Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
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2024-03-13 01:53 UTC · Community Announcements · Pops
Just some quick updates. Inventory should stack properly. I will add a setting for it's opacity soon. Fixed some issues with enemies going under objects. Quickly overhauled the loot system (I have been thinking on how for a while). It came out nice. Magnets have a drop chance, but you will need to stack luck.
2024-03-12 00:49 UTC · Community Announcements · Pops
It's Late, but its Great And no-one is watching the calendar. I worked all weekend instead of being a party animal (wolf). Enjoy :) Patch Notes Enhanced EXP Gems to reduce lag EXP Gem animation can be turned off Bloom, Explosion Opacity settings Floating Text Opacity and On/Off Settings per area New Run Animation! Better Camera System! Spawning back in lobby after death is no longer wonky! And you will spawn back in the stronghold Crouch, Dash, Werewolf indicators on main HUD Fixed Some text around the UIs Fixed the Butchers going under walls A bunch of little things everywhere {STEAM_CLAN_IMA
2024-03-09 02:34 UTC · Community Announcements · Pops
Note Bomb explosions and comet impact explosions are currently set to 50% opacity while additional opacity settings are added to the settings panel. Fixes - Revives and Respawning after death no longer set the player character slightly off the shadow - New Run animation with more gusto - Play Shadow now built into animations instead of lazily hooked to game object - Players should respawn back in the stronghold rather than in the field while transitioning between levels - Added 3 Indicators: Can Dash, Is Crouched (while Werewolf), and Is Werewolf - Adjusted various UI colors and text elements
2024-03-06 02:32 UTC · Community Announcements · Pops
A critical issue was brought to light today where players were not able to move after initial install due to a race condition in the stat logic. This has been resolved.
2024-03-03 16:10 UTC · Community Announcements · Pops
First Quarter Update, We'reWolves v1.1 Dash Dodge Press "Shift" when you have enough stamina to quickly zip across the map. During the Dash Dodge, collision and incoming are removed. This should help get you out of crowds that have you stuck bleeding out. Stamina In order to facilitate a full Dash Dodge experience, I had to add Stamina, a Stamina Bar, Recovery Rates, and all the other little pieces. To upgrade your Dash experience, see the Trainer at Beasthaven Stronghold. Smoother Camera The camera felt jittery at times, blurring some backgrounds and making certain animations jump. I have reb
2024-03-02 03:24 UTC · Community Announcements · Pops
Hey everyone! It's been a while. I took December off, got back to it, and then a series of colds hit our house. This update has a lot of bug fixes and the the mechanics for the newest level ender boss. Exp required per level has been scaled way back. Collision on dead enemies is turned off. 100 fixes in all the nooks and crannies. If you haven't checked it out lately, please do! I have put a lot of effort getting this ready and adding content. Thanks and take care, Snowblown Studios
2023-11-15 02:07 UTC · Community Announcements · Pops
Spent some time ensuring that weapons were properly balanced, as they were all off after fixing a deeper mechanical issue in damage calculations. Sword and Shield buffs and bonuses are now tied to having a cosmetic shield or two-hander. A bunch of little bug fixes and optimizations.
2023-11-14 02:07 UTC · Community Announcements · Pops
Tracked down and fixed one of the heaviest lag sources mid-to-late game. The exp gems... When they are not on screen, they no longer have physics, colliders or animations.
2023-11-14 01:05 UTC · Community Announcements · Pops
New Item - Duplicator Few fixes/optimizations
2023-11-13 02:59 UTC · Community Announcements · Pops
Couple of hotfix patches today to clean up some bugs. Nothing very interesting, just edge case issues and stuff I broke along the way.
2023-11-12 16:40 UTC · Community Announcements · Pops
Today's update adds in a few Stage Boss/Arena mechanics and the first Stage Boss and Arena. Build up some armor and a lot of damage and go tackle the fields! Once you are through that, you will find the Forest has been tweaked a bit, and some new bosses await you. A lot of adjustments were made to reduce lag. I won't bore you with the details. There are now two tutorials. You only see them once, but you can reset them appearing in the settings panel. Remember, if you have any problems, let me know either in the forums or on discord! Thanks, Pops
2023-11-05 21:10 UTC · Community Announcements · Pops
Today has a large bundle of nice-to-have upgrades to how sound effects and visuals work, giving a lot more depth. Some weapon mechanics have been improved, including how poison puddles spread out when you have multiple. The Lamp now has a lot more interactions. Almost every enemy in the game now has some modifiers based on whether the Lamp is on or not. I have increased the Shuffle minigames speed over all. Feels a lot better. I was also able to add some voice-overs in for some special spawn events, shout out to Peru for whipping those up. Lots of QoL - get in there and check it out!
2023-11-02 01:47 UTC · Community Announcements · Pops
Fixed a major sound issue, added a quick tutorial process. Enjoy!
2023-10-31 02:04 UTC · Community Announcements · Pops
It's time to get together. Join the We'reWolves Discord Today! We would like to welcome everyone for news and announcements, bragging rights, and feedback. {STEAM_CLAN_IMAGE}/44668832/14c250ce68209b25dc61b0764f2778322773c07b.png
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/2564770/raw.
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