Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:13 UTC.
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2026-07-10 13:29 UTC · Community Announcements · AvalonDigital
Version 1.7.9 Patch NotesAdded to previous 1.7.7 and 1.7.8 versions FixesFixed an issue in Play-by-Email matches where the game could show "This is not your turn to play" incorrectly and block you from loading your save.Fixed a bug that allowed a leader without real battle leadership to start a battle.Fixed a bug that allowed units to attack without a leader present, even when one was required.Fixed a rare freeze that could occur when the game checked for a leader during movement or combat.Fixed diplomacy restrictions on movement occasionally lingering after the event that caused them had ende
2025-03-10 10:28 UTC · Community Announcements · AvalonDigital
BUG FIXES: Fixed a BUG that could cause reinforcement trench units to appear damaged. Fixed a BUG where Kesago Nakajima card would be drawn when the 16th Division option was not selected. Fixed a BUG that could cause Obstacles cards to not work properly. Fixed a BUG that could cause Artillery Bombardment cards to not work properly. Fixed a BUG that could cause Grenade cards to not work properly. Fixed a bug that may indicate that the Barbed Wire is out of supply. Other Adjustments: Make some modifications to the Campaign scenario of the Battle of Shanghai: The Chinese reinforcement units that
2025-01-02 14:34 UTC · Community Announcements · AvalonDigital
Hello everyone, this is a belated apology and update announcement. First of all, we wish you all a Happy New Year! We also have to regretfully announce to all players that the development plan for the Nan-hsang & Chen-ju Counterattack Operation scenario has been canceled. The specific reasons are as follows: After careful research, we found that the Shanghai war situation during this period was irreversible, and the counterattack plan formulated by the Chinese army was basically unfeasible. This made it difficult for us to make this stage of the Shanghai war into an independent scenario with a
2024-10-18 12:07 UTC · Community Announcements · AvalonDigital
New scenario Combat around Lo-tien Improvements Removed the ability of IJA infantry units to re-roll combat dice Fixes Fixed a bug where some IJA heavy artillery units were unable to obtain artillery hits
2024-09-15 09:30 UTC · Community Announcements · AvalonDigital
Hello everyone, this is the first major update in September. First of all, I wish you all a happy Mid-Autumn Festival. Secondly, I want to say sorry to everyone: this update did not complete the previously promised Luodian scenario as scheduled. The main content of this update is still balance adjustment. Due to the rush of time, the small update on September 2 was not tested sufficiently, which made it difficult for the Chinese army to defeat the Japanese army by means other than cutting off supplies. Corresponding adjustments were made in this update. The specific contents of this update are
2024-09-02 08:00 UTC · Community Announcements · AvalonDigital
Hello everyone, this is the first update in September. The main content of this update is balance adjustment, the specific update content is as follows: NEW New cards and units: 16th Division (IJA) New independent unit free unlocking mechanism: Chinese Army: 4-6 independent units (artillery, tanks) are randomly unlocked each turn Japanese Army: 8-12 independent units (artillery, engineers, tanks) are randomly unlocked each turn Reduction in the replacement point consumption of Japanese air units Added the Veterans attribute to Japanese units: in each battle, each unit can cancel the first step
2024-08-23 15:49 UTC · Community Announcements · AvalonDigital
Added some cards to boost the opponent AI (more challenge to players, it will increase AI units combat and morale by one and provide it an extra free move) Added a new Anti-Aircraft round to better represent the use of AA weapons Added new events to rebuild destroyed Elite Chinese troops Adjusted combat cards Fixed some units combat values, in particular in Air combat factors Fixed some erroneous texts Changed China’s strategic victory conditions for the Battle of Shanghai scenario: Eliminate the Japanese forces around Shanghai and recapture the urban within 10 turns (30 days).
2024-08-19 16:25 UTC · Community Announcements · AvalonDigital
SGS Battle for Shanghai The urban battle that probably marks the actual beginning of WW2 in Asia. The fourth game of the SGS Battle Series is available, allowing you to fight the struggle to gain control of the largest port city of China, in Summer and Fall of 1937. After the epic battles for Stalingrad, Madrid and Hué, we are again in Asia for a titanic fight. Take command of the Chinese New Revolutionary Army units attacking the enemy in the famed city to attract world’s attention on the conflict, or play the Japanese forces that have to defend their initial holdings and then capture the who
2024-07-24 10:44 UTC · Community Announcements · Stramb
Here is a new trailer for the upcoming new wargame in the SGS Battles series, on the topic of the important battle of Shanghai, in 1937: SGS Battle for Shanghai. Coming soon on Steam. https://www.youtube.com/watch?v=LL-EIODn-XE https://store.steampowered.com/app/2595230/SGS_Battle_For_Shanghai/
Full appinfo as delivered by Steam PICS, changenumber 38496736. Also at /api/app/2595230/raw.
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