Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2024-05-31 11:41 UTC · Community Announcements · Flix Interactive
Hello Pioneers. Eden Star launched on Steam over nine years ago, and our developers have had the honour of supporting the game for a passionate and engaged playerbase. We have been consistently blown away by the support, and thank every player who has been with Eden Star along the way and helped steer the development over so many years. We have made the difficult decision to bring continued development of Eden Star to a close. The game will be removed from sale and no further updates will be released for the game. Importantly, Eden Star will remain downloadable, installable, and playable for a
2020-01-10 16:11 UTC · Community Announcements · Clarkeh
{STEAM_CLAN_IMAGE}/7667697/d22e97202a452c4b3d087d5b0a2adcd8c96a644d.jpg Greetings Pioneers! A big happy new year from the Team! The holidays have passed with haste so we've started by fetching the best bits from our backlog of progress to bring everyone up to speed with development from the end of last year. With the addition of the portable turret and a massive audio overhaul which we've been wanting to get into the game for quite a while now, we're excited to start the new year strong. Other essential gameplay components like the objective system/markers are being polished for designers to f
2019-11-01 11:15 UTC · Community Announcements · Clarkeh
{STEAM_CLAN_IMAGE}/7667697/aaab253eaac6bd327da111c7c511628d7983f126.jpg Greetings Pioneers! The team have been working through more gameplay and interaction improvements across the board this month, including advancements in gamepad support and new animations. The new build wheel is looking sharp after receiving fixes and polish, new effects for impacting with melee improve the feel of all hits and distinguish more clearly when things are getting damaged vs not damaged, and an awesome new portable turret has been taking shape... Here's what we've been up to in more detail.. Matt - Art Director
2019-09-30 13:33 UTC · Community Announcements · Clarkeh
{STEAM_CLAN_IMAGE}/7667697/1db3a0d2f31a10b8e72e39bac70dab7ab8fbf969.jpg Greetings Pioneers! Polish, lots of polish, just not the typical kind you apply to cars and surfaces you care for the most. There’s been a real push to get destruction effects for designer placed items (which also drop related items and resources). Most exciting is the vastly improved appearance of the AI behaviour, which is starting to come together. We’re continuing to make steady progress towards showcasing these improvements in the form of moving images for an upcoming blog! Here's this months breakdown of what's going
2019-08-30 16:43 UTC · Community Announcements · Clarkeh
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7667697/96c4eeb4feca15d87c25bf38318da2804a5eff27.jpg Greetings Pioneers! Refinements and many many fixes have been the focus of this month with core player interactions and the melee combat experience getting some much needed development time. Multiplayer has also been getting steadily better in the background and we’re looking forward to sharing the next update with you all to play when it’s ready. Matt – Art Director It certainly has been a while! Lots to update everyone on as you’ll see from the rest of this blog.. we’ve bee
2019-07-12 17:17 UTC · Community Announcements · Clarkeh
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7667697/07c38becb89c70c22acf7cc410ae00e03a651027.jpg Greetings Pioneers! “In a distant sector of the Milky Way… on a planet that was thought to be lifeless... A native entity and its ecosystem thrives, stopping at nothing to protect it’s domain from interlopers who wish to make it their own” Whilst the updates have been a little less frequent (waiting patiently for the cool stuff to land) Development has been at a steady pace! Overall improvements have been focused around our new progression curve, build system, AI engagements,
2019-06-14 16:39 UTC · Community Announcements · Clarkeh
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7667697/be0ecc0e89066fb0b06d66cba4dca508e1b67676.jpg Greetings Pioneers! Reporting in.. the team have been in the underground bunker with their focus goggles on. We’re now in the process of working towards our next update where MANY things have changed. Our build system is getting some vast UI improvements. Our AI system is becoming more designer friendly as well, which means more variety with in world encounters, not to mention vehicles on the horizon. Matt - Art Director There have been some big ol’ tasks on the horizon for a
2019-04-29 17:21 UTC · Community Announcements · Clarkeh
