2026-05-06 10:37 UTC · Community Announcements · DjArcas
Let’s do the TL;DR, and after that, if you’re interested, we can go into the gory details. I have missed the May 6th date. Hilariously. Not even close. Phoenix will come out late this year. Before GTA6, you ask? I can only hope. So what happened? Writing games is hard - really, really hard, and as I’ve said more than a few times before, I’m literally developing this game by myself. It’s also hard to explain how intimidating the codebase can be - I’ve been developing games professionally for 27 years and for at least 15 years as a hobby before that, but picking my way through a codebase with al
2025-10-20 10:16 UTC · Community Announcements · DjArcas
I realise you’re all busy people, so let’s cut straight to the chase; I have unequivocally missed the planned launch date, and have moved it 6 months out, to May 6th, 2026. Now that the bandaid’s ripped off, let’s dig into the how and why, and what this means.If we correctly recall the quote - “A game is only late until it ships, but it’s bad forever” (by Elleon Guon), and apply this, you’ve got your answer. Not that Phoenix is BAD right now, but getting things ready for launch is proving a lot harder and taking a lot longer than I’d initially thought.One of the community members, Wombat, made
2025-09-09 12:54 UTC · Community Announcements · DjArcas
(This is a post about the sequel to Evolved, known as Phoenix : https://steamcommunity.com/app/1038080 )So, let’s start with the bad news and then unpack it a bit. Managing expectations is one of the most important things you can do with games; and I know I said I’d be doing regular posts, but I’m always worried about annoying people with constant popups. And then people ask me what’s going on, so... here we go! As I’m beginning to plan the last few months before Early Acess release, I’m quite sure these things won’t be done! Replacement networking won’t be done.Old networking will still be in
2025-04-28 12:06 UTC · Community Announcements · DjArcas
I'd love to think that every single one of you will be seeing all of the Phoenix news, but sadly Valve don't work like that. So every so often, I'll be doing these annoying posts, telling you what's happening over on Phoenix. Wishlist today! https://store.steampowered.com/news/app/1038080/view/498319683381887139
2024-07-15 11:58 UTC · Community Announcements · DjArcas
If you still play FortressCraft:Evolved - read this! If you don't play any more, but you have a save game that you might one day decide to go back to, and look at with the horror 'What WAS I thinking?', read this! If you aren't ever going to play Evolved again, but are excited for Phoenix, then head over to #fortresscraft2 our Discord - and if you're SUPER-excited for Phoenix, then head over to https://www.patreon.com/ProjectorGames to help out. Thanks again to all the Patrons helping this continue to keep development going. Speaking of which! @JaJaTec asked me in the PatronsOnly channel - "Wi
2019-12-25 19:44 UTC · Community Announcements · DjArcas
As 2019 draws to a close, I thought I would drop you a few notes. First of all, a reminder that we have a very active Discord : https://discord.gg/advmf8S - there's always someone there to answer questions, give advice on builds, or help you solve issues. I'm literally always there if you feel the need to ping me. Second, I've only gone and released another game! Summed up as 'Gauntlet meets Pikmin', it's essentially a cutesy version of how it felt to play a Necromancer in Diablo 2. Check it out! https://store.steampowered.com/app/290180/Gnomancer/ Thirdly, a reminder that works has been bubbl
2018-12-25 10:06 UTC · Community Announcements · DjArcas
Here's patch 24 for you, and also, Merry Christmas! I hope to see you all in the future! SkyIslands Fixes Slightly reworked Ore spawns on Sky Island to be wider and more reliable: 450-530 - Nickel 380-450 - Gold 280-350 Titanium 220-270 Crystal Previously Nickel was very-likely to overwrite Gold - they now exist in separate band. Altered T4 spawn density All-Ore fixes T4 ores now spawn separately to T2, meaning it's possible to progress T2 ores have improved spawns Skins! Added Adventurer's Garb skin for TAP owners Added ADAPTable skin for ADAPTR owners Spiderbro! SpiderBot's knees should no l
2018-12-22 11:57 UTC · Community Announcements · DjArcas
