Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
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2026-07-13 17:01 UTC · Community Announcements · hoptixgame
Hi everybun! We're thrilled to announce our participation in the nonbinary coded games event, a sale and stream event focused on games made by nonbinary developers or featuring nb characters: https://store.steampowered.com/curator/46105077/sale/NonbinaryCodedGames The lineup is absolutely killer, and we're super excited to be a part of it! To those of you just hearing about us from the event, we hope you'll give our little nonbunnary game a try, as it's been built to be fun for first time 2D platformers and complete sickos alike. We've also got a demo on our Steam page that you can check out f
2025-08-27 19:20 UTC · Community Announcements · hoptixgame
After hoptix launched, we realized there was just one more thing that felt like it needed to be in the game... and got right to work! We're expanding our second least controversial feature (right after a certain gravity-changing camera-spinning gimmick), target breaking tests! There's lots to explore in the main path, but what target-terrorizing game is complete without a side-mode full of more traditional, small-scale bonus trials? hoptix: Tower of Targets features 10 brand new EX-stages, featuring a variety of different level design approaches that wouldn't have fit the core game: some are m
2025-08-01 13:34 UTC · Community Announcements · hoptixgame
Happy Friday rad rabbits! Today's the first bandcamp Friday since the full release of hoptix! For those who don't know, bandcamp Friday is a day where bandcamp takes a generous 0% cut of all music sales, and every dollar goes to support your favorite artists (give or take payment processing fees...)Which means if you enjoyed the soundtrack to hoptix, today's a great day to pick it up over on our bandcamp page! All proceeds go directly to our wonderful team musician, so it's a great way to show some appreciation. The soundtrack is available here as well, for those of you who prefer building you
2025-06-26 17:00 UTC · Community Announcements · hoptixgame
Hello and wishing you all a radical Summer! hoptix is going on sale for the first time since its full release! If you've been waiting for a sale to hop in, now's your time! Also, the game's soundtrack is now available for purchase here on Steam! We're also selling it on bandcamp, if you prefer! For those of you who already own the game, we've got a pretty cool "complete the set" game + soundtrack bundle that will get you a good deal on it. Lastly, we have a confession to make... we just couldn't stay away from hoptix even after "finishing the game." So keep an eye out in the near future for a
2025-05-28 14:03 UTC · Community Announcements · hoptixgame
The day is finally here everybunny! Welcome to hoptix 1.0! If you've been waiting for the full, polished, complete experience to hop in, now's your time! hoptix is now feature complete, with every originally intended level, a finished soundtrack, and several rounds of physics optimizations. 2025's most rabbit acrobatic game, guaranteed, is now fully available. If you find yourself jamming to the soundtrack, you can find that on Bandcamp here! {STEAM_CLAN_IMAGE}/44459218/13ff489a398b812e12deff195f698661de5461f8.png For our wonderful Early Access players, here's a rundown of the big new changes:
2025-05-21 16:36 UTC · Community Announcements · hoptixgame
Hi everyone! We realize it's been a little longer than usual since our last update. Between you and me, we might have indulged in just a little bit of scope creep with some last minute features and additions before launch... but we're prouder than ever of the game we've made and we can't wait to get it out the door! Luckily, we won't have to wait long, because we've decided to release the hoptix 1.0 on May 28th! Get excited for the thrilling conclusion to Rocket's journey, a brand new area, new collectibles, improved physics and music, and more! Whether you've been playing along in Early Acces
2025-02-19 18:59 UTC · Community Announcements · hoptixgame
Hello and happy February everybunny! We can't believe how much time has already passed since the Halloween Is Tomorrow update. After we launched the new area, we went right back to work on the last section of the game. Our momentum is unstoppable! I'm excited to say that Track 1 for the final area has already been fully designed, and is about halfway through the visual process. It's surreal to think that we'll be working on the very last level in the game soon, after almost three years in development! Visually, this last area's got more raw spectacle than any other part of the game, and I thin
