2026-09-09 20:30 UTC · Community Announcements · Valko Game Studios
Fixed blowtorch interactions desync Station_Delta_7 - fix bug causing AI to get stuck in locked printer room Fixed players being able to get Flaregun stunned while they're in hiding spots Fixed players clipping through walls when lighting a fire Erebus monster navigation fixes - especially near staircases where monsters were often getting stuck Erebus - AIs can now see players through Upper Deck captains deck windows Erebus - fix duplicate item spawnpoints in front side tower (near spawn) Erebus - remove colliders from objects floating in Moonpool (items could get stuck on them when dropped) E
2026-08-28 19:16 UTC · Community Announcements · Valko Game Studios
Changes / AdditionsMassive audio optimisation overhaul to reduce CPU usageAdded new Languages; Czech Arabic Korean Japanese Thai Indonesian Malay New Erebus rocking sounds heard throughout the levelMassively decreased the information AI is fed on Easy and Normal. This should make them dumber and easier to handle overall for new playersReworked AI on all difficulties so that information fed to the AI is less accurate from players further away or that have had too much interaction with the monsters recentlyBug FixesFixed issues causing crackling on ErebusFixed a glitch in the audio when the subm
2026-08-19 10:04 UTC · Community Announcements · Valko Game Studios
- Fixed a disconnection when using the panic room door - Fixed the camera sway option resetting - Audio optimisations
2026-08-18 11:46 UTC · Community Announcements · Valko Game Studios
Changes / AdditionsAdded the ability to take photos from the tablet (Camera icon next to send button)Added the ability to open doors while bleeding outFinalised the "Voice Chat Focus" settingAdded Archivist II achievement for reading all lore notes on the ErebusLots of performance tweaksBug FixesFixed a major issue causing monsters to have stronger vertical hearingFixed some incorrect or missing localisation keysFixed an issue where items dropped out of bounds could end up in unobtainable areas, they will now spawn to the last drop position before they were out of boundsFixed an audio bug when
2026-08-10 20:35 UTC · Community Announcements · Valko Game Studios
Hi all, Thanks for your patience with this first week. As always, we appreciate the bug reports, feedback and support you guys have been giving us. ChangesImproved performance throughout the gameMonsters will now stay away from a revived player's position for a brief time (difficulty dependent)The Lantern now has to have chased a player for at least a few seconds before he can use his lantern (no more instant flashbangs)Destroyed a railing on the front tower of the ErebusRemoved the ability for AI to search inside small bathrooms after they break down the door (allowing players to hide behind
2026-07-31 23:30 UTC · Community Announcements · Valko Game Studios
- Fixed a crash when joining a lobby with occupants playing scooter menace - Fixed an issue with scooter menace not awarding the achievement sometimes - Removed a leftover Dev Debug tool
2026-07-31 18:23 UTC · Community Announcements · Valko Game Studios
Hello Everyone,Thank you all for your patience. Today is finally the day, we're excited to release The Erebus (also known as "the ship")!What's on The Erebus?The Erebus has been a huge undertaking for us. It features a vast playable space spanning multiple decks, with sections of the ship being randomly generated each time you play.The new map introduces two brand-new major monsters, each with their own unique abilities, as well as a new environmental threat. For those who enjoy uncovering the story, there's plenty of new lore to discover and piece together.Of course, we've also added new achi
2026-04-16 20:20 UTC · Community Announcements · Valko Game Studios
Hello everyone,We’ve just published a new developer blog for CRYO, where we talk about what the team has been working on recently and what’s coming next for the game.In this update we share a closer look at the upcoming second map, including some of the new environments players will explore aboard Angenex’s massive offshore research vessel. We also touch on some of the procedural systems we’re implementing to keep each run feeling unpredictable, along with a few details about new monsters currently being developed.There are also a few sneak peeks scattered throughout the blog if you want an ea
2026-03-17 12:55 UTC · Community Announcements · Valko Game Studios
Fixed an issue where the AI could be moved nearby to a player if they were detected as "stuck" Fixed some missing Localisation in the UI Added Localisation strings that were previously missing Updated Chinese font to support new localisation Fixed Hound not being able to enter panic room Fixed an issue where players could get stuck between lockers in the locker room when being killed Fixed an issue causing environmental jumpscares to not play for non-host players. Minor performance improvement for environmental jumpscares
2026-03-12 15:32 UTC · Community Announcements · Valko Game Studios
- Fixed a major issue causing microphones to break for some players (this, combined with the previous fix, should fix almost all microphone issues) - Fixed a major issue allowing the AI to detect people in lockers if they'd interacted with a door nearby - Fixed some penguin spawns not being interactable - Fixed an issue where players could get stuck on "connecting" indefinitely - Fixed an issue with AI pathing near the warehouse which could result in them temporarily getting stuck - Fixed an issue with how we detected the hound being stuck - Fixed an issue with the refrigerator sounds - Fixed
2026-03-09 17:45 UTC · Community Announcements · Valko Game Studios
Some more fixes to come tomorrow but these address some of the more major issues found in the hound update. - Fixed an issue with a decal - Removed the tablet noise notifying the monsters (You guys didn't like that!) - Fixed an issue with the switchboard puzzle being misaligned - Increased tutorial bar pulse strength (makes it more obvious what needs clicking) - Fixed an issue preventing spectators from chatting - Added a "joining lobby" message after connecting to a lobby successfully - Potential "connecting" loop fix - Improved performance - Fixed issues with Audio stuttering - Fixed incorre
2026-03-07 15:02 UTC · Community Announcements · Valko Game Studios
Hello! Apologies for the delay on this update, we wanted to get a bunch of fixes and adjustments in. As always, we'd love to hear your feedback on the discord! Valko Games Official DiscordFor those who don't keep up with our dev blogs, the new map should be coming soon; there's a couple sneak peeks in the discord in the meantime. Enjoy! ChangelogAdditionsAdded the houndAdded a hound win achievement and cosmeticAdded sounds for curtain collisionsAdded Russian LocalisationAdded some variation to the kennels in delta7Added some gore piles / dead grabbers around delta7Added a new "audio reflection
2025-12-18 17:37 UTC · Community Announcements · Valko Game Studios
- Fixed escape achievements granting on joining another player's lobby - Fixed Flappy Bober requiring 31 score instead of 30 - Fixed an issue where getting attacked by a grabber on hard or hell will make you drop your item and it becomes uninteractable - Fixed an issue with the playerlist that could cause a crash
2025-12-16 21:35 UTC · Community Announcements · Valko Game Studios
Additions / Changes / ImprovementsAdded controller supportSpectate will now show the spectated player's inventory and noise meterImproved the transitions between Walking, Running and Idling for all AIImproved how we handle monsters being active around playersImproved how monsters determine whether a player is in a hiding spotAdded an additional check to make sure downed players aren't contributing to the monsters interestAdded an in-house analytics solution (anonymous)Improved stalker ceiling-vent usageAdded a toggle sprint optionAdded a minor vignette when sneakingRemoved code spawn points ou
2025-12-12 08:39 UTC · Community Announcements · Valko Game Studios
Hello all,Just to update everyone with the current game plans, we've put together a dev blog. You can read it here: Valko Games Developer Update - December 2025Thank you to everyone who has joined us so far with CRYO!
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