Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
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2026-03-22 07:18 UTC · Community Announcements · Mistabullit
Welcome to Spring Commanders!Thank you for sticking with us. In this update we have tackled controller support and hotkey binding (Controller and Mouse and keyboard). This will hopefully tackle some of the issues people have faced when having other types of controllers plugged in. However some may cause some unforeseen issues. This was quite a complex update to get done. But it was required to move forward with other tasks cleanly. There have been a few changes to various buttons and default layouts. So please take a look at the controller options either in the main menu Settings>Controls or i
2025-10-14 21:21 UTC · Community Announcements · Mistabullit
Commanders, Surface Targets have had notable changes to their behavior. Features: New: WIP: new enemy detection system. Added alert states icon in 3d views. Added alert states icon to combat map. {STEAM_CLAN_IMAGE}/44709101/ebcbabc7f09c81888b5f510fc42f358aca06fa50.png Improvements: Add improved cone view detection system to Battleship, Destroyer, Gunboat, Kaidai sub and Light Cruiser Change out of range text in tbt/periscope view Reordered view buttons to make more sense Increase battery recharge rate by 10% Map: add last known position note to ship's tooltip {STEAM_CLAN_IMAGE}/44709101/16966d
2025-09-13 01:44 UTC · Community Announcements · Mistabullit
Just a quick patch responding to a player request. Happy hunting! Improvements: TDC: can gather distance even if the ship is out of torpedo range. This allows players to use TBT and Periscope to obtain distance for other uses such as deck gun ranges etc. {STEAM_CLAN_IMAGE}/44709101/590ad31114145f0b7df4eaaaabd2b505fb2dffd1.png Features: New: Combat Map: add tooltip with ship type when ship has been identified Contact us for bug reports: We are working on a in-game solution. The Steam Discussion Forums Our Discord Or support@microprose.com Save Game Location: %USERPROFILE%\AppData\LocalLow\Micro
2025-08-28 05:20 UTC · Community Announcements · Mistabullit
Hello once again! We are here with the final major update for the TDC simplified system. It may take some getting used to. But this is now a good solid foundation for us to move onto the enemy AI behaviours. Which is in our scopes next! Simplified TDC: Now, this is not the real thing. Remember this is lite sim. This is just a step up from the ‘homing missile’ style that we had before (Don’t worry that is still in easy mode). {STEAM_CLAN_IMAGE}/44709101/9ac5089783e4d73f3d84932b52dfd5ebfe8da1b6.png In order to use the new system, you must gather the three vital pieces of data required for the TD
2025-07-03 23:49 UTC · Community Announcements · Mistabullit
Hello everyone! Part two of the Torpedo System Update is out! These are simpler and more quality of life updates that will help us with the next and final part. We have a challenge for you… Who can get the best looking service report without being sent to the depths themselves? Share your screenshots on Steam and prove your tactical prowess! Happy hunting. Improvements: Added TBT aft cam. The camera will switch from fwd/aft depending on torpedo selection. Allowing more accurate targeting using the TBT. Update to Tooltip UI Updated Alert Message UI {STEAM_CLAN_IMAGE}/44709101/38fd13a894aaf17c22
2025-06-20 00:00 UTC · Community Announcements · Mistabullit
Commanders, We've some important tactical updates that will help you keep track of your torpedoes once fired. Improvements: Add new torpedo model Add torpedo propeller sfx Changed Deck Gun Ammo Font Features: Added: Torpedo Tracking Camera (Button usable after firing torpedos) Update torpedo cam UI: Torpedo Cam: Added numbered buttons to switch between different torpedoes Added: stopwatch to torpedo cam ui to track torpedo life time When tracking a torpedo and it explodes camera will switch to free view to look at the explosion Added: Stop Watch ‘ghost needle’. Seconds will turn red when the t
2025-05-21 21:36 UTC · Community Announcements · Mistabullit
Good Morning Commanders, This regular update brings with it improvements to wake and foam rendering at different visual presets. Contact us for bug reports: We are working on a in game solution. The Steam Discussion Forums Our Discord Or support@microprose.com Save Game Location: %USERPROFILE%\AppData\LocalLow\Microprose\Silent Depth 2 Game Session Logs: \steamapps\common\Silent Depth 2 - Pacific\Silent Depth 2_Data\Logs Alternatively you can jump to this folder by clicking on the “Cog” on the game’s library page, then mouse over “Manage” then click on “Browse Local Files” and follow the folde
2025-04-24 22:50 UTC · Community Announcements · Mistabullit
We have another update for you all! But also please take some time to check out the message just below deck… Help Us In Bug Hunting! Thank you to those of you who have stuck with us in these early access stages of development! We have made huge progress and improvements. But there are still quite a few things to go. We hear the comments and reviews and wish to make it clearer for people to submit proper bug reports to us, so that we might find the bugs and squash them. As while these comments are appreciated, they do not really help us actually figure anything out. The best way is to submit lo
2025-03-24 22:04 UTC · Community Announcements · Mistabullit
At ease Commanders, We have a quick update for you today. Improvements: Destroyers won't fire their guns if they are below 30% hull points. Previously they would be dead in the water when in cripple state from a single torpedo. Now they will fight a bit more if hit only by one. Using their guns. Bug Fixes: Fixed: torpedoes collided with free cam Fixed: submarine won't dive in reverse Until next time, thanks for feedback, keep up the patrols and let us know if you encounter anything weird out there.