So before I finally say goodbye to FortressCraft, I do want to ensure it's in the best state I can get it to. To that end, there's planned to be one more patch, with a few important longevity and 'most-demanded' fixes. So we have IPV6 support, a fix so SpiderBot doesn't suffer from a permanent broken knee (just occasional ones!), 2 new skins, one for TAP owners, one for ADATPR owners, mod Tag support, and imho most importantly - conveyors work properly in network games again. If you're having ANY problems at all unlocking Adventures Pack stuff, please opt into the test branch, it should be per
2018-12-12 21:56 UTC · Community Announcements · DjArcas
..was totally working perfectly during testing, but as we all know, no plan survives contact with the enemy! I've release a Win64 patch into the Staging branch tonight - this has a number of fixes, and should alleviate most of the major issues that have come up. I'll be doing an all-platforms build to match this overnight, and will push it live tomorrow, unless anyone notices anything horrifically wrong! Please feel free to opt into the Staging branch if you've been having any issues! Fixed issue with ConstructoBot permissions GPS no longer shows coords when CPH is offline. GPS works for Patre
2018-12-10 19:55 UTC · Community Announcements · DjArcas
I'm aware of the permissions issue that some of you might be seeing with The Adventures Pack. I'm currently streaming here : https://store.steampowered.com/app/254200/FortressCraft_Evolved/ and my PC is building the builds in the background! Should be live soon!
2018-10-31 18:16 UTC · Community Announcements · DjArcas
If you've followed me at all on Twitter, Discord or any of my Streaming Adventures(tm), you'll know I blimmin' love FortressCraft. If it wasn't my game, I'd play the crap out of it, and pester the Dev to fix all the stuff that annoyed me. Thankfully, I *am* the Dev, so I can already fix everything that annoys me... given infinite time at least. Sadly, I've been working *so* much on FortressCraft over the last couple of years that I've slipped behind on my other obligations - I've put these off as long as I've been able, but I've had to spend the last few weeks finishing off something I started
2018-09-25 13:09 UTC · Community Announcements · DjArcas
Different days can provide wildly inconsistent amounts of work. Some days I can get half a dozen new machines in. Other days, I can spend looking at one line of code and end up achiving nothing. This month has been one of the latter months; after the end-to-end playthrough that took about a month for P20, this month has been a consolidation of all the new things. And just a couple of shiny toys for everyone. The handbook has also received a ton of love - if there's any entries for non-obvious machines missing, please let me know! TL;DR Launch the Railgun to unlock the GPS (Adventures Pack) Use
2018-07-30 19:41 UTC · Community Announcements · DjArcas
If you have a burning desire or feature or change you want in, then you're running out of time to persuade me and others - https://www.reddit.com/r/FCE/comments/8h00yn/what_next/ Current top candidates are Conveyor Corners, the MK4 turret and anti-grav ladders.
2018-07-23 09:43 UTC · Community Announcements · DjArcas
These days, of course, it's impossible to ship anything without breaking something, despite the tireless work of the testing crew, telling me how broken I've made anything - so therefore, have a tiny patch! Fix List Fixed endless 'Base Destroyed' message, which was due to the new UI Reduced cost of Upgrade Cargo Lifts to be more in line with P20 costs. Freight Carts research should now be correctly gated behind Adventures Pack or Patreon access Fixed erroneous "Please purchase the Adventurers pack to continue" to people who have just built the MagmaBore. Patch 22 goals: Corner Conveyors Advanc
2018-07-20 13:10 UTC · Community Announcements · DjArcas
This month has been almost entirely focused on the new Freight Carts, and a complete, end-to-end playthrough of the entire game, networked, from the very start, right until the building, testing and firing of the new Rail Gun. Note : The Freight Carts are not currently available. You can build the 'Scrap' tier of carts, but anything higher than that will currently, incorrectly, open up the Dapper DLC page! Sorry. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5373901/90dbcea85744b502022051de3879da12a0e2ed2b.jpg TL;DR New main UI! Use Signs to name your rooms! All T2 craftin
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