Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-05-28 12:28 UTC · Community Announcements · Trix
Bug Fixes Shared Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state StaticObjects with the `fixed` flag set to false will now properly simulate rotation Client Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player Refactored renderer to properly adhere to the Just Cause 2 threading model Text renderer will now re-use buffers whenever possible to improve performance Fixed a bug with first main menu background not being resized to fit on the screen New Featu
2017-05-28 12:28 UTC · Community Announcements · Trix
Bug Fixes Shared Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state StaticObjects with the `fixed` flag set to false will now properly simulate rotation Client Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player Refactored renderer to properly adhere to the Just Cause 2 threading model Text renderer will now re-use buffers whenever possible to improve performance Fixed a bug with first main menu background not being resized to fit on the screen New Featu
2016-10-23 15:55 UTC · Community Announcements · Trix
0.2.3 Patch Bug Fixes Client Hopefully fixed the crashes that have plagued AMD users for many months. We have reported a solution and details surrounding the bug to AMD. Fixed a bug on AMD cards where SSAO would cause rendering artifacts. It has now been re-enabled in the options window. Fixed a bug where vehicle mounted guns rotation could become mirrored. Fixed one of the most frequently encountered crashes relating to decals. It should now be safe to enable decals again! Removed unsynced sentry turrets and cannons from the game. Fixed a bug where a player would become stuck on a bike if the
2016-10-23 15:55 UTC · Community Announcements · Trix
0.2.3 Patch Bug Fixes Client Hopefully fixed the crashes that have plagued AMD users for many months. We have reported a solution and details surrounding the bug to AMD. Fixed a bug on AMD cards where SSAO would cause rendering artifacts. It has now been re-enabled in the options window. Fixed a bug where vehicle mounted guns rotation could become mirrored. Fixed one of the most frequently encountered crashes relating to decals. It should now be safe to enable decals again! Removed unsynced sentry turrets and cannons from the game. Fixed a bug where a player would become stuck on a bike if the
2016-02-13 15:01 UTC · Community Announcements · Trix
0.2.2 Patch Bug Fixes Shared Fixed Stuntshooter achievement incorrectly increasing stats for all vehicles, rather than just airplanes Client Fixed a bug introduced by ShapeTrigger entities where Checkpoints fired for remote players Vehicles are now unloaded when the player teleports to a location outside their range Fixed client crash from passing an empty string to chat methods like Chat:Print Fixed an issue with the renderer GWEN now blocks main menu inputs where appropriate New Features Shared Added SharedObject equality operator Added SteamId.IsValid(string) Client Added Config:GetValue(st
2016-02-13 15:01 UTC · Community Announcements · Trix
0.2.2 Patch Bug Fixes Shared Fixed Stuntshooter achievement incorrectly increasing stats for all vehicles, rather than just airplanes Client Fixed a bug introduced by ShapeTrigger entities where Checkpoints fired for remote players Vehicles are now unloaded when the player teleports to a location outside their range Fixed client crash from passing an empty string to chat methods like Chat:Print Fixed an issue with the renderer GWEN now blocks main menu inputs where appropriate New Features Shared Added SharedObject equality operator Added SteamId.IsValid(string) Client Added Config:GetValue(st
2015-11-23 17:23 UTC · Community Announcements · Trix
0.2.1 Patch A server update is not required as the server specific changes are API bug-fixes, however it is recommended. New Features Shared Added a timeout to player damage so kills aren't incorrectly attributed at a later time Server Added World:SetValue and World:GetValue Client Added an optional boolean argument to Player:GetBones to retrieve a more detailed list of 80+ bones Bug Fixes Shared Fixed a bug where calling SharedObject.Create with a non-table argument would crash the server Fixed a bug where Vehicle.GetMassByModelId was returning the vehicle name Server Fixed a bug in StaticObj
2015-11-23 17:23 UTC · Community Announcements · Trix
