Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-11-27 21:09 UTC · Community Announcements · Sequester
A new background stress mechanic has been coded into the combat scenes in order to add more urgency to runs, as well as to prevent potential passive-healing abuse when using certain Constitution builds. Once there is only one non-shifter thrall remaining, you will have three rounds to finish the battle. Each round afterwards will result in a -5% loss to Sanity. The message that appears when forced to flee combat due to being at 0 HP has been rephrased for clarity. Additional colours have been added to the combat log to better highlight when Perks or Research abilities have triggered. (Thanks t
2024-08-27 22:04 UTC · Community Announcements · Sequester
Added a small conditional change to each victory-screen's message to better account for when you're only fighting a single enemy. The help menu's section on Cultists now correctly specifies how long each curse should last. (Thanks to player Varinger for their feedback in the forum) Some minor code optimization having to do with 1.04's update to the level-up button and how that interacts with certain tools.
2024-07-15 00:46 UTC · Community Announcements · Sequester
The level-up button, when available, is no longer interactable during enemy turns or while damage is resolving. Though this never caused a technical issue, it did incentivize and unintentionally reward players who made a mechanically quicker, real-time levelling decision before the start of their next turn. As this is a turn-based game, I thought it best to remove any such advantage. Added some clarification to the help menu's sections on Cultists and Stances. Changed the cover stance's exit message in the log for when all enemies are still stunned. (Thanks to player Varinger for their feedbac
2023-11-06 21:13 UTC · Community Announcements · Sequester
Players now also start with an incendiary bottle to help with any early-game difficulties against large groups of thralls. Clarified the Magnetician's research description. (Thanks to player indarys for providing feedback in the forum) Removed the ability for Magneticians to be able to craft away their last remaining harpoon / throwing spear.
2023-10-30 08:31 UTC · Community Announcements · Sequester
Fixed a bug where exiting to the main menu directly from a battle that contains a surviving cultist could affect the next run's first combat encounter. (A special thanks to player morikal for their report in the forum, which helped lead to this discovery.) Using the attack hotkeys now also highlights their respective button before triggering.
2023-10-26 07:54 UTC · Community Announcements · Sequester
Disabled the arrow keys from being able to access any of the character or action panel buttons, as this could be used to exploit certain functions during moments when they're intended to be non-interactable. Added a "Loading..." notification after class selection / leading into the opening scene. Optimized how some of the SFX are loaded into memory. Removed a redundant call that the Gear button was making. Found a typo in one of the special encounters (RE18). Made lexical variations to some specific phrases that can appear when exploring in a town (ExFe).
Full appinfo as delivered by Steam PICS, changenumber 37461576. Also at /api/app/2598560/raw.
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