1.9c Update (Unity fix)
1.9c Changes Updated to fix Unity exploit
In this casual delivery roguelite game, you are the newest employee of Foxcrate, and must deliver all the packages on time, with an increasing number of packages and extra difficulties added each day.
| App ID | 2598050 |
|---|---|
| App type | Game |
| Developer | Parsec Productions, LLC |
| Publisher | Parsec Productions, LLC |
| Release date | 2023-09-29 13:31 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2598050 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | \release\Foxcrate.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:17 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20280930 | 2025-10-07 04:49 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2598051 | 188.69 MB | 98.35 MB | 5225544451713318034 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20280930 | public | 2025-10-07 04:49 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
1.9c Changes Updated to fix Unity exploit
1.9b Changes Added 5 new customers
Lately I've been considering how to add controller support to Foxcrate. Menu navigation would be an easy task, and the delivery screen can simply have a different button assigned to each of the available choices. The difficulty is figuring out what to do about: The truck screen The map screen I believe it should be reasonably possible on the truck screen to select what position you're interacting with using a controller. It is a 9x9x9 grid, and you can normally only interact with the top of any vertical stack, so it could just be reduced down to a 9x9 grid, automatically selecting whatever's o
Changes: Fragile packages now only 'damage' when set down, and it clearly tells you how many times doing this will cause it to break (3 times normally, 2 times if delicate) Bug Fixes: Fixed a bug that was causing the currently cleared difficulty level of a character to be added to the played difficulty, making it much easier than intended to clear difficulty levels
As of version 1.9, the game is now both easier and harder! On normal playthroughs, prior versions added 0:40 to the timer each day (and when selecting "More Packages" or "Incoming Pickups"), but this has now been raised to 0:45. While this doesn't seem like a major change, by the final day it means an extra 0:30 total, which should make the game easier to complete. On the flipside, once you have beaten the game with a character, you now unlock extra difficulty runs with that character: {STEAM_CLAN_IMAGE}/44624751/a4b9ab5f92ec2b5edb1dabf397f6acc378f41ab4.png The run basically starts with one or
Changes: Day advancement, More Packages, and Incoming Pickups all now add 0:45 seconds to the timer (up from 0:40 seconds) New difficulty modes added (unlocked by winning with a character), and new achievements for beating each difficulty level New achievements for packages delivered and wins; as of this update, these stats are now kept track of (deliveries and wins prior to this update are not counted)
Bug Fixes: Fixed a bug where hitting the back button just as the day was ending after placing an incoming crate on the truck caused you to get stuck until time runs out.
Bug Fixes: Fixed the truck being unable to visit the gas station Fixed the Topped Off achievement being awarded improperly
Changes: Added 2 new customers (the contest winners!) Bug Fixes: Fixed being able to ring the doorbell and 'deliver' a pickup crate immediately after picking it up
Now that all(?) the bugs have finally been shaken out of 1.7, we're looking ahead to the development of the game's Story Mode. The plan is to have plenty of dialogue between the characters, and daily manifests that you can select from for the delivery segments. We have not yet determined if there will be walk-around areas, but it is being considered. More details as development continues. In the meantime, if you haven't yet reviewed the game, please consider doing so! Every review helps us out greatly and assists us in shaping the game for the better. We appreciate each and every review and fe
Bug Fixes: Fixed being able to select incoming packages from the start-of-day screen by clicking on houses directly, and putting them on the truck before the day even begins Fixed being able to select packages by clicking on houses during the delivery phase (the only time clicking on houses should do anything is during the initial start-of-day loading; it will still highlight the house when hovering over a package to show you which house it belongs to). Fixed other types of stickers being applied to incoming packages, which should not be possible
Changes: Changed Refuel to add more stops before running out of fuel Slightly increased size of gas station icon Bug Fixes: Fixed buttons not being clickable until a scene fully fades in (unintended side effect of 1.7a fix) Fixed fuel gague showing on delivery screen when it should be hidden (should only show on map screen)
Bug Fixes: Fixed clicking multiple times on character selection causing ghost houses to spawn on the map and remain until the game is restarted.
Changes: Added Vivi, a new character! Added Incoming Pickups as a daily extra Added 4 new achievements Bug Fixes: Fixed being unable to go back and pick up a package left on a porch after entering and exiting truck screen
As a special event, the first three players to post a video of a successful winning run will have their likeness (in animal form) appear in a future update as a customer! (Some restrictions on the design, naturally.) Reply with a link to the video to claim. Good luck! {STEAM_CLAN_IMAGE}/44624751/ab1a6839baed6acadc45a0416e0305d52933e067.png
Full appinfo as delivered by Steam PICS, changenumber 34910235. Also at /api/app/2598050/raw.
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