Chromophore Website
I'll be uploading all the development info about the Unity 5 remake of Two Brothers to www.chromophoregame.com ! I'll still post announcements here, but the more trivial stuff will go there. -Ackk
| App ID | 259760 |
|---|---|
| App type | Game |
| Developer | Ackk Studios |
| Publisher | Ackk Studios |
| Homepage | www.ackkstudios.com |
| Release date | 2013-12-03 20:16 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/259760 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | TwoBrothers.exe | windows | Launch |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:15 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 162942 |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 259761 | windows · english | 553.29 MB | 0 B | 4432710170716244836 | ||
| 259762 | macos · english |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 162942 | public | 2026-09-11 21:15 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
I'll be uploading all the development info about the Unity 5 remake of Two Brothers to www.chromophoregame.com ! I'll still post announcements here, but the more trivial stuff will go there. -Ackk
I'll be uploading all the development info about the Unity 5 remake of Two Brothers to www.chromophoregame.com ! I'll still post announcements here, but the more trivial stuff will go there. -Ackk
Unity remake is chugging along. It's a proving to be very difficult. Harder than making it from scratch. We're plugging along. Lost half of the team, so we're moving a lot slower than we planned. Here is the update I posted on kick-starter than explained things in a bit more detail (please excuse non-steam- relevant info) : First things first is I've recently found out that some of you did not receive your rewards in the mail. If you didn't please email me and let me know so I can fix this promptly. So the few people who worked on Two Brothers originally jumped ship so it's now just me, Andrew
Unity remake is chugging along. It's a proving to be very difficult. Harder than making it from scratch. We're plugging along. Lost half of the team, so we're moving a lot slower than we planned. Here is the update I posted on kick-starter than explained things in a bit more detail (please excuse non-steam- relevant info) : First things first is I've recently found out that some of you did not receive your rewards in the mail. If you didn't please email me and let me know so I can fix this promptly. So the few people who worked on Two Brothers originally jumped ship so it's now just me, Andrew
Hey guys. To prepare for the second life of Two Brothers, we're planning on taking the game down from being purchasable for a bit. So, if it vanishes from the store page, and you're looking for it, know that it's because we're preparing to move forward with some serious changes. -Ackk
Hey guys. To prepare for the second life of Two Brothers, we're planning on taking the game down from being purchasable for a bit. So, if it vanishes from the store page, and you're looking for it, know that it's because we're preparing to move forward with some serious changes. -Ackk
Mac, Linux, PC, Beta/demo for Chromphore Coming in July. Info to follow this month!
Mac, Linux, PC, Beta/demo for Chromphore Coming in July. Info to follow this month!
Hey guys! Gearing up for releasing the beta I wanted to talk a bit about what changed on a more technical level. I guess I'll just jump right in! The first thing is the game now supports 16:9 aspect ratio natively. To get this to work well we had to reformat some of the games graphics. Often things that you haven't gotten to yet are hidden just out of view in our previous level layouts. During the process of reformatting the levels we made the choice to build the games world on a grid, much like most other pixel art games. http://i.imgur.com/BcpZVMV.png http://i.imgur.com/C2MUyWD.png http://i.
Hey guys! Gearing up for releasing the beta I wanted to talk a bit about what changed on a more technical level. I guess I'll just jump right in! The first thing is the game now supports 16:9 aspect ratio natively. To get this to work well we had to reformat some of the games graphics. Often things that you haven't gotten to yet are hidden just out of view in our previous level layouts. During the process of reformatting the levels we made the choice to build the games world on a grid, much like most other pixel art games. http://i.imgur.com/BcpZVMV.png http://i.imgur.com/C2MUyWD.png http://i.
Hey guys! So around the end of January to the middle of February I hope to upload a build of Chromophore (what I'm calling the Unity version of Two Brothers) onto Steam. It will be a Mac Version, a Linux version, and the PC version. It's not entirely done, so there will still be some issues, and some areas will have to be accessed via a level selector. After months of hearing the suggestion to just upload what I'm working on as I do it so I can get proper feedback, it finally got into my thick skull to do so. First week I may put up the engine in the form of a sandbox area, just to get some fe
Hey guys! So around the end of January to the middle of February I hope to upload a build of Chromophore (what I'm calling the Unity version of Two Brothers) onto Steam. It will be a Mac Version, a Linux version, and the PC version. It's not entirely done, so there will still be some issues, and some areas will have to be accessed via a level selector. After months of hearing the suggestion to just upload what I'm working on as I do it so I can get proper feedback, it finally got into my thick skull to do so. First week I may put up the engine in the form of a sandbox area, just to get some fe
Hey guys! Here is the dealio with the Mac/Linux/Wii U release. When I developed Two Brothers I did it on the weekends and I worked my butt off making it the best game it could be... and it some regards people love it, in other aspects it fell short in my own expectations due to MY time constraints of developing weekends and night time. Moon Lighting as a game developer is very difficult, and I hadn't imagined anyone would even back Two Brothers!! I am really happy you all did, and I am so grateful. I made Two Brothers inside of Multimedia Fusion 2... and to be quite honest, it's a terribly bug
Hey guys! Here is the dealio with the Mac/Linux/Wii U release. When I developed Two Brothers I did it on the weekends and I worked my butt off making it the best game it could be... and it some regards people love it, in other aspects it fell short in my own expectations due to MY time constraints of developing weekends and night time. Moon Lighting as a game developer is very difficult, and I hadn't imagined anyone would even back Two Brothers!! I am really happy you all did, and I am so grateful. I made Two Brothers inside of Multimedia Fusion 2... and to be quite honest, it's a terribly bug
Hey guys! Quick update on life. My moms treatment is continuing as planned so thanks a lot for all the emails asking how she is doing! She is fighting her best and I am hopeful. Thank you all for your kind words. So sadly due to the poor nature of the MMF2 engine I used to craft Two Brothers there are a variety of issues on certain hardware. I've been programming the game from the ground up with a new engine and it plays like a dream. I will be releasing this update for free (obviously) as soon as possible. I also changed somethings in the engine to make the game better after I read some criti
Full appinfo as delivered by Steam PICS, changenumber 38351354. Also at /api/app/259760/raw.
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