Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-23 12:49 UTC · Community Announcements · Bill Simmons
Welcome to the Game III launches on July 16th!After over two years of development we're very excited for people to experience what Welcome to the Game III has in store.At launch the game will be priced at $17.99 during its 7 day launch discount. After it'll return to its base price of $19.99.Support us by sharing the trailer where you can! It greatly helps get the word out. Thank you!Interested? Wishlist the game here 👇
2024-09-19 15:03 UTC · Community Announcements · Bill Simmons
Hey, been a bit since release. This is a pretty large update to Dead Signal, hence the 2.0 label. The 2.0 update finally introduces Nightmare difficulty, aims to reward player skill with currency that can be used to take more control of a run via the new upgrade shop, and adds some highly requested features. At the time of this update the game has also increased in price from $9.99 to $12.99. tl;dr: Nightmare difficulty with secret meme ending added The Breather threat added to Nightmare Upgrade shop added 8 purchasable upgrades added (some help with threats, others help with camera system) Ad
2024-08-12 00:47 UTC · Community Announcements · ReflectStudios
Hey All, Just to let you know, 30 days from now. September 12th, we will be changing the price of Dead Signal to $9.99 to $12.99. This change is coming with the massive update that we have been working on. We are calling it the 2.0 update. It will include A LOT but here is just a small list of upcoming changes. Nightmare Mode New Killer (The Breather) Steam Deck Support Localization in 5 different languages. And MUCH MUCH MORE When we get closer to this date, we will do another update which will list all the changes and new things you can do in Dead Signal! We wanted to give you all a 30 day h
2023-10-27 15:44 UTC · Community Announcements · ReflectStudios
This morning I combed trough all the threat systems, and found a couple bugs which would have the chance to cause rouge AI behavior. QOL Update: Now at the game over screen, it will display you the stats of events found and events spawned.
2023-10-26 16:27 UTC · Community Announcements · ReflectStudios
- Lucas Laser Rework: - Reworked the logic for the Lucas Laser to a cleaner system. - Now if you leave a hiding spot while the laser is still active, it DOES NOT reset your hide timer. - Pro Tip: If ALL the lights are OFF - Lucas Laser only lasts 7 seconds!! Same on Roof Top - Always 7 seconds. - Balance Changes(Normal Mode): - Added two aditonal event spawns for the first hour. - From hour 3-4 added one aditonal spawn event. - Lucas: Added a fail safe in which he will not be activated if another threat just came off with in 25 seconds.
2023-10-25 00:00 UTC · Community Announcements · ReflectStudios
Fixed a bug where in some cases the Noir Male wouldn't trigger a jump scare in the hallways.
2023-10-24 17:04 UTC · Community Announcements · ReflectStudios
Delfalco + Noir Bug: Fixed a bug in which the Noir and Delfalco spawned at the same time. Noir Male Bug Fix - Fixed a bug in which the Male Noir would insta spawn on top of players in the hallway. Female Noir: Nerfed the range in which it checks for player running. Input - Arrow keys now move the player similar to WASD Package Update: Now when you drop off a package, you get the quota point right away instead of only when you got back to the computer. Lucas Laser: You can no longer get killed in the bedroom if you turn the flashlight on. Ending Bug - Fixed a bug where the reverb would get all
2023-10-23 22:30 UTC · Community Announcements · ReflectStudios
Hey All, Just patched it and hopefully fixed a bug in which lucas would kill you at the front door, even if you had the door closed. I just also want to mention that I apologize for these bugs, I know its very aggravating to die to a bug when you are deep in a run, and getting close to beating the game. So I am sorry about that.
2023-10-22 19:26 UTC · Community Announcements · ReflectStudios
This hotfix I disabled the ability of Lucas to one tap you as soon as you enter the computer mode. I need more time to look further into this bug, but this will prevent the insta one tap when entering the computer.
