Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 01:44 UTC.
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2026-08-10 08:18 UTC · Community Announcements · panxter
July is always a bit of a weird one, especially here in Denmark, as we have a lot of summer vacations taking place during this month. As a result, the monthly is a little different this time round, as we look at a new trailer and a minidoc that was released recently! But I don't want anyone feeling like they are missing out on the regular schedule, so there's a segment with some new art and stuff at the end.Let's get started!On the trail of radness!July was a month with a lot of different things going on, a lot of the team has been taking some well-deserved summer vacation, and of course aside
2026-07-21 11:31 UTC · GamingOnLinux
I'm super pumped for Dinolords, because it brings together some really interesting gameplay mechanics - the latest trailer shows some of it off. Read the full article here: https://www.gamingonlinux.com/2026/07/the-new-dinolords-trailer-gives-medieval-strategy-a-jurassic-twist/
2026-07-06 10:06 UTC · Community Announcements · panxter
Woah, June came and went faster than a Epidexipteryx can eat a Cerambycinus beetle. We are just in the tail end of a big heatwave here in Denmark, and it seems most of Europe has been feeling pretty hot over the last week - I hope everyone is doing all right and remember to drink water.This month, we are talking about a certain kind of fog, and looking at some of the new things that have made their way into the game, so strap in and let's go!Fogging up the placeOkay, it's time for one of the big ones: Fog of War! And how it works in Dinolords!Since pretty early on, we knew we would eventually
2026-06-04 10:33 UTC · Community Announcements · panxter
One day eats the next, and before you know it, it's time for a new edition of Dinolords Monthly! Fresh off the press (or, well, my keyboard I guess), this time we will be talking about construction and destruction of buildings, some cool tech in Entities/DOTS, and ending with some concept art and new models.So strap in and lets set sails on this Viking ship of updates!To construct or destruct, that is the question!By now it is getting pretty clear to us that you will be building, and you will end up building quite a lot. So making the act of constructing various structures and building satisfy
2026-05-01 16:37 UTC · Community Announcements · panxter
Welcome to the April edition of Dinolords Monthly!This time we are going to talk a little in-depth about level design and what considerations are important for making a good map for Dinolords, and a quick look at two of the newly updated Dinosaur models that are making their way into the game.Let's start with venturing into the wilds and see how a level is designed!Leveling up LevelsLately we have been exploring the level design of Dinolords and what it takes to make a level that is interesting to navigate and play, but still fair regardless of spawning position without just being a complete c
2026-04-01 11:07 UTC · Community Announcements · panxter
It is once again time for a new edition of Dinolords Monthly where we check in with development of the game and what has been going on behind the scenes since last time.This time round, we are having a look at the new and updated T-rex, we are frolicking in the forest, and we are looking at some of the new stuff that is currently being worked on so strap in, arms and legs inside the ride at all times, and let's go!Glow-up for the T-rexThis has been on our to-do list for a long while now. Our old T-rex was made in a different suite of 3D software than we use now, so to be able to do some of the
2026-03-05 10:27 UTC · Community Announcements · panxter
Whew, February was over so quickly I almost missed it. But that doesn't mean anyone has to miss this edition of Dinolords Monthly!This time, we are looking back at a big convention, some clever CPU shenanigans, and how to make the world of Dinolords feel real and tangible!Copenhagen Gaming WeekThe biggest Danish event for all kinds of gaming and play was held at Bella Center in Copenhagen, and similarly to the last two years, we participated as parts of the TAGS ("Tomorrows Awesome Games Showcase") booths where a lot of Danish-made games, big and small, are shown off with playable demos for th
2026-02-06 14:26 UTC · Community Announcements · panxter
Two Dilophosaurus go round the outside, round the outside, round the outside. Guess who's back, back again? Monthly's back, tell a friend!It's been a while! Christmas and new years happened, and with Michael's big new years post, we decided to skip the regularly scheduled Monthly, but that means that this edition is just that more meaty! So saddle up your Utah Raptor and let's dive straight in, starting with a look at a new feature! WingsightThis is a pretty big one, and some of you might have already tried it during the latest alpha or seen it on livestreams and videos, but we also wanted to
