Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-10-01 14:51 UTC · Community Announcements · Chaoui
Minor bug fixes were done for the UI and levels in Flow Parkour, nothing to see here. Level 8 Fixed issue where the camera would be out of place when playing level 8, making it impossible to see. Fortunately it's now been resolved. Menu UI Fixes You couldn't use the button that would let you continue from where you last at in the game in the menu, this issue is now fixed. To add onto that, the levels 4, 5, and 6 where incorrectly numbered therefore misleading people to play the wrong level, like the others, this was fixed. Acknowledged issues One acknowledged issue that wasn't resolved is in l
2024-07-17 18:58 UTC · Community Announcements · raphaelchaoui2
As of today, Flow Parkour is now officially released to macOS, windows, and Steam Deck... But even with this news Flow Parkour received an update... New Level, 30 Level 30, rated with a difficulty of extreme, is one of the longest and most difficult levels of the game. Having 4 gates of which only one is unlocked, and has to be crossed without getting hit by a single turret, to unlock the next gate and so on until the final gate. The final gate unlocks the exit allowing you to complete the game Flow Parkour. UI, VFX and SFX update The UI in the new main menu has undergone some minor changes, s
2024-06-06 17:00 UTC · Community Announcements · raphaelchaoui2
It's been a really long time since Flow Parkour received any updates, but it's been cooking up many new things in couple of months, so here what it has to offer... 4 new levels Levels, 26,27,28 and 29 are now available to play in the game, each one of them getting harder than the other : Level 26 is a long spiral you have to get up to using a bomb, (it's similar to level 3 to whoever played the game). Level 27 is a long course where you have to make your way through turrets while making your way to the top where the finish is Level 28 is outside, similar to level 27 Level 29 is a really long a
2024-03-05 14:40 UTC · Community Announcements · raphaelchaoui2
Flow Parkour is going to be experiencing a few more updates than usual, this one being the second one this month, so here's what it has to offer... New level 25 Level 25 is the biggest and hardest level I've ever made, taking around a few minutes just to get to the other side of it's map (excluding all the obstacles). It's also very dark meaning it gets confusing at times. Coming with the "EXTREME" difficulty (the hardest one). New weapon system Something else added to Flow Parkour was an updated weapon system. What do I mean by that? Well when playing most levels, you get the choice to either
2024-02-25 16:36 UTC · Community Announcements · raphaelchaoui2
Last time Flow Parkour received an update was a very long time ago, but today that changes as it receives a refresh... New resolution setting to help with performance Like the title indicates, when you now launch the game you are capable of lowering your resolution in-game to help with performance in the settings menu, the changes you make will be saved even after you close the game. New refreshed UI The UI in Flow Parkour has been slightly changed. It uses a new font called Montserrat, an Italic and bold font that has replaced the previous one. Many buttons have also changed in color, and the
2023-11-18 06:20 UTC · Community Announcements · raphaelchaoui2
Flow Parkour hasn't received any updates in a while, but the game has surely been worked on. And today I present to you the biggest update yet... New Endless game mode The star of this update is the new endless mode , where it's all about endurance. The game takes place in a massive map, where there are two beacons that spawn an orb every now and then. Your goal is to make it to the orb as quick as possible as you are timed. If you make it to the orb you get 100/200 points , but if you don't you lose the game. Keep in mind this mode is still experimental , it's not guaranteed that you won't en
2023-09-16 07:37 UTC · Community Announcements · raphaelchaoui2
New levels This update introduces the levels 22 and 23 , level 23 featuring the new Extreme difficulty... New turret Since buffing the turrets in Flow Parkour was clearly not the way to go I decided to make a change to the turrets. This now means there are two types of turrets , the standard and the buffed. By the name it should be clear that the buffed turrets are more powerful, shooting double the fire rate and have faster response times to player movement. Don't worry only the hardest of the levels will use this new turret. New slow motion action Like the title says, Flow Parkour now has a
2023-09-02 13:58 UTC · Community Announcements · raphaelchaoui2
New Level, 21 Level 21 is a level with a new design , instead of a flat terrain you climb up a building instead. Floor after floor until you make to the top, that has turrets and traps trying to stop along the way, also introducing a new difficulty... New Difficulty, Extreme The new difficulty isn't that different from "Very Difficult" as the only difference being that avoiding the obstacles in the stage isn't as easy, meaning that you have to face them, also introducing a new weapon... New Weapon, Shotgun This new weapon is the first of many... The shotgun can destroy anything in one shot, ma
2023-08-29 12:14 UTC · Community Announcements · raphaelchaoui2
Camera Noise In this update the camera now gives a small shake when the player is idle. Turrets Nerfed That's right , people have been complaining that the turrets they found weak is too strong! Therefore I have made the decision to weaken the turrets by decreasing their fire rate to shoot half as much as bullets...
2023-08-27 09:08 UTC · Community Announcements · raphaelchaoui2
As of 27/08/2023 Flow Parkour now runs on Windows and macOS , there are some issues with mac devices that are old. If your device runs the game under 60 fps , you will experience some issues...
2023-08-22 12:37 UTC · Community Announcements · raphaelchaoui2
SFX/VFX Flow Parkour now has a song that plays when the game is paused , a quick flash on the screen when you get shot , hit a trap or when you hit a shockwave bomb. Level 20 Difficulty Increased Level 20 now has more traps therefore making it slightly harder than before. Turrets Buffed (again) Like the header mentions... Turrets have only been getting stronger since the release of the game, they now shoot twice as more bullets against the previous version...
2023-08-21 08:08 UTC · Community Announcements · raphaelchaoui2
The design of level 5 has been updated to look like the rest of the game using a similar design to level 7. Level 16 also had a bug where the pause menu would show up when loading into the game , this issue has been fixed.
2023-08-20 10:14 UTC · Community Announcements · raphaelchaoui2
Pause Menu The pause menu has been updated , now including the objective , the difficulty and what level you are in. Bug Fixes Some of the bugs were turrets not shooting you when you crouch/slide , no border when you would fall out of the map and not being able to complete a certain level Turrets After fixing the issue with the turrets they became slightly buffed , they can now aim slightly better.
Full appinfo as delivered by Steam PICS, changenumber 38564650. Also at /api/app/2541590/raw.
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