Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
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2018-01-14 22:51 UTC · Community Announcements · sɹɐʎA xɘlA
Changes Restored old starting scenario, with minor updates for BBQ game systems. New starting scenario now available on Brutal difficulty only. Added difficulty selection dialog when starting a new game. Assorted minor fixes, including some possible mission blockers. Interface notes Players with high res displays may wish to increase UI Scale. See: Options > Interface Options Developer notes BBQ Part II is making slow progress, but is nowhere near ready. 2018 marks Zigfrak's 10th development anniversary. Carpe diem, kids. Development and build environment moved from Mac to Windows. I *think* e
2016-11-22 04:08 UTC · Community Announcements · Alex Ayars
We nailed down that pesky bug preventing progress through the new tutorial for some players. It could impact other missions too, so make sure it says "Zigfrak 1.5.5" (or newer, if you're reading this from the future) on your main menu screen! Thanks to diligent players who reported this early and often enough for the bug to finally click for us, and Rustysniper for handling the release footwork. --Alex
2016-11-19 19:24 UTC · Community Announcements · Alex Ayars
Entheogen Studios is proud to announce immediate availability of the Zigfrak 1.5 Feature and Engine Mega-Update. Our first public update in over two years, this release is dedicated to Zigfrak's true cult following. We're here for you until the cold, bitter end. It's risky to change up so many things at once, but these are good changes. Zigfrak has grown up, but it's still as crazy as ever. If you encounter problems or have questions, please let us know. Since it is the future now, we're trying a pure 64-bit release this time. Chime in on the pinned forum thread if you'd like to comment about
2016-11-18 04:39 UTC · Community Announcements · Alex Ayars
... technically. Fixes included: ːflameː Addresses a performance issue seen during Symbioid encounters. ːflameː Addresses an issue with discombobulations yielding inappropriate items. Apologies for unexpected crafting side effects, or if the Symbioid Virus was making your computer slow.
2016-11-15 04:59 UTC · Community Announcements · Alex Ayars
The test branch has been updated to Zigfrak 1.5.3. This is a followup to yesterday's mega-patch on the test branch, and attempts to address several player-reported issues which were preventing early campaign completion. Zigfrak is a game with a lot of randomness in it; no two playthroughs quite the same. Testing all the possibilities is a challenge for us. Thanks for your help and patience during this final shakedown. Fixes for issues: - Auto-jump not working for some players on certain missions. - Defense platforms sometimes not spawning during tutorial. - Loss of camera focus during opening
2016-11-14 03:28 UTC · Community Announcements · Alex Ayars
The test branch has been updated, and this time all characters (new and old!) are invited. Set your Steam client to pick up the Zigfrak public test branch to check it out. This release includes all systems changes from last December's test patch, plus a major retooling of the game's primary campaign, and Marduk knows what else. A few known issues linger: - Large ship control still unfinished. - Pet system working but unfinished. - Controller support unfinished. - Various camera glitchiness. Cameras are hard. It's been too long since the last update, so I'm pushing it as-is. I think it's a vast
2016-04-02 18:45 UTC · Community Announcements · Alex Ayars
Zigfrak's base price will be getting a bump from $4.99 to $7.99, pending Steam's approval of the change. This is a long-planned change based on several factors. In a nutshell, running a small business in California is expensive, and indies should not undersell themselves. That's the cost of a free expansion! We will be promoting the BBQ feature release to the main public branch soon, pending a little more fix-up of the things it broke.
2015-12-14 04:01 UTC · Community Announcements · Alex Ayars
(December 2016 Update: Beta period is over, thanks to all) (November 2016 Update: New characters are now welcome!) Have a level 40 Zigfrak character with campaign completion? If so, you are cordially invited... to the Backyard BBQ Open Beta! Visit the BBQ Beta sub-forum for all your Backyard BBQ needs. To switch to the public test branch (Zigfrak 1.5), right-click on Zigfrak in your collection, and modify your opt-in status under the Betas tab. You may need to restart Steam to make sure it pulls down the right build. The download is about 260 megs, and the start screen says "Zigfrak v1.5.0".
2015-08-22 22:44 UTC · Community Announcements · Alex Ayars
/throws down hammer, for no reason. Backyard BBQ's talents are 100% feature complete, and apparently working (cross your toes.) There is undoubtedly some balancing and tweakage much later down the road-- especially once players start kicking the tires, but for now, I'm calling this a major milestone. There are just a few more gaps to fill in before releasing a test candidate for those who have opted in for beta releases. Best case is a few weeks out. Worst case is heat death of universe. So close. As a reminder, we're doing a feature release first (just features, no major content changes.) A p
2015-07-20 04:27 UTC · Community Announcements · Alex Ayars
About a week old at this point, but in case you're interested... https://www.youtube.com/watch?v=FbsR-XXvwZc
2015-04-18 18:46 UTC · Community Announcements · Alex Ayars
Bombs have a sacred place in Zigfrak's history, and are a major part of the game's flavor. There are lots of bombs, used in a variety of ways. From the development side, though, bombs are a very rough concept. What players perceive as "bombs" are produced by an ad-hoc smattering of runtime side-effects. There's a lack of formality to them. I won't be nice to myself here, it's a sloppy implementation. Some bombs come as payloads, in stacks, dispensing bomb items which must be handled individually. Now you've got a bomb: do you want to jettison it, arm it, disarm it, or give it to an enemy? Some
2015-03-18 02:57 UTC · Community Announcements · Alex Ayars
Fellow Pilots, Here's the latest on Backyard BBQ, Zigfrak's expansion in progress. Since the announcement, we have a much better grasp on the specifics. I am firming up the release date to "when it's ready", but the good news is that there will be two appetizer rounds. The overarching plan calls for two major pre-expansion releases, to get everything nice and ready for the actual expansion content. Whistle Wettin' Pre-BBQ Feature Release This release will introduce many expansion features, including skill trees, overhauled ship control, and navigable systems (aka "free roaming"). It will not i
2015-02-06 01:09 UTC · Community Announcements · Alex Ayars
Wow, loaded title, right? I wanted to make this announcement over on Desura, but a mod immediately deleted it. Bummer. I'm guessing that Steam won't care so much. (Update: Just had a pleasant exchange with the new management over there, who addressed my concerns like a pro. We cool.) First, an apology to Zigfrak's player base on Desura. I'm sorry. We've been lagging behind a couple versions there, and if you actually depend on the Desura client for updates (who uses that, really though?), then you haven't been getting the latest and greatest. You bought the game, and you deserve equal treatmen
2014-11-28 15:42 UTC · Community Announcements · Alex Ayars
I'm pleased to announce Backyard BBQ, an upcoming content and feature expansion for Zigfrak. Check out the details at: http://zigfrak.com/bbq
2014-07-25 03:19 UTC · Community Announcements · Alex Ayars
Zigfrak 1.17 wraps up the changes from test builds 1.15 and 1.16, and adds support for demo mode on Steam. Still on the fence? Try the demo! It includes several tiers of missions, and has a level cap of 10. Saved games will carry over to the full version. Changes: Rebuilt with Unity 4.5.2 Support for demo mode on Steam Several new Singularity types now spawn in the wild (why!?) Fixes: Improved cursor locking behavior on Linux (thanks Unity!) Fixed another issue which could cause players to become lodged in the Throat of LGoD, unable to progress. Fixed a saved game corruption issue which could
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/259430/raw.
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