2025-07-16 06:50 UTC · Community Announcements · 5minlab Corp.
Hello everyone,Thank you for your patience.We have confirmed that the refund process is working properly.Please follow the steps below to request a refund.Log into the Help Site at https://help.steampowered.com/en/ Select ‘Purchases’ > ‘View Complete Purchase History’ and then click on the transaction for 'Private Military Manager: Tactical Auto Battler'. Select ‘ I have a question about this purchase’Attach the following message and click the ‘Send’ button:'The developer has announced refunds. https://store.steampowered.com/news/app/2564320/view/499451286721140194'We look forward to bringing
2025-07-10 09:28 UTC · Community Announcements · 5minlab Corp.
Hello, everyone. This is the development team of Private Military Manager.First of all, we sincerely thank all of you who have played Private Military Manager, even though the game is still incomplete. We’ve received a lot of support during this time, and we fully understand that those of you who took the time to provide thoughtful feedback did so because you wished for the game to improve. As someone who has been involved in the development of this game for nearly three years, I’ve always been grateful for your encouragement and feedback. However, after much internal discussion about the feas
2025-05-02 13:10 UTC · Community Announcements · nubs
Bug Fixes Fix an issue where game content is clipped when the text size is scaled via Windows accessibility settings.
2025-05-02 10:24 UTC · Community Announcements · nubs
Bug Fixes Fix a bug that prevents changing the schedule location of an operator.
2025-05-02 09:05 UTC · Community Announcements · 5minlab Corp.
Hello, Boss! This is our third hotfix patch, now on day 4 since launch. We've focused on fixing unintended behaviors and graphics-related issues. Bug Fixes Combat: Fixed incorrect z-ordering of in-game buttons (PMC-0901) UI: Fixed improper display of information in the research completion popup (PMC-0902) Operations: Fixed issue allowing mercenaries without squad assignment to equip weapons (PMC-0827) Operations: Fixed issue where permadeath outcomes could be reversed (PMC-0897) Graphics: Fixed inability to toggle fullscreen/windowed mode via Alt+Enter (PMC-0899) Graphics: Added diagnostic ove
2025-04-30 11:23 UTC · Community Announcements · PMM
Hello, Boss! Following yesterday’s update, we’re releasing our second hotfix today. Bug Fixes UI: Fixed a visual bug causing the combat power gauge to display incorrectly. (PMC-0868) UI: Fixed a bug where squad movement paths were missing from some operation plans. (PMC-0869) UI: Fixed a display issue when combat power exceeded 100. (PMC-0870) Campaign: Fixed a crash that could occur when repeatedly clicking buttons after completing a mission. (PMC-0878) Freeplay: Fixed a crash that occurred when equipping gun mods in Freeplay. (PMC-0880) Other: Fixed a crash that occurred when submitting in-g
2025-04-29 13:11 UTC · Community Announcements · PMM
Hello, Boss! We’d like to share details of our first hotfix and some key gameplay updates. Gameplay Updates Random Starting Squad in Campaign Mode - We've updated the campaign so that each new playthrough begins with a different starting squad. Previously, the squad was fixed to deliver the tutorial experience as intended by the dev team. However, based on player feedback, we've decided to introduce more variety. (PMC-0853) No Excessively Negative Modifiers in Campaign Starters - Operators with extreme negative modifiers will no longer appear in the starting squad for campaign mode. These trai
2025-04-28 14:07 UTC · Community Announcements · 5minlab Corp.
Hello, Boss! In this post, I would like to briefly introduce the game structure and share our upcoming update plans. The current EA gameplay is largely divided into two parts: 1. Campaign This serves both as a tutorial for learning the game rules and as a gameplay mode that explains the game's world and background, allowing players to accompany the protagonist’s journey. Players proceed through a series of linear stages where they can learn the basic gameplay rules. Currently, it consists of 3 stages, providing about 3 to 5 hours of playtime. 2. Freeplay The development team considers Freeplay
2025-04-28 07:00 UTC · Community Announcements · 5minlab Corp.
Hello, Boss! How about leading a mercenary company this time? Recruit skilled mercenaries, purchase weapons, and build an even stronger squad through training and real battles. This game doesn’t require physical prowess. Instead, create strategies based on your keen observation and decision-making skills to determine how your mercenaries will fight. The project, which began in 2022, has finally reached Early Access. It hasn’t been a short journey, and there were times we completely overhauled the game’s direction, so we’re truly thrilled to have made it this far. :) Of course, Early Access is
2025-04-25 13:45 UTC · Community Announcements · 5minlab Corp.
Hello, Boss. Since the demo launch on January 20th, a whopping 30,343 bosses have experienced Private Military Manager. 🎉 After that, we have been racing toward the Early Access release on April 28th, and couldn’t update the demo as much as we wanted. Now, we've fully updated the demo to align with the Early Access version's content framework, including: Expanded narrative in Story Mode More diverse weapon combinations A vast skill tree Finely tuned balance Free Play mode is temporarily unavailable for now, but rest assured — it's packed with much richer content than the previous demo. Enjoy,
2025-04-14 07:51 UTC · Community Announcements · 5minlab Corp.
Hello, Boss. Finally! At last! Private Military Manager is launching in Early Access! 🎉 The launch date and time is April 27th at 11:59 PM. (PDT) Here’s what has been improved compared to the demo version: The story, which previously only covered the prologue, has been expanded up to the mid-point. - Unique mercenaries will now join the player on their journey. - In Free Play mode, balance adjustments now create a clearer need for generational shifts among mercenaries. - The tech tree linked to company growth has been significantly revised. And here's what we have planned for the period betwe
2025-03-12 09:31 UTC · Community Announcements · nubs
Hello! This is Private Military Manager Development Team. We've fixed an issue causing the game to fail launching correctly after the recent Windows update. Thank you!
2025-03-12 07:22 UTC · Community Announcements · 5minlab corp.
Hello, boss. A problem has been identified where the demo does not run. We’re working on fixing it quickly and will let you know once it’s resolved.
2025-02-24 09:45 UTC · Community Announcements · 5minlab Corp.
Hello, Boss. This is the development team. It’s been 2 years and 6 months since we started developing the game, and we finally get to meet you at the Next Fest. This is not the end of the game but the beginning. Since the game holds limitless possibilities, we will strive to meet your expectations splendidly. Thank you.
2025-02-14 10:11 UTC · Community Announcements · nubs
Development Progress Since the release of the previous demo, several bugs have been discovered, along with some major additional changes. Key Changes in This Demo Update Free Play Mode: A new feature allows players to set company traits at the start. This enables more personalized company management based on the player's preferred style. Quality of Life Improvements: To prevent accidental actions, the game will now ask for confirmation when deleting save files or exiting the game. Improvements on Graphics Option Settings: A forced reset function has been added to prevent game crashes caused by
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