Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-02-22 15:46 UTC · Community Announcements · johan
This update mainly adds support for newer Macs, but there are also some general fixes that could benefit all users. General Recreate temp dir if it should be deleted while playing somehow The --noglfinish behavior is now default (Use --glfinish for old behavior) Reduced installation size Stability fixes Mac OSX OSX version now has 64-bit build included Old OSX Power PC support removed SDL version 1 updated to SDL version 2 for OSX build Linux ARM binary removed
2019-08-16 13:26 UTC · Community Announcements · johan
This update improves the support for new version of Windows and fixes a bunch of bugs. Most these bugs were originally found and fixed in Dominions 5. General Mirror image no longer negated by poison, blood vengeance and similar Teleporting units can now cross Sea of Ice Spies can no longer infiltrate own capital when it is besieged AI will now longer send mercs to the arena Make sure not too many render commands get buffered up Seduction could result in incorrect message when no commander was found Fix for Siren's lure message Automatic site searching no longer targets captured capitals Atlas
2018-10-11 08:42 UTC · Community Announcements · johan
This update fixes two bugs that could cause a battle to replay in an incorrect way. The bugs were found in Dominions 5 and the fixes have now been added to Dominions 4 as well. There are also many other fixes added, most of which are from Dominions 5. General Goto province was missing on some assassination messages Scrollbar position saved while browsing saved pretenders Dome of Corruption is now somewhat less horrible to live under Spell AI could cast movement buffs on immobile units Unique commander summons now get their orders cleared after being resummoned Discarded random gods were not pu
2018-06-28 11:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alec Meer)
An entirely objective ranking of the 50 best PC strategy games ever made, now freshened up to include everything from 2017 and 2018. From intricate, global-scale wargames to the tight thrills of guerrilla squads, the broad expanse of the genre contains something for everyone, and we’ve gathered the best of the best. The vast majority are available to buy digitally, a few are free to download and play forever. They’re all brilliant. (more…)
2018-04-24 17:56 UTC · Community Announcements · johan
This update has a bunch of bug fixes and tweaks, most of them from Dominions 5. There is also a new simple but very convenient feature (also from Dominions 5), press 'x' to repeat last scripted spell. General Can press 'x' to repeat last scripted single round order Error message when having too many underwater nations for the chosen map Temple destroyed when losing province in random event Constructs can no longer use enemy owned labs to heal (sieging, sneaking) Show poison damage in spell info Prot 0 units were never targeted by combustion God vessel non-wishable Random gods were not purged p
2017-12-04 10:52 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Fraser Brown)
Dominions 5: Warriors of the Faith launched last week and somehow it passed us by entirely. The last thing we want to do is upset the complicated 4X s roster of angry, marauding deities, so I guess I d better fill you in. Dominions pits players (and AI) against each other in a divine battle for the world. Each player is a pretender god with a nation and a race of ardent followers, all fighting over the position of top god. (more…)
2017-11-27 11:28 UTC · Community Announcements · johan
After a few weeks delay Dominions 5 is now completed and released. We hope you'll enjoy it. If you want to know more about what the changes are, here is a video (first one out of three) that goes through many of the changes: https://www.youtube.com/watch?v=2IdRjM1L-1w
2017-11-27 11:28 UTC · Community Announcements · johan
After a few weeks delay Dominions 5 is now completed and released. We hope you'll enjoy it. If you want to know more about what the changes are, here is a video (first one out of three) that goes through many of the changes: https://www.youtube.com/watch?v=2IdRjM1L-1w
2017-09-11 09:34 UTC · Community Announcements · johan
Illwinter are happy to announce that we have been working on dominions 5 for a while and release is due in a few months time. Work is still in progress, so there might be some additional fixes and stuff added to the game. Here is a link to the illwinter dom5 page with a summary of changes and new things. http://www.illwinter.com/dom5
2017-09-11 09:34 UTC · Community Announcements · johan
Illwinter are happy to announce that we have been working on dominions 5 for a while and release is due in a few months time. Work is still in progress, so there might be some additional fixes and stuff added to the game. Here is a link to the illwinter dom5 page with a summary of changes and new things. http://www.illwinter.com/dom5
2017-06-19 09:42 UTC · Community Announcements · johan
This updated fixes two circumstances that would result in the battle replay diverging from what actually happened. There are also a few crash fixes and the usual stat fixes and improvements to modding. General Choose ritual target did not remember old province names Battle inconsistency involving Nazca fixed Fix for battle inconsistency involving reincarnation units Large turn files (>10 MB) could crash network game server Host crash bug fix New frame rate setting (120 fps) Clear the orders of mercenaries when changing ownership Called Horrors are summoned at edge of battlefield Item rules are
2017-06-19 09:42 UTC · Community Announcements · johan
This updated fixes two circumstances that would result in the battle replay diverging from what actually happened. There are also a few crash fixes and the usual stat fixes and improvements to modding. General Choose ritual target did not remember old province names Battle inconsistency involving Nazca fixed Fix for battle inconsistency involving reincarnation units Large turn files (>10 MB) could crash network game server Host crash bug fix New frame rate setting (120 fps) Clear the orders of mercenaries when changing ownership Called Horrors are summoned at edge of battlefield Item rules are
2017-04-04 08:18 UTC · Community Announcements · johan
This update comes with bug fixes for drowning immortals and network servers as well as improvements to modding. General Drowning will now trigger immortality and similar effects Stale connections were not reclaimed during Waiting for Participants, could result in waiting forever to connect. 2 friendly currents will now cancel each other out Cheat check for non researched rituals & forging Autohealer will now result in high pretender cost Protection of Geryon immune to forge rebates nohomelandnames resulted in too much population in Ermor More mobile friendly status page for network games Set c
2017-04-04 08:18 UTC · Community Announcements · johan
This update comes with bug fixes for drowning immortals and network servers as well as improvements to modding. General Drowning will now trigger immortality and similar effects Stale connections were not reclaimed during Waiting for Participants, could result in waiting forever to connect. 2 friendly currents will now cancel each other out Cheat check for non researched rituals & forging Autohealer will now result in high pretender cost Protection of Geryon immune to forge rebates nohomelandnames resulted in too much population in Ermor More mobile friendly status page for network games Set c
2017-02-02 15:24 UTC · Community Announcements · johan
This update comes with new commands for modders, bug fixes and some other small improvements. General Incorrect value for darkvision shown in stats AI could construct forts under water even with land nations that shouldn't Blood Vortex incorrectly gave events in non-blood vortex provinces. Fort repair strength for mindless units was incorrect Start options --mapdirt/col/size didn't work Transformation can no longer transform to the same creature Potential battle inconsistency fix Removed false warning in debug log Increasing PD could result in negative gold left Added popups in map filter menu
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/259060/raw.
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