2025-01-17 18:44 UTC · Community Announcements · hoptixgame
Welcome to hoptix 0.9.5! This major update marks the halfway point between Early Access launch and 1.0! The 🎃 Halloween Is Tomorrow 🎃 update features: - Dark Autumn, a full new area with a second Track to find and unlock! {STEAM_CLAN_IMAGE}/44459218/049ac33eda0101a916d0aa80188785e166b11d9e.gif Please note, you may need to replay either Track from Ion Oasis to unlock the new area, but you're going to want to anyway, because... - Updated music for Ion Oasis! Ion Oasis' theme music has been extended to include multiple new crackling, ozone-scented sections to shred to! And lastly, a small featu
2024-12-19 19:59 UTC · Community Announcements · hoptixgame
Hello and happy December everybunny! First things first, we'll be participating in the Steam Winter Sale event! Because our game will be receiving a small price increase when we exit Early Access, this is the lowest price point for rabbit acrobatics that will be available for quite a while. Combined with our first major update coming soon, this is a perfect time to hop in! What else? We're glad you asked! Progress on the next area to join hoptix is continuing to go smoothly: Track 1 of the new area is completely finished and ready to ship, and Track 2 is about 90% playable. We think we've outd
2024-11-19 19:31 UTC · Community Announcements · hoptixgame
Happy November everybunny! Another month has passed, and we're here to tell you what's new! Firstly, last month, we said: "We're a small team, so minor setbacks can change the timeline really drastically, but it's looking like we'll be able to share the first of our final two areas with you around January or so." Obviously, this was a severe test of fate, and caused multiple work setups to break down almost immediately! We're back up and running, and still on pace for January, but I felt it was appropriate to mention that our hubris did not go unpunished. Ah well! What have we been working on
2024-11-01 18:27 UTC · Community Announcements · hoptixgame
Happy 364-days-until-Halloween-day! We're just sweeping up one minor bug for you today: - Fixed an interaction where Rocket could momentarily forget how to correctly land on the ground in one of the later areas of the game (hint: should involve 4 paws). Thanks for playing hoptix!
2024-10-18 19:14 UTC · Community Announcements · hoptixgame
Hello everyone! While we're in Early Access, we'd like to do a monthly check-in to let you all know how things are going! How'd Early Access launch go? Really awesome! Right now we're sitting at 100% positive reviews here on Steam, which we're really grateful for. It's been amazing seeing people finally playing our game and showcasing their unique approach to it. This is a really exciting foundation for our big 1.0 launch to build off of! What have we been working on for the last month? Initially, we spent some time working on polish based on feedback from the first wave of players. Some spots
2024-10-04 18:17 UTC · Community Announcements · hoptixgame
Happy Friday rad rabbits! We've just got a handful of very minor bug fixes for you today. - Tightened up some seams in a few spots in Bright Autumn and Sunset Static that Rocket was able to clip through under precise conditions. We swear, rabbits are made of liquid... - Rocket has brushed up on their basic physics and will now make extra sure to properly dispose of their inertia after jumping off of a moving platform. Thanks for playing hoptix!
2024-09-24 19:27 UTC · Community Announcements · hoptixgame
Back at it again with another hotfix! - As part of a minor physics change in hotfix #1, Rocket was a little overeager to jump ahead to new surfaces while walking at low speeds. They've learned to be a bit more patient. - A certain early game rooftop has been somewhat rabbit-proofed. We're not here to tell you what to do, but we think that particular skip was a little too easy... - Some landings have been softened to be not so bad, even if Rocket misses landing on the downhill slope. - Our gif camera operator will get less dizzy in Bright Autumn. - Changed behavior of a UI element during certai
2024-09-20 21:09 UTC · Community Announcements · hoptixgame
Happy Friday rad rabbits! Our first hotfix is live, tackling some recurring bugs that are hopefully gone for good. - Rocket should always remember to stay in time trial mode when restarting a time trial level now. - Rocket should have a much more difficult time clipping into walls, where they're not supposed to be. Thanks for playing hoptix!
Full appinfo as delivered by Steam PICS, changenumber 37510983. Also at /api/app/2544100/raw.
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