2025-03-19 22:19 UTC · Community Announcements · Mistabullit
At ease Commanders, The new patch is here. Whilst the team continues to address your feedback we have a few improvements to share. Improvements: New: Added new Loading Bar for loading screen. New: Added new highlight system framework. (Preparation for Intel Update and current visual aid). Features: FreeCam: Added highlight to submarine during night time and day time when camera is at least 200 yards away from sub. Display sub's highlight while sub is underwater and in freecam mode. Add time based sub outline while in omni view. Bug Fixes: Fixed: outline could be displayed while underwater usin
2025-03-06 20:57 UTC · Community Announcements · Mistabullit
A Hotfix for the recent patch has arrived commanders, Improvements: Add bigger collider to sub used when in free cam mode Bug Fixes: Fixed: free cam could stop sub's movement when colliding Fixed: omni cam collision stopping sub Thanks for your continued support and feedback. -SD2 Dev team.
2025-03-02 21:55 UTC · Community Announcements · Mistabullit
Good Morning Commanders, This update brings some improvements to collisions with the camera and addresses some of the reported issues. Improvements: Smoother camera-sub collision Camera-sub collision when in free cam mode Features: Added Submarine Camera Collisions Added Midway Dock Camera Collisions Bug Fixes: Fixed: Using map travel you could end up with the sub on top of Midway's dock Fixed: camera jitter during collisions Fixed: camera could get stuck at water level while docked at Midway Thanks for all your issue reports here on Steam and on discord. We are preparing to dive into the next
2025-02-18 22:27 UTC · Community Announcements · Mistabullit
Good Morning Captains, Latest intel report on what has been updated in the latest patch. Improvements: Adjust Battleship, Destroyer and Light Cruiser turning rates Define constants for min/max range of depth charges. Currently set to 110-130ft Decrease ship's speed when doing an attack run with depth charges Features: Add a small delay so ships won't instantly detect the sub after being spawned. Bug Fixes: Fixed: Ships won't detect sub while in the engagement UI. Players must click engage first. Fixed: Ships guns only track the sub when they have detected it. Fixed: Heavy Cruisers not being tr
2025-02-10 23:41 UTC · Community Announcements · Mistabullit
Hello Captains! We have been working hard on the current update that includes our Visual Overhaul: Part 1. This is a total rework to the lighting, materials/shaders and weather system (Which will be expanded on more and more). As well as the final major updates to the UI menus and panels. There are still a few odds and ends to clear up. But these parts will now come in smaller frequent patches moving forward. We have also essentially completed the framework for controller support and all of its UI. This was a very large task that has taken a lot of thought and processing to get to fit to the g
2024-09-06 02:14 UTC · Community Announcements · Mistabullit
Hello Commanders, We have a new update for you, along with some intel on some of the improvements on the horizon. Improvements: Updates System UI ultra wide side panels. Features: New Menu UI System. Bug Fixes: Fixed: Ships escaping during combat even though they are in range. Fixed: Various Typos. Fixed: System Page UI Ultra Wide Resolution. Fixed: Torpedoes not reloading randomly. What's coming next? The team has been working on improving various things such as hunting down some illusive sea bugs causing chaos in the pacific. Also the team has been making adjustments across the game's curren
Full appinfo as delivered by Steam PICS, changenumber 37775791. Also at /api/app/2591010/raw.
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