Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:34 UTC.
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2025-04-28 06:52 UTC · Community Announcements · IronFeather Games
- Gun upgrade UI will now update when upgrading weapon - Fixed an issue where two bosses would spawn in Act 3 - Fixed another faulty close button - Bullets from friendly player should no longer damage you - Fixed tile boundaries to prevent instances where they would overlap eachother in level generation
2025-04-23 01:27 UTC · Community Announcements · IronFeather Games
Another hotfix patch! Fixes: - Bosses no longer will get stuck/stunlocked - Fixed an issue where runes would disappear from a gun after upgrading - Hub menu exit buttons now work properly - Fixed an unconnected "Back" button in the UI - Fixed values for "Sharpening" rune buff - Fixed an issue where runes would cease functioning after upgrading the weapon they are attached to - Removed a bugged camera in area 3
2025-04-20 00:21 UTC · Community Announcements · IronFeather Games
Some post-1.0 hotfixes thanks to some very special testers : ) - Fixed bosses not showing - Fixed Settings page missing in Brakktu's Tooth - Potions will no longer get used while in inventory - Back button in quit confirmation box working again
2025-04-16 21:59 UTC · Community Announcements · IronFeather Games
Hello everyone, I'm happy to announce that WotW has reached 1.0, and as such I am switching it over from early access to released! Thank you for the awesome feedback and interest so far in the early access stage. I'll continue to iterate and improve on this version, so look forward to some future patches, but for now thank you for playing! Features: - Act 3 is now fully functional, with a Final Boss and epilogues for each character Adjustments: - Boss gate VFX have been updated - Icons have been updated for Gladiator & Sharpshooter Fixes: - Shadows in Javelina Flats have been fixed - Fixed beh
2024-11-22 01:33 UTC · Community Announcements · IronFeather Games
Howdy everyone, it's been a minute. Life happened but now I'm back working on this, there are probably a few miscellaneous fixes that I've forgotten about since the last patch but here is everything that I can remember / have worked on recently: CHANGELOG Adjustments =============== - Volumetric Fog has been removed for now. The performance cost was very high, and in many cases I felt it visually did not contribute very much. - Scripting backend changed to IL2CPP. This should not change much for players but hopefully will help us squeeze a little more performance out of the engine. Balance ===
2024-04-10 21:42 UTC · Community Announcements · IronFeather Games
As of 0.7 the other 2 character classes are completed! This brings the pool up to 4 unique classes, each with kits suited to their own playstyle. I am looking to add some polish in-game to make class info a little more accessible, so that players can really get the most out of their choices. CHANGELOG NEW STUFF ============== The Gunslinger Abilities Called Shot: Mark all enemies in a rectangular area, then summon a phantom revolver to shoot all nearby marked enemies Double Up: Summon a phantom revolver for 12 seconds that shoots nearby enemies when they take damage (Passive) Quick Clear: Gain
2024-03-03 22:53 UTC · Community Announcements · IronFeather Games
Today is a minor update that changes up some of the tile layouts as well as adding a new weapon type: staves. CHANGELOG NEW STUFF ====================== Mana Staff Fires a concentrated beam of mana. Rather than consuming bullets, this weapon consumes mana to fire! Tile Updates I wanted to add more verticality and choke points to existing tiles, and have added some obstacles and bridges to the map to reflect this AI Changes To accomodate the above, AI have gained the ability to clamber, just like you BALANCE ====================== - Mana Potions drop much more frequently early on, losing drop r
2024-02-13 02:18 UTC · Community Announcements · IronFeather Games
Hello! I have been very busy with personal life stuff the last couple of months but I am finally back in the saddle and happy to announce the release of West of the Witchland's first significant new system! Two new NPCs have been added to the main camp each with their own function. With the foundation for camp NPCs set up I am excited to add more dialog and depth to the existing characters as well as add new ones in the near future. CHANGELOG NEW STUFF ============ New NPCS! Chef An uncorrupted Gnoll saved from the wastes, players can pick foods off of his rotating menu to obtain per-run stat
2023-12-15 19:24 UTC · Community Announcements · IronFeather Games
As we're gearing up for the steam winter sale I'm releasing one more QoL-focused update. This includes plenty of fixes, balance changes, and improvements to character kits. CHANGELOG New Stuff ================== - Added the "Judgement" effect to both priest spells. Causing enemies to explode when killed - Witch's "Flame Wheel" spell is now a toggleable spell that drains energy as it remains active. Spell damage and size have been adjusted as well. - Witch's "Fireball" spell now explodes when reaching target point - Introducing the Hyena enemy, a simple melee mob with faster movement speed than
2023-11-29 21:42 UTC · Community Announcements · IronFeather Games
A smaller patch this time with just some fixes and quality of life changes. I've been juggling several things recently but soon should be able to refocus on development. My plan is to release one more QoL patch after this before 0.5.5 which should contain some improvements to the magic and melee systems. CHANGELOG New Stuff ================== - RARE and MAGIC enemies have been introduced. Both enemy types drop increased gold. - Magic enemies have slightly increased health & damage and appear with a blue glow - Rare enemies have greatly increased health & damage and appear with a yellow glow -
2023-11-11 22:48 UTC · Community Announcements · IronFeather Games
Thank you everyone who has checked out the game so far! Have gotten lots of good feedback already and have been able to get some fixes in this week along with a few new bits of content. CHANGELOG New Stuff ======================= - Added the gnoll chanter, a melee/caster hybrid that regularly shouts to buff nearby enemies with a speed boost. They can be spotted by their purple caster robes. - Have added 4 new tile shapes, I wanted to start experimenting with more complex and vertical tiles, if this does not create problems with dungeon generation will probably add more tiles of this sort in fu
2023-11-02 19:28 UTC · Community Announcements · IronFeather Games
We made it to Early Access! Here are some stuff added & fixed for day 1 Content =========== Weapons Assault Rifle - A rapid fire two-handed rifle Trench Gun - A close quarters pump action shotgun. Runes Tracer - Shots mark enemies, causing them to take increased damage Primed - The first bullet after reloading deals increased damage Cursed - Bullets deal more damage but damage the player on firing Sharpening - Bullet kills gain a stacking crit chance buff for each recent kill Passives Formidable - Shields you create have increased durability Sanctuary - Shares a small portion of shield created
Full appinfo as delivered by Steam PICS, changenumber 34909547. Also at /api/app/2584570/raw.
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