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7667697/686ebbe887317030802ea7f32652e511b5c0621a.jpg Greetings Pioneers! Design and Art have toggled laser focus mode (aka the mode of focus above the normal focus mode). Our major encounter points are getting some much needed attention to get the progression working well with the variety of exploration that is going to be on offer. Matt - Art Director I’ve been ‘syncing’ with designers on what is left to do from a design perspective for different types of encounters around what we deem the critical path. We’re keeping our atte
2019-04-18 18:23 UTC · Community Announcements · Clarkeh
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7667697/a39cc1546aed4607c8db2e3eac4a2b8e1e93cb46.jpg Greetings Pioneers! There’s been some Worldly changes going on. The team have been making further improvements to UI, world atmospherics and the base/build system. Design have been improving and balancing crafting and resource collection. Matt - Art Director Eventful week to say the least! many new elements of development are coming together to improve and unify the visual styling across the board, from the future vehicles to new UI elements. There are quite a few VFX and atm
2019-04-05 17:44 UTC · Community Announcements · Clarkeh
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7667697/f4932d0232544137afca3165c6d46d7cb40566eb.jpg Greetings Pioneers! The Art and Design team have been hard at work making some much needed improvements to the atmosphere and surroundings. Fundamentally this all helps define important areas in the world. There's been some much needed visual and lighting re-balancing with further placement passes to make the rock structures appear more natural. Matt - Art Director We’re throwing our all at visual improvements to the surrounding area in what is our ‘vertical slice’ for this e
2019-03-22 18:57 UTC · Community Announcements · Clarkeh
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7667697/ffbebd884e1d5670ffee8531ef3a06869f10e093.jpg Greetings Pioneers! All systems online, we’re bringing you a development blog today that includes some of our latest and highest priority changes that we’ll be introducing to the experimental build over the coming months. We have a couple of new and talented artists on the team as well.. so without delay, enjoy the eye candy! Joe - Lead Artist I’ve been looking over Davide’s awesome turret concepts and starting the process of translating them over to 3D. Rather than having a
2019-02-27 18:19 UTC · Community Announcements · Clarkeh
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7667697/793f42b4136ff177b1b7f27968a734483306d38c.jpg Greetings Pioneers! We've just pushed out an update for the building HUD UI. Based off our fully revised visual designs which you can view here. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7667697/b5b3413590f0702aa0f5f6178b7d2ab6b85633ef.jpg This is what we currently have in this build (not quite there yet) Give it a go and try building a base! it should be a fair amount easier to run through your selection wheel, some of the contrast needs improvement
2019-02-05 15:18 UTC · Community Announcements · Clarkeh
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7667697/2a6c54e356e87effba57f9d02bdc71f8b30ea70e.jpg Greetings Pioneers! Plus a happy new year! although somewhat late.. Quite a few changes and additions have been dropped for this update, mainly focused around improvements to the immersive feel and design of the starting environment as a whole. We've added a visual weather/storm feature of which the importance will become more apparent when the world is expanded! All improvements are listed below, including additions of a cave system and revised AI placements. Update your exp
2018-12-21 16:02 UTC · Community Announcements · Clarkeh
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7667697/78aa5bea0028818a856759467e03be89865cb900.jpg Happy Holidays Pioneers! To celebrate we're pushing another update to experimental branch before we voyage into next year. Which we're all very excited about! For a recap on how to access the experimental branch, follow this previous post - https://steamcommunity.com/games/EdenStar/announcements/detail/2695856977249967340 We've also included an upcoming 'mini blog' (below the release notes) with insight into what will be happening next with Eden Star, both from the perspectiv
2018-11-17 18:40 UTC · Community Announcements · Clarkeh
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7667697/abe6516bb9e5ca631ef45200bf9a3c9fc131040f.jpg Greetings Pioneers! Its been a few weeks but as always we’re pushing on improvements to our experimental branch. This update includes some more extensive changes to design and performance, we’ve had some core system issues with navigation that have prevented a bunch of creatures from spawning in the world at set distances. Soon we'll be re-introducing the night attacks that made developing your bases critical to surviving the night. https://steamcdn-a.akamaihd.net/steamcommun
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/259570/raw.
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