax
🔧 Infernal Zone Laser Improvements 🔥 I’ve listened to community feedback and made significant changes to the lasers in the Infernal Zone! This area has sparked a lot of discussion, and i wanted to strike a balance between challenge and accessibility. If you're a speedrunner or simply enjoy pushing your skills to the limit, you can still attempt to pass through the lasers. It’s tough, but possible for those who seek the ultimate test. For players who prefer a less punishing route, you now have the option to take a different path and continue your journey without needing to overcome the laser
2025-02-25 01:49 UTC · Community Announcements · themax
- Fixed the green bin where the hammer got stuck. - Added a way to go up in the desert cactus area. - Added Speedrun.com redirector - Cleanup.
2025-02-23 17:48 UTC · Community Announcements · themax
- Added more sensitivity length - Fixed rock collision in the red container area. - General bug cleanup.
2025-02-20 18:38 UTC · Community Announcements · themax
I’ve added small but helpful safe zones above the map to make your journey a bit less punishing. These zones will slightly reduce the chance of falling all the way back to 0 meters, giving you a little extra chance to recover. However, don’t expect them to be huge, these safe zones are designed to offer just a small window of help, not a free ride! 🤔 Difference Between 2D Getting Over It and my game: The main difference between the 2D and my version of the game is the perspective and the complexity of movement. In 3D, the world feels much more dynamic, giving you a broader view and more freed
2025-02-18 22:13 UTC · Community Announcements · themax
- Enhanced the Winter Zone to prevent falling in the first part. - Improvements. - Bug fixes. https://i.ibb.co/pjKgdFnz/image.png Love you all. ːmimimiː
2025-02-18 00:08 UTC · Community Announcements · themax
- Fixed hole into the tracteur - Made the "Jump" before the winter zone much easier. - Fixed tree collisions. - Edited a little bit the start path. - Removed invisible collision below the winter zone.
2025-02-17 15:48 UTC · Community Announcements · themax
One Box One Goal is available now! The challenge you've been waiting for is here! One Box, One Goal, a 3D adventure inspired by the challenging world of Getting Over It, is now live on Steam! Navigate through mind-bending obstacles, test your patience, and conquer your way to victory, all while controlling a box with a singular goal: reaching the top. It's time to rise to the challenge and prove you’ve got what it takes. Get it now and see if you have the skills to overcome the ultimate test of perseverance!
2025-02-13 14:01 UTC · Community Announcements · themax
Hey everyone! I’m beyond excited (and honestly a little nervous) to finally announce that One Box One Goal is releasing on February 17 on Steam! This game has been a huge project for me, and if you love games like Getting Over It, then you’re in for a wild ride, except this time, in 3D. 🎮 What’s One Box One Goal? It’s a rage-inducing, skill-based climbing game where you control a character inside a cardboard box, using a hammer to navigate the 3D environment. Every movement matters, every mistake can send you plummeting back down. It’s tough, frustrating, and (hopefully) rewarding, just the w
Full appinfo as delivered by Steam PICS, changenumber 37972274. Also at /api/app/2541550/raw.
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