Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:23 UTC.
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2026-06-07 15:22 UTC · Community Announcements · Core
Here is a small update it includes: UI improvements A handful of small bug fixes Some bigger bug fixes Tutorial bug fix and improvements In the next update(s) you can expect: City map overview More bug fixes Potentially the first version of the schemes system Potentially Tutorial Major improvements.
2026-05-29 17:17 UTC · Community Announcements · Core
This is something that I wanted to start for a long time, so here is the first post/discussion of this kind, hopefully there will be many more SCHEMES One thing I felt was missing in the game were ways to make certain elements of the game more in depth or fun, both from a diplomatic, economic, as well as conflict standpoint. I felt the world of crime was too creative and my game wasn't able to mimic it in any way.This is where the idea of schemes came in. The schemes are a pretty simple by themselves, closest I could find afterwards was the schemes in CK3, the sole reason why I got the game, t
2026-02-21 20:25 UTC · Community Announcements · Core
Hey, what's goin' on, huh? Hope youse all doin' good? Listen, I got a little situation here, a real pickle, ya know? Got a bunch of funding options out there for new gaming ventures, but some of these wiseguys want a full release of the game, others wanna narrative piece — it's a whole circus. So here's the deal: I wanna apply to as many as I can, 'cause the publisher route that I tried for some of my concepts and ideas? Forget about it! No one's givin' me the time of day. Now, if I pull the trigger on this Early Access thing, there is a small but worthwhile chance I could keep the lights on a
2026-02-21 15:36 UTC · Community Announcements · Core
Hey, what's goin' on, huh? Hope youse all doin' good, capisce? Listen, I got a little situation here, a real pickle, ya know? Got a bunch of funding options out there, but some of these wiseguys want a full release of the game, others wanna narrative piece — it's a whole circus. So here's the deal: I wanna apply to as many as I can, 'cause the publisher route that I tried for some of my concepts and ideas? Forget about it! No one's givin' me the time of day. Now, if I pull the trigger on this Early Access thing, there is a small but worthwhile chance I could keep the lights on and even get bac
2026-02-03 23:42 UTC · Community Announcements · Core
The demo is once again available. Expect more regular updates too :)
2025-12-21 18:49 UTC · Community Announcements · Core
I've released a new update aimed at balancing and improving the new player experience including among other things:Experience for minor skills, so chance of success increases as well as the amount of money you can earn from these skillsThis feature is also explained in the tooltipBalanced the price for the doctor, so it's now cheaperOther minor fixesThese changes are available on the test branch. If you would like you can support me at https://buymeacoffee.com/notthebestgames it would help me out push more regular updates as well as more interesting features in the future.
2025-07-04 10:30 UTC · Community Announcements · Core
Primary Branch has now been updated to the latest test branch. After that new stuff was added to test branch including: Fixes Fixed an issue with paging ui elements not showing correctly Fixed an issue with paging ui elements not populating correctly after changin pages Improvements Recruiting associates now shows the max stat the associate you recruit can have for a henchman Initial gang walues now show greyed out if you don't have any henchmen Uncertains Added a possible fix to the blackout at level 10 Added possible issue to story mode getting frozen in certain circumstances Added a possibl
2025-02-28 18:54 UTC · Community Announcements · Core
Changes Changed from Machine Gun to Tommy Gun to be more period/setting appropriate. Changed Building information "Produce" checkbox label to be "Active" Fixes Fixed an issue that was not showing the scroll for Available Business from the very start Fixed Buying Liquor/Guns/Beer from buildings not correctly calculating price Fixed Buying Liquor/Guns/Beer from buildings not correctly taking money Associate slot required value cannot go beyond 100 now. Additions You can now see a building defence regardless whether you own or not You can now see a building condition regardless whether you own or
2025-02-27 18:02 UTC · Community Announcements · Core
Changes Lowered chance for encounters to happen Employees asking for raise is now significantly lower(from 50% to 5%) Changed Associate UI showing train below busy Fixed "Lowering wanted level" missions text Changed multiple events to only show up in the first year Fixes Fixed price for whiskey to be more expensive in that event where you can gain whiskey Fixed price for machine gun to be more expensive in that event where you can gain machine guns Additions Added button on minimap to go back to your HQ Improvements Associates Max value on UI now gets updated immediately after upgrade Added re
2025-01-31 19:42 UTC · Community Announcements · Core
From now on(including this one) updates will be first available in the beta branch, it will allow me to post more frequent updates while also not stressing whether there is something I forgot to test, implement, playthrough, etc Joining the beta is simple. Click on Dough with right mouse click, select properties, select betas, select the first dropdown(beta participation) and select test branch. Test branch notes: Fixes Selling beer/liquor/guns now show correct accounting source Buy Beer/Liquor/Guns now nets the correct amount of beer and takes the correct amount of money Improved performances
2025-01-24 19:07 UTC · Community Announcements · Core
These are this week's changes: Additions There is now a popup in order to confirm whether you want to hire someone You can now select whether to receive lifestyle and food costs(except for two very important ones when you can't afford lifestyle or food costs) message by checking or unchecking the misc option Fixes Fixed an issue where starting talent charismatic was giving +5 Charisma, instead of 10. Fixed an issue where mission stat requirement were getting ignored for a specific missions due to some later additions/changes to the code Fixed an issue where money gained from loans weren't gett
2025-01-17 16:23 UTC · Community Announcements · Core
Changes Removed civilians that break immersion as they have unrealistic clothing Changed inspect tooltip to indicate that a wanted level might increase if you inspect a business, and also hopefully made it in game realistic by explaining it why(someone might find you suspicious) Character's minor actions now show that wanted level can increase. Fixes Salary text when hiring henchmen is now shown correctly without wrapping on bigger numbers Money made for achievements wasn't counted correctly Fixed double sound when hovering over henchmen when you picked them up for a job Fixed an issue where h
2024-12-14 20:49 UTC · Community Announcements · Core
Changes Removed unneeded resources in Fire Sale Slightly Redesigned Resources In Fire Sale Gave more importance to money to be made in the UI design of fire Sale Headquarters Storage Upgrade now give extra storage space. Changed the color to a red color to Fire Sale UI's "Full Storage" text Changed text of Known Area tooltip to better represent the current information Added better icon for the Mood element on HUD Improvements Improved performances on main map Fixed your employees issue on Ultra Wide when you are selecting who to Headhunt Lowered initial traffic of both pedestrian and cars Made
2024-11-27 16:56 UTC · Community Announcements · Core
After some pause there is a new update. It's somewhat slim but Ultra Wide support was requested feature and it took a while to get every part working. Hopefully everything should be ok on that. Hopefully I will manage to make next update bigger. Here is the full changelog: Fixes Fixed an issue previously where after submitting bug report buttons weren't clickable Additions Added Ultra Wide support. It should work but do report me if there are some issues. Added a talent "Commercial Renter", increasing money gained from owning the whole building Added a talent "Residential Renter" increasing mo
2024-11-08 21:01 UTC · Community Announcements · Core
Fixes Fixed Inspect Feature tooltip text to be better formatted Fixed an issue that was enabling missions to be clicked even if they are not available Fixed an issue where the addition of quickly opening missions enabled you to bypass certain requirement checks(aka selling beer you didn't have) Fixed a bug that was occuring when inspecting a building that was completed while being out of view Changes Made the Inspect Feature tooltip text more correct Your Henchmen are now shown in the order as they are on the HUD. Your Henchmen in mission selection are now shown in the order as they are on the
Full appinfo as delivered by Steam PICS, changenumber 37461576. Also at /api/app/2573030/raw.
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