2025-12-29 15:10 UTC · Community Announcements · flarup
Hello everyone,Michael here. I’m the CEO of Northplay and Game Director on Dinolords. Frederik/panxter usually writes our Steam updates and he is a much wittier writer than me, but most of the team is taking a well deserved holiday after an eventful year. This, however, gives me an excellent opportunity to share a small end-of-year update from me personally.I’m used to talking about the ‘We’ in Northplay as a company. But I wanted to take a moment to thank you for enabling me, Michael, to work on this game. If it wasn’t for your support I wouldn’t be able to build this amazing team and work on
2025-12-22 10:00 UTC · PCGamesN · editor@pcgamesn.com
To paraphrase Mariah Carey, all I want for Christmas is to ride a velociraptor into battle against a legion of Vikings trying to assault my precious fortress in Ipswich. Thanks to the magic of Father Christmas (and developer Northplay), my Christmas wish has come true. Time-travelling adventure Dinolords may sound like a joke, but its latest alpha test shows me that it could have what it takes to make our prestigious list of the best RTS games on PC. Read the rest of the story... RELATED LINKS: Before Dinolords, I never knew I needed a medieval RTS game with velociraptors New Steam RTS is Stro
2025-12-03 08:37 UTC · Community Announcements · panxter
It's beginning to look a lot like Christmas! And that means the page of the calendar has turned and it's time for a Dinolords Monthly! We were so busy with the big test that we skipped last months edition, so hopefully we can share some cool stuff in this one to make up for it.Alpha TestThe big thing for us was the closed Alpha test here on Steam. We had an overwhelming amount of interest to try out the latest test build of the game, and 1200 players ended up instaling and trying out what is currently there to play. Since this was our first test done via Steam, we had to put a cap on how many
2025-10-31 14:04 UTC · Community Announcements · flarup
We’re thrilled to finally open the gates to the Dinolords Closed Alpha!The response to our latest trailer has been incredible. Nearly 20,000 people have signed up to help us test the game, which is far more than we can accommodate at once. We’ll be inviting players in waves, so if you haven’t received an email yet, don’t worry. More invites will be going out over time.Run to your inbox!Limited Access for This First TestTo set expectations clearly: not everyone who signed up will get access during this first test. We’re keeping the groups small so we can learn as much as possible and improve be
2025-10-12 14:00 UTC · PC Gamer · Rick Lane
Dinolords is one of those ideas that sells itself the second you hear about it, a colourful blend of RTS and ARPG that sees medieval knights and marauding Vikings take to battle on the backs of roaring, stomping, terrible lizards. I've been eager to try it ever since it was announced, and the first real opportunity to do so is rapidly approaching. At the end of this month developer Northplay is running a closed alpha playtest, and you can sign up to test its tyrannosaurs right now... Read more.
2025-10-08 18:35 UTC · PCGamesN · editor@pcgamesn.com
Is there a single videogame that wouldn't be improved by the addition of dinosaurs? Counter-Strike with dinosaurs would be brilliant. GTA 6 would sell an extra bazillion copies if it simply included a velociraptor or two. Rollercoaster Tycoon with dinosaurs is already a thing with the Jurassic Evolution games. Even Turok would benefit from the addition of more dinos. But I never thought I'd see a historical game with them until Dinolords came along. And now, I'm not sure where this time-bending medieval game has been all my life. Read the rest of the story... RELATED LINKS: New Steam RTS is St
2025-10-08 08:53 UTC · Community Announcements · panxter
Many of you have asked, and we are super excited to share that we have something ready for you to try, as we are officially announcing the Dinolords Closed Alpha! To celebrate, we have a brand new trailer you can watch above.We have been hard at work making a playable slice of what the game is shaping up to become. Sign up from the Dinolords Store Page:Why a Closed Alpha?The main reason we are doing a closed alpha is that we are looking for player feedback from a wider segment of players than what we can gather from physical playtests at our office. There is a link in the demo to a questionnai
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