Unity version upgrade following a recent security advisory.
Nothing new this time — no need to open it if you’ve already played.Unity released a security update, so I’ve upgraded the Unity version accordingly.Thanks for your support!
It's a short, text-based interactive book with a psychological theme.▶TRIGGER WARNING◀ Contains childhood trauma, suicidal thoughts, and emotional abuse, but ultimately conveys hope and growth.
| App ID | 2581030 |
|---|---|
| App type | Game |
| Developer | Li Min |
| Publisher | Li Min |
| Release date | 2025-04-23 04:42 UTC |
| Release state | released |
| Content descriptors | General Mature Content |
| Localized names | schinese 兔子和小猪历险记 |
| Store page | store.steampowered.com/app/2581030 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | The Adventures of Bunny and Pig.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:25 UTC | $1.99 | $1.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 22563431 | 2026-03-30 07:41 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2581031 | windows · 64 | 1.92 GB | 539.73 MB | 2597232171833265218 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 22563431 | public | 2026-03-30 07:41 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Nothing new this time — no need to open it if you’ve already played.Unity released a security update, so I’ve upgraded the Unity version accordingly.Thanks for your support!
When I was little, I read The Little Prince. In the preface, the author dedicated the book to a friend who was hungry, cold, and in need of comfort. At the time, I found it strange — the whole world could read this book—why say it’s for just one friend? Later, I understood. When we create something, there's often a specific person we think of. While writing, it feels like we’re speaking directly to them. So, to a player somewhere on the other side of the world— This game is for you. I hope it brings you joy. While making it, I imagined someone who needed help was watching. If this work brought
Just updated another chapter—one more update, and I’ll be ready to publish the full version. The final chapter is from the little bunny’s perspective. It’s about how to take care of a friend who is going through a fragile time. Sometimes, when I’m emotionally drained, I take a break and work on something else for a while. I’m afraid that if I write while feeling too low, the story won’t come out right. Creation is also a way of saying goodbye. Along the way, I’ve thought of many, many people I’ve met in life. Some lucky people grow up and fly off like birds to explore the world. Others stay fr
Updated Chapter 2 to fix some confusing parts (about medication and “doing nothing”). Thanks to your thoughtful comments, I realized certain sections could be misunderstood. Now Chapter 2 has two good endings, and an extra illustration page was added to highlight the positive effects of medication. The cover is a screenshot from the updated Chapter 2 — Pig lying peacefully in a field of flowers. Also adjusted some parts in other chapters, and swapped the order of Chapters 9 and 10. Replied to some player feedback — thank you so much for your detailed messages, they were incredibly helpful. Hug
🔹New Chapter Added Chapter 10. The game is planned to have 12 chapters, only 2 more to go! Many parts were written and even more were cut. After careful consideration, 12 chapters are enough to cover all key points. You can explore related books for deeper insights. I guess some of you want to read the whole story in one go. So I decided to release the game when it's 90% complete (Chapter 9), allowing for interaction and feedback on the final chapters. This way, you can experience most of the story while still having room for collaborative improvements. 🔹Bug Fixes Fixed some bugs and adjuste
I got feedback asking for adjustable font size. I wish I had thought of it earlier! But better late than never — I had to go back and add components to all the UI elements, setting minimum and maximum font sizes. I tested it, and it looks good so far. If you spot any bugs with the font scaling, please let me know! I also tested it at 800x600 and adjusted some UI background colors to improve readability on smaller screens. If you’re wondering why I didn’t add this from the start… This is a common rookie mistake. When designing, you focus on making things look perfect on your screen — but forget
• New chapter added. • Early access is now available. 📖 Story Progress We’re now at Chapter 9—just a few more chapters to go before the story ends. This game explores the theme of psychological trauma, so I’m not expecting a large player base. Once I finish this, I’ll likely move on to my next project. If there’s a specific theme you’d like to see explored, feel free to leave a comment! Creative work depends a lot on the right mindset. To create this project, I’ve read many books and had countless conversations. I’m still immersed in this mindset, but once I start the next project, I might no
Added a new chapter: After Pig escapes, the humanoid monster continues to stalk and harass. Childhood trauma leaves deep scars on the brain. Many who escape bad environments live in constant fear, worried their happiness could vanish at any moment. Writing the story was fun, but implementing it was a struggle. Once the plot was set, designing scenes was fast, but making it all work in Unity was painful. I relied on online assets and Unity Store models, but the art process is still exhausting. Writing feels easier—no matter how vast the world, it’s just a few lines of text. The project has been
Pig adjusting to a new life after escaping the monsters. In this new chapter, I especially love the scene where Pig and Bunny lie in a field of flowers, gazing at the sky. It's already updated in the demo, so you can check it out right away.
Added two new chapters: Emotional Manipulation by the Monster Before Leaving Past Misbeliefs Preventing Pig from Making New Friends After Leaving -----The following is just for chatting.------------ Player data shows very few people have tried the game, but I’ll keep working on it to the end ♪( ´θ`)ノ I truly love this storybook (it’s more of a storybook than a game, really). While creating it, I spoke with many people who’ve experienced trauma and read countless psychology books. Maybe, just maybe, this story might resonate with someone. If you’re one of those people who enjoys the story, I’m
Thanks to early player feedback—it was super helpful. Followed suggestions, fixed bugs. Big thanks to everyone!
It’s hard to believe a year has flown by. The game has been revamped multiple times, and if you’ve seen earlier previews, this is a completely new version. With creative work, it's easy to feel stuck, seeing no progress while rethinking ideas over and over. Unlike physical work, where you can track your progress, here it feels like endless spinning in circles. Making this game was tough, but I got through it. Many who are trapped by trauma appear fine but struggle day and night, reliving old wounds even in a safe environment through emotional flashbacks. I wanted to create something to help ot
I have repeatedly making demos and then scrapping them multiple times. After nearly reaching the breaking point, I finally found inspiration for the new game!! Now I'm happily continuing the development. I've also updated new game screenshots. The new game focuses more on storytelling and reduces the animation parts, making the overall art aspect more manageable. That's about it. It's really nice to finally have some progress to show. It was truly frustrating when I had to keep revising and scrapping previous ideas, leaving progress at zero.
finished a demo, UI, and Pig's home.
The bunny can collect items and activate objects. It can also inspect assets. I attempted to have an item strike the bunny, and the poor little creature soared like a capsule, colliding with various objects and rolling all over the place. It was genuinely amusing. Initially, I considered using ragdoll physics, but when the bunny lay motionless on the ground, resembling actual death, it was just not right... (I won't share that image). Quite sad... So, I chose to craft our own animation. There's no mistaking the bunny's animation for death. So, I explored various approaches to achieve the desir
Full appinfo as delivered by Steam PICS, changenumber 35945921. Also at /api/app/2581030/raw.
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