2025-10-03 13:12 UTC · Community Announcements · Finndustries
Unity found a recent security issue in the program, and told us all to update our clients and reupload our builds, so no new content this time, but I do plan to return to this game at some point and give it a massive rework, so stay tuned and know I'm not gone, just working on another project to hopefully make myself financially stable enough to continue working on the things I want to work on
2024-09-13 22:11 UTC · Community Announcements · Finndustries
Spooky time is almost upon us... So to kick off the Halloween season, I've released this update a little bit early. For those generous enough to purchase the full version, you should now be able to play the new Zombies gamemode! Although to start with, the gamemode might be a little bit... unbalanced. I tend to do most of my testing on the live build. And fret not my free-to-play-ers, you can still play it, a full version player just needs to host the lobby. Also, come October 1st, you should also notice a change in the main menu and lobby area... Anyways, give it a go and let me know what you
2024-09-11 16:52 UTC · Community Announcements · Finndustries
THE TIME IS UPON US To celebrate the start of the Planes, Trains and Automobiles Festival that Tank Team will be participating in, I am going to be streaming on the 16th September. The streams will take place at 6pm GMT, or whatever that translates to in your time zone, and will be taking place here on Steam, and possibly also on my Twitch BUT I'M GOING TO NEED YOUR HELP This is probably the last shot at getting Tank Team into Steam's almighty algorithm, which means I'll get to keep developing this game full time. So if you love this game as much as I do, and want to see development continue,
2024-07-19 23:53 UTC · Community Announcements · Finndustries
A little update that took a lot of time, being the artwork for the stations inside the tank have been reworked! Originally, the artwork you've all come to know was only meant to be an indicator of how the stations would look like, and were placeholder until I found an artist to make better ones. But then I got lazy, said it's good enough and published it for the world to see. Classic me. Anyways, hope you enjoy the new artworks, done by the wonderful @Toyaloi, and if you don't like them, then just give it some time, change is rough and I believe in you. I've also done a bunch of behind the sce
2024-07-10 17:29 UTC · Community Announcements · Finndustries
Welcome to the first ever Tank Team Map Contest! The rules are simple, create a custom Steam Workshop map using the built in Map Editor based around the theme of the contest. The theme for this contest is the newly added Portals. This means I'll be rating maps based on how well they use the new portal object, as well as how the map works as a whole. This could be a futuristic sci-fi map using alien technology, a space map with interdimensional portals or anything else you can imagine. As long as the portals are the main feature. You may only enter one map to the contest, and must include some
2024-07-02 16:28 UTC · Community Announcements · Finndustries
Well it's been a little while, I took a well deserved break after the whole demo fiasco, but now I'm back with another update! So what's new? Added health crates that will occasionally spawn around the map, similar to Worms, that will heal your tank for 25% of it's total base health. Tank health can now exceed the base maximum with these crates. Crates can also be shot and destroyed. Added projectile portals that will teleport any projectile that enters it to another portal of the same colour. Doesn't work on tanks (yet). Added more parallax backgrounds to the map editor Added the knockback sh
2024-06-12 01:53 UTC · Community Announcements · Finndustries
Welp I've finally managed to solve the demo problem with help from Steam Support. For those not in the know, I recently added a free demo to the game that would allow players to play the game with restricted access (no cosmetics, no level editor, etc.) but they could still host and join lobbies. I hoped this would help alleviate the player base problem we've been having recently, in that there weren't enough paid players playing, so there weren't enough lobbies to join, so paid players were refunding, and the cycle continues. And theoretically, this change would solve that problem, as the game
2024-06-02 18:02 UTC · Community Announcements · Finndustries
NOTE: Demo players can't play with paid versions because... ask Steam I guess A while back, I made the decision to make the game paid instead of free coming out of Early Access. As much as I knew this would impact the player count, I had to do it to justify continuing to work on the game full time. But now, I think I've found the perfect solution to my problems (just wish I'd thought of it earlier) The game can now be played for free using the new downloadable demo! The demo has restricted features, such as no ability to earn money or unlock cosmetics, no access to the level editor, and if you
2024-06-02 17:53 UTC · Community Announcements · Finndustries
NOTE: Demo players can't play with paid versions because... ask Steam I guess It's been a month but it's finally here! Patch 1.03! First of all, the game now has a free demo you can download, so if you have any friends that are unsure about buying the game, this is perfect for them! In the demo mode, you can play the game as usual, although there are some restricted features and you can't play with players who have the paid version. You can't earn money or unlock cosmetics, you can't use the brand new map editor (we'll get around to that) and if you're the host of a lobby, you won't be able to
2024-05-03 16:55 UTC · Community Announcements · Finndustries
Some minor changes, big update coming soon Reworked Tank physics again Added Chinese and German translations Added more font characters for different languages Rebound shots have been nerfed, will now only bounce up to 3 times (down from 5) Lowered the weight of projectiles so tanks aren't knocked around so much Tanks will now explode if their entire team disconnects Added setting to toggle fires
2024-04-29 02:08 UTC · Community Announcements · Finndustries
A much needed quality of life update Tank physics have been reworked so tanks can no longer push each other off the map by driving into them. In the future, you will only be able to do this with a Knockback Shell. The physics is still a work in progress Added a setting to turn off fires Shields will no longer negate damage if it exceeds the amount of charge left, and instead deal the difference as damage Tanks will now spawn more spread out, so you're not immediately thrown into a slugfest Lobbies now have an indicator showing if they are currently in a game or not "Ignore Bombs" setting will
2024-04-15 19:51 UTC · Community Announcements · Finndustries
The first patch of the Full Release is now live! You can now fly a tank. Shooting mid-air will send your tank in the opposite direction Added the Trishot shell, which splits into 3 after a couple of seconds Tank corpses will now explode if dealt enough damage, causing splash damage to any nearby tanks Added regions to filter lobbies based on distance Added tank health and speed modifier settings Added more translations Enjoy!
2024-04-11 23:29 UTC · Community Announcements · Finndustries
Added language translations, French and Polish to begin with, but more will follow Added a setting when creating lobbies to specify the language of the lobby Can no longer edit projectiles when doing the time trial Early Access has ended, so the game will cost £3.99 instead of being Free To Play to ensure development of the game can continue
2024-04-07 23:12 UTC · Community Announcements · Finndustries
Greetings fellow Tank Teamers! It's been almost 2 months now since I released Tank Team into Early Access, and the response so far has been incredible! But I think the game is now stable enough to come out of Early Access and into full release, which is really exciting but also kind of terrifying. The main change being that the game will no longer be Free To Play, but instead will cost between £3 to £4. While I would love to keep the game Free To Play, I can't justify spending the vast amount of time the game needs to really become something special without some form of financial support, espe
2024-04-07 15:50 UTC · Community Announcements · Finndustries
Added the Groups gamemode, which is basically team-team deathmatch Lobbies now display the number of players in them when browsing Added a Shells app to the phone, which lets you customise whether shells are enabled, and their respective cooldowns Fixed invisible barrier that blocked projectiles
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