Patch Notes 1.1.1
Fixed an issue where sometimes after completing area, reward screen shows up multiple times and counts as multiple area completes Fixed some effects that give multiple copies of the relic working on boss relics
Time to Strike is busted build bullet hell roguelike. Create overpowered builds and break the game by collecting powerful weapons, modifying them with whacky mods and discovering crazy synergies!
| App ID | 2603410 |
|---|---|
| App type | Game |
| Developer | Ravernt |
| Publisher | Ravernt |
| Release date | 2024-02-19 15:07 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/2603410 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Time to Strike.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:58 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 14579516 | 2024-06-03 00:30 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2603411 | 395.92 MB | 41.64 MB | 6328185983920703809 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 14579516 | public | 2024-06-03 00:30 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed an issue where sometimes after completing area, reward screen shows up multiple times and counts as multiple area completes Fixed some effects that give multiple copies of the relic working on boss relics
Hi all, Time to Strike is part of Endless Replayability Fest and is 20% off! If you haven't tried Time to Strike yet, it is great time to do so ;) Also, I started working on my next game - Folder Dungeon! It's dungeon crawler roguelike inside computer folder! If I peeked your interested, don't forget to wishlist it! https://store.steampowered.com/app/2853830/Folder_Dungeon/ Ravernt
Hi, The update is here! Here's what in it: Fully reworked starting weapon system (now you choose characters with unique weapons and relics instead of just weapons!) 4 new weapons 9 new relics 6 new mods 3 new boss relics balance changes minor bug fixes and visual changes and other game changes I also updated press kit with new update stuff! You can find it HERE! REWORKED STARTING WEAPON SYSTEM The reworked starting weapon system is definitely the most exciting part of this update! Now you choose characters instead of weapons! Each character has unique relic that changes game in big way and als
New update is coming to Time to Strike this Friday! Reworked weapon system New weapons, relics, mods Balance changes I hope you all will like it and see you on Friday! Ravernt
Hi there, Just wanted to let all you know if I will update game further and the short answer is that at least one update is in the works! It will be small update (so don't expect anything big) adding a bit more content as a thank you to you all for the support! Time to Strike isn't a massive success, but I'm very happy how launch went, so as a thank you I will be adding few more items that got cut from full release! As of future update I'm not sure. I might from time to time add new weapons, relics, mods but no promises! And also I updated game a bit, so that means Patch Notes! Timer is now pa
Correct Light Speed achievement time requirement from 6 minutes to 7 Dev Note: Not that long ago, I released patch that lengthened time between enemy spawns and I hadn't considered how it will affect some achievements, so I'm trying fix my mistake. The previous achievement version was very RNG based and frustrating, so changes were needed.
Added option to turn on auto aim Added cap for bullets and summons (this shouldn't affect normal runs, but it will prevent game from crashing when you have a really busted one) Fixed deadeye description bug
Fixed player bullets rendering on top enemy ones Fixed music layering bug (this time for REAL) Opacity slider now has stronger effect
Fixed Royal Meal achievement Made + and - symbols more distinct Fixed music weirdness
Added background brightness slider Fixed explosion opacity not changed by opacity setting Minor visual fixes
Yup, another patch note to fight screen clutter problem + some bug fixes Added slider to adjust player bullet opacity Added slider to adjust bullet mask size Fixed (hopefully once and for all) multiple music tracks playing simultaneously Change key to confirm all choices from Enter to Space Yellow enemy bullets are now rendered on top of red ones Fixed item tooltips sometimes staying on screen after battle phase starts
This small update is focused on addressing screen clutter issue. It might not fix it entirely, but I think it is huge step into right direction. Enemies and their bullets glow a bit Player bullet and summon masking now works with some visual effects too Added player position marker
Added extra missing reroll for all rewards Minor visual fixes
Fixed summon cascading issue with quantum triangle Fixed unlock menu not being navigable with controller
Hi, Time to Strike is out and full release is available for purchase! I hope you all will enjoy it as much as I enjoyed making it! The whole journey was a blast and very thankful for your support! Demo will stay for anyone wandering (I might remove it in a future, but I'm not sure). I think it's nice to have a slice of game to try out before deciding if it is worth the purchase. Also, I updated the demo, to have key rebinding and player bullet and summon masking to reduce visual clutter! And if you bough Time to Strike, consider leaving a review! It helps me a ton! Thank you all so much for al
Full appinfo as delivered by Steam PICS, changenumber 37461576. Also at /api/app/2603410/raw.
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