0.2.1 Patch A server update is not required as the server specific changes are API bug-fixes, however it is recommended. New Features Shared Added a timeout to player damage so kills aren't incorrectly attributed at a later time Server Added World:SetValue and World:GetValue Client Added an optional boolean argument to Player:GetBones to retrieve a more detailed list of 80+ bones Bug Fixes Shared Fixed a bug where calling SharedObject.Create with a non-table argument would crash the server Fixed a bug where Vehicle.GetMassByModelId was returning the vehicle name Server Fixed a bug in StaticObj
2015-11-11 08:27 UTC · Community Announcements · Trix
Key Information Scriptable Client Actors Scripters can now create their own client-side NPC's! http://static.jc-mp.com/images/02_announce/clientactors.png Civilian Model Support All civilian models are now available to use! http://static.jc-mp.com/images/02_announce/civilians.png Depth-Tested Rendering Render inside of the game world! http://static.jc-mp.com/images/02_announce/depthtesting.png Basic Unicode Support Allowing use of more languages. http://static.jc-mp.com/images/02_announce/unicode.png Main Menu Overhaul Convenient access to your favorite servers. http://static.jc-mp.com/images/
2015-11-11 08:27 UTC · Community Announcements · Trix
Key Information Scriptable Client Actors Scripters can now create their own client-side NPC's! http://static.jc-mp.com/images/02_announce/clientactors.png Civilian Model Support All civilian models are now available to use! http://static.jc-mp.com/images/02_announce/civilians.png Depth-Tested Rendering Render inside of the game world! http://static.jc-mp.com/images/02_announce/depthtesting.png Basic Unicode Support Allowing use of more languages. http://static.jc-mp.com/images/02_announce/unicode.png Main Menu Overhaul Convenient access to your favorite servers. http://static.jc-mp.com/images/
2015-11-08 16:20 UTC · Community Announcements · Trix
0.2 will be releasing this Wednesday the 11th at 08:00 UTC, check out the massive changelog! http://static.jc-mp.com/images/02_announce/mainmenu.png https://www.jc-mp.com/forums/index.php/topic,5532.0.html
2015-11-08 16:20 UTC · Community Announcements · Trix
0.2 will be releasing this Wednesday the 11th at 08:00 UTC, check out the massive changelog! http://static.jc-mp.com/images/02_announce/mainmenu.png https://www.jc-mp.com/forums/index.php/topic,5532.0.html
2015-09-15 17:14 UTC · Community Announcements · Trix
Thanks for all the testing so far! We've been steadily collecting bug reports, and are pleased to present this new build, which fixes some of the bigger issues and adds some requested features. We'll be fixing the smaller issues that have popped up - but don't worry, the final release isn't too far away. We have updated the publicbeta branch with following changes: New Features Shared Added ComponentMultiply method to Vector2 and Vector3 Client Added VehicleTransmission, with methods Get/SetGear, Get/SetClutchDelayTime and more Added VehicleSuspension, with methods Get/SetChassisDirection, Get
2015-09-15 17:14 UTC · Community Announcements · Trix
Thanks for all the testing so far! We've been steadily collecting bug reports, and are pleased to present this new build, which fixes some of the bigger issues and adds some requested features. We'll be fixing the smaller issues that have popped up - but don't worry, the final release isn't too far away. We have updated the publicbeta branch with following changes: New Features Shared Added ComponentMultiply method to Vector2 and Vector3 Client Added VehicleTransmission, with methods Get/SetGear, Get/SetClutchDelayTime and more Added VehicleSuspension, with methods Get/SetChassisDirection, Get
2015-09-06 12:33 UTC · Community Announcements · Trix
0.2 Announcement Public Beta - Now available! Welcome to our biggest, baddest, most awesome update yet! We've toiled extensively to bring you fantastic new features and much-needed bug fixes. Check out the full list below! As there's been an extensive number of changes, as well as a great many features, we're giving scripters, server hosters, and curious bystanders early access to the 0.2 client and server, so that your favourite servers can give you the best possible experience on release. For everyone else, don't fret; we'll have the final version out for your enjoyment once we've worked out
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/259080/raw.
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