2023-10-22 16:16 UTC · Community Announcements · ReflectStudios
Today's patch covers: - Lucas Laser - Insta Snipe at computer. Alright, I have fixed a bug in which would cause a insta death by entering the computer with the sniper rifle. However, the only thing left that may or may not happen is NOT seeing the laser. I am hoping that is not the case, and the bug is fixed. So if it happens to you again please report it. - Fixed a bug where package delivery times did not line up with the stated time. Example - You had 30 mins to deliver a package, but you failed at 24 mins. QOL Improvement: You get a tool tip box when hovering over each category telling you
2023-10-21 21:39 UTC · Community Announcements · ReflectStudios
Hey all, Sorry for the amount of patches today - but I wanted to address more things, In this patch: - Fixed an ending bug. - Fixed a bug in which players are not getting the "Package Handler" achivement. - Fixed a bug in which players are not getting the "Locked In" achivement. - Normal Mode Balance Changes: - Increased the amount of events that spawn each hour quite a bit. - Increased / Decressed the time it changes the input code. - Delfalco buffs - Noir Male buffs(Stated in last patch) QOL Improvemnts: - Cameras now cycle back to start or to end - No longer stops at last camera
2023-10-21 19:03 UTC · Community Announcements · ReflectStudios
Change a couple quick thing. Packages: I felt that the one hour window was a bit too long, since most players deliver packages right away. So it has been replaced with a 20 min window instead. Noir Male: He now has two additional spawn points inside the apartment. Don't want to give away any spoilers.. but be sure to check the apartment a bit more! :)
2023-10-21 16:18 UTC · Community Announcements · Bill Simmons
Fixed a bug where Lucas would appear in the apartment and kill you at the computer while his laser was active even if the door was locked. Hopefully fixed a bug where players would get insta-killed from Lucas's laser without ever seeing the laser. Fixed a bug where a player who entered a hiding spot with their flashlight on would then be killed by Lucas's Laser. Fixed a bug where after Mr. Delfaco chases you it would disable your pause button . Balance changes
2023-10-20 15:54 UTC · Community Announcements · ReflectStudios
Dead Signal releases with a temporary 20% off launch discount $7.99 (full price $9.99) On launch players will be able to choose from two difficulty options - Casual - Checkpoints (No permadeath), 10PM-4AM shift, No Mr. Delfalco (threat) - Normal - Permadeath, 10PM-5AM shift Nightmare difficulty will be added post launch to gauge a beatable, yet very challenging experience for those who dare attempt it. This brief period of time will allow the unique Nightmare ending to be better polished along with the difficulty. Following launch expect balance changes and bug fixes to roll out. Please use th
Full appinfo as delivered by Steam PICS, changenumber 37461576. Also at /api/app/2599300/raw.
{
"appid": "2599300",
"common": {
"name": "Dead Signal",
"type": "Game",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"icon": "06670f84bb702a29dea6202f927b293ea1b134ed",
"clienticon": "e407652b54816749814afca37d75290abaa161b5",
"clienttga": "ba43eb88601c86c51a95b0c22711e06ca59ddb38",
"releasestate": "released",
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1726790400",
"tested_build_id": "15749002",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-9.0-3RC",
"requires_h264": "1",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"controllertagwizard": "1",
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "85.58352402745999",
"height_pct": "77.73605627949776"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "85.58352402745999",
"height_pct": "77.73605627949776"
}
}
},
"store_asset_mtime": "1697481922",
"associations": {
"0": {
"type": "developer",
"name": "Reflect Studios"
},
"1": {
"type": "publisher",
"name": "Reflect Studios"
}
},
"primary_genre": "28",
"genres": {
"0": "28"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_28": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
},
"french": {
"supported": "true",
"subtitles": "true"
},
"german": {
"supported": "true",
"subtitles": "true"
},
"polish": {
"supported": "true",
"subtitles": "true"
},
"brazilian": {
"supported": "true",
"subtitles": "true"
},
"turkish": {
"supported": "true",
"subtitles": "true"
}
},
"steam_release_date": "1697816968",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "2599300",
"store_tags": {
"0": "599",
"1": "1667",
"2": "1738",
"3": "1664",
"4": "4175",
"5": "1716",
"6": "4182",
"7": "4166",
"8": "4191",
"9": "4342",
"10": "1759",
"11": "1721",
"12": "3839"
},
"review_score": "8",
"review_percentage": "88"
},
"extended": {
"developer": "Reflect Studios",
"publisher": "Reflect Studios",
"homepage": "http://www.reflectstudios.com"
},
"config": {
"installdir": "Dead Signal",
"launch": {
"0": {
"executable": "DeadSignal.exe",
"type": "default",
"config": {
"oslist": "windows",
"osarch": "64"
}
}
},
"steamcontrollertemplateindex": "2",
"steamdecktouchscreen": "1"
},
"depots": {
"228989": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"2599301": {
"manifests": {
"public": {
"gid": "5706148745396200597",
"size": "7325868421",
"download": "7067680528"
}
}
},
"2599302": {},
"branches": {
"public": {
"buildid": "15831716",
"timeupdated": "1727324596",
"timebuildupdated": "1727324546"
}
}
}
}