Patch Jun 19
Fix some extremely dumb issues affecting video depth prediction, caused by python being garbage, I swear I didn't even touch the code.
View any image in 3D with automatic depth map generation and fun interactive gizmos.
| App ID | 2552330 |
|---|---|
| App type | Guide |
| Developer | Bolt-Scripts |
| Publisher | Bolt-Scripts |
| Release date | 2023-10-27 21:03 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/2552330 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | AutoDepth.exe | Desktop Mode | ||
| 1 | AutoDepth.exe | -vr OpenVR |
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| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:04 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23830790 | 2026-06-20 01:13 UTC | ||
| stable | 16201184 | For if there's issues with an update | 2024-12-01 06:30 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2552331 | 430.15 MB | 152.24 MB | 5032206577142579762 | branches: stable | ||
| 2552332 | 9.66 GB | 5.64 GB | 4107885745384788638 | branches: stable |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23830790 | public | 2026-06-20 01:13 UTC | 1 hour ago |
| 16201184 | stable | 2024-12-01 06:30 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fix some extremely dumb issues affecting video depth prediction, caused by python being garbage, I swear I didn't even touch the code.
-(Hopefully) improved perspective correction, especially for the new high depth model. -Fix high video model inverted depth -Fix 3D export not working -Most things should use case sensitive paths now which i guess matters if you're loading images from a NAS or w/e -Probably some other boring stuff I forgot about Well, this took way too long. I fixed the perspective stuff mostly a few months ago but didn't want to push the update until i could confirm that it looks better in VR but the stupid quest was busted so I gave up and then got really busy with other things and just kept putting it off I
-Updated the built-in 'High' model to DepthAnything3 Mono Large ~I finally had some time to mess with this again and somehow managed to figure out how to get the DA3 models baked into onnx while still supporting both variable resolution input and fp16 ~At least for now only the large model is used as for some reason on small and base models for DA3 the quality is really bad? In my testing anyway, maybe because they're not specifically mono versions idk. ~This should be a straight upgrade over DA2 though as I've observed much better overall relative scaling and details. Faces on DA2 looked pret
I wrapped the transform stage into the onnx model to avoid cpu stuff I guess, along with some other minor improvements this should slightly increase performance on non nvidia GPU's
-added an option to disable changing the image while screen capture is active -added ability to load custom backgrounds -added ability to crop the screen capture boundary -fixed vr controller bindings for video seek left/right and play/pause not working (oops)
-Updated depth models and depth generation backend Hopefully this doesn't break things even more for most people. But this should give proper cuda support for 50 series GPUs, as well as less buggy support for AMD and others. If it doesn't just explode anyway. Also the way depth resolution works has changed now so that the long edge of the image matches the set depth resolution. Before, the short edge would be used and the long edge would be scaled up proportional to the aspect ratio which could lead to really high resolution and vram usage for images with a really wide aspect ratio. Anyway all
-Updated some backend stuff on the depth generator -Better GPU capability detection, should fix issues with certain cards/drivers -Hopefully grabbing the image with a VR controller should be more generous now and harder to get stuck etc. -Added keyboard shortcuts for image manipulation --W,E,R controls position, rotation, scale when held --Holding shift modifies the axis the same way right clicking the buttons does
-Added depth resolution and show window settings to video depth preprocessor -Video thumbnails in the image viewer should now work regardless of if ffmpeg is installed
-Fix issue causing images to be shown at a lower resolution -Also improved loading times for anything that isn't a rotated jpeg i guess
Added hue/saturation/brightness controls to the visualization tab in the toolbox Added support for image alpha cutout in png/webp Added a new tab to the toolbox with options to duplicate image displays so you can have more than one at a time Added new hotkeys and optional controller bindings for video seeking and play/pause VR height offset setting no longer also affects position of the image Fixed jpeg orientation bug when exif rotation was set Fixed an issue potentially preventing some image thumbnails from displaying
-Fixed VR pointer line not rendering in front of the image -Fixed VR cursor dot disappearing -Probably fixed an issue with image orientation when opening/closing the menu -Fixed issues with certain resolutions when screen capturing -Changed the screen capture resolution limit to be a percentage instead of a fixed limit -Fixed bug that would break screen capture when a program entered exclusive fullscreen -Added option for screen capture to disable depth while the mouse is moving -Added option to change the screen capture cursor size
-Added a new feature to the toolbox to cast a screen/monitor and depthify it. Woooo More difficult than I thought to implement this. Individual parts aren't that hard but getting it all to come together seamlessly is tricky. I think I lied when I said it would run the same as the realtime video stuff. It's just inherently more taxing to capture the screen, but more than that, frames can't really be buffered and batched together because you cannot simply look into the future to see what the next frame will be like you can with a video. I might revisit batching as a setting at the cost of extra
Just trying to figure some things out. In other news, I'm working on a feature to stream the desktop. This should let you view whatever content on your computer without needing to specifically open it within AutoDepth. Pretty neat huh. It should run about the same as the current realtime video depth feature, so If you can run that it should be fine. Feel free to let me know if you think this is cool 😎.
-Added a new tab to the toolbox with a bunch of neat visualization options. -Show raw depth map -Show surface normals -Disable edge clipping to extend image edges infinitely, can create a pretty cool effect -Controls for foreground/background clipping to isolate a section of the image
-I reworked how data is handled for realtime video -Should be more stable now and transfer bottlenecks have been virtually eliminated, so you should be able to render video depth as fast as your system can handle -Resolution and model has a much more drastic impact now, and lowering them can allow to reach high speeeeeds -Fixed a bug that caused everything to break when switching realtime video model/resolution while it was playing. (why did nobody report this??)
Full appinfo as delivered by Steam PICS, changenumber 38042948. Also at /api/app/2552330/raw.
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