Minor Update (V1.47)
- Gambler perk purchases are now saved if the game is closed before starting a run.
Pixel Descent is an action rogue-lite in which you navigate a series of complex dungeons packed to the brim with monsters that want you dead. Sign the contract and descend into the deepest depths of the abyss knowing full well that you will definitely die there, it's just a matter of when.
| App ID | 2569330 |
|---|---|
| App type | Game |
| Developer | Moonskull Games |
| Publisher | Moonskull Games |
| Release date | 2024-03-07 07:47 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/2569330 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | PixelDescent.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:55 UTC | $5.99 | $5.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19992144 | 2025-09-16 00:00 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2569331 | windows | 271.61 MB | 236.14 MB | 9112524772852021098 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19992144 | public | 2025-09-16 00:00 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Gambler perk purchases are now saved if the game is closed before starting a run.
- Powerup cards now only appear in the Abyss. - The skull key card has been removed since its usefulness was rather limited. - Increased the pitch variance range for certain sound effects.
- Added alternate ways to unlock new characters. - The dragon boss now takes place on floor 10 and the murky depths floor has been removed. This is done to improve pacing by reducing the time commitment between runs while also removing one of the duller levels. - Rebalanced enemy stats and other parameters somewhat. - Tier 5 xp gems can now appear in treasure vaults. - Enemys can now drop tier 5 gems in the abyss. - Recolored the Warlock's main attack to a more fitting hue. - Adjusted the transparency of soul projectiles. - Cracked walls highlights are now enabled by default.
- The in-game gold counter now includes gold rewards gained from defeating enemies and completing floors. - Reworded certain level card descriptions for better clarity.
- Fixed a bug where upgrades would display incorrect values when near the corresponding cap.
- Reduced shop cost of Cursed Dragonfire. - Fixed range value error for Surge projectiles. - Fixed incorrect sprite rotation after bouncing for Surge projectiles.
- Fixed some typos and incorrect damage/speed values on various soul mods. - Fixed a bug that caused soul projectiles to not work properly in certain co-op situations. - Added some directional variation to Truefire (was meant to be in V1.4). - Spawners no longer fire bullets while outside of camera bounds.
- Added new "Soul" cards. These are passive attacks that provide extra damage and can be upgraded and modded at level 5. Each player can have 2 soul attacks. Note that soul attacks can not destroy enemy projectiles, objects, or crit. Soul upgrades also come with a 50% free roll chance. - Stats and upgrades have been "squished". While levels take longer to reach, upgrades are now much more potent. - Shop stats are now only buyable up to tier 5 instead of 10, but they ultimately have the same price and effect. If you had points invested into them before this update, your gold will be refunded an
- Added a one card per level limit for powerup cards. - Powerup and ability cards now come with a 50% chance to reroll after selection. - Powerup cards will no longer appear if there are no enemies on the floor. - Frenzy cards will no longer appear until you have at least 10% crit chance. - Reworded the skull key description to clarify that it opens any door on the current floor. - After a mana burst, xp gems are now automatically collected. - Slightly increased the overall roll chance of special cards. - Fixed a bug that prevented manastruck cards from appearing at max mana. - Fixed a bug th
- Added a new dynamic difficulty system. The game now automatically adjusts the difficulty between floors based on a variety of factors, mostly relating to skill level. This feature is subtle and will generally have the biggest impact on players who are either very good or very bad. - Dynamic difficulty does not affect the abyss, instead abyss enemies now become stronger over time. - Added new special cards to leveling. Special cards are rarer than the standard weapon and stat cards, and include upgrades to bonus chance, rerolls, boosts, cursed cards, powerups, and more. More special cards wil
- Added a new halo effect to torches. - Fixed a calculation error with the speed stat, speed upgrades should have a bit more impact now. - Re-balanced the fairy's healing ability. - Adjusted the pitch variation of certain sounds.
V1.23 - Added pitch variation to various sound effects to reduce audio fatigue. - Miniboss elites now only spawn from elite spawners. - The fairy now heals players periodically. - The Phoenix Feather flame trail now has higher damage scaling. - Some players may notice improved performance.
- The Ring of Fortune now triples loot drops, but only applies to mimics and treasure thieves. - Increased the cap on how much loot thieves can drop when the Ring of Fortune is active. - The Dark Dragon now fires a few more red projectiles and alternates its purple/pink projectiles. - Increased the amount of gems dropped by dragons.
- Reduced cost of the Elite Skull to 1000 and updated the sprite to be more "elite". - Fixed a bug where incorrect enemies would spawn in the abyss in elite mode. - Fixed a bug where certain enemies would have incorrect sprites in elite mode. - Fixed a rare crash that was possible only in elite mode. - Fixed improper gold values displaying in the relic shop.
- Added the Elite Skull to the relic shop. When purchased, this will replace ALL enemies with elites. - Consolidated the Gold and Snarky skulls into one. The Gold Skull now grants 4 relic slots, but increases enemy health by 50% and enemy damage by 25%. - Fixed a bug where elites wouldn't fire projectiles on the Dark Dragon floor. - Fixed a bug that caused enemy projectiles to move slower on lower framerates.
Full appinfo as delivered by Steam PICS, changenumber 37461576. Also at /api/app/2569330/raw.
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