Survive, evolve, and adapt in a rapidly changing world. Survive the test of time, and become an integral part of your world's biosphere. Or play God and build a full ecosystem in seconds.
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Regional prices
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:56 UTC
$0.99
$0.99
DLC
AppID
Release
Price
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Branches
Branch
Build ID
Description
Updated
Password
public
15454186
2024-08-22 01:06 UTC
oldgraphics
13448637
Last update from before the part models changed
2024-02-25 14:26 UTC
devbuild
15454186
the next build that I'm testing before giving it to you people
2024-08-22 00:34 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
2603741
148.08 MB
93.68 MB
1127049097000119041
branches: oldgraphics, devbuild
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
15454186
public
2024-08-22 01:06 UTC
4 hours ago
15454186
devbuild
2024-08-22 00:34 UTC
4 hours ago
13448637
oldgraphics
2024-02-25 14:26 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:56 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-07-24 00:11 UTC · Community Announcements · Thim
I'm going to be honest, I don't know all the things that are in this build, because it took a long time to make of low level coding. Most of this is going to be minor quality of life improvements and bug fixes based on people playing the game. It is also now possible for plants to evolve longer or shorter stems, to allow a little more diversity in fauna.
2024-03-02 15:25 UTC · Community Announcements · Thim
{STEAM_CLAN_IMAGE}/44655831/4d7038a32de777734bb11747d68dc1e2bc333edb.png This update is all about making use of Matvii's excellent new 3D skills by redoing almost every part, along with the menus and backgrounds. There's still more art I have yet to implement, but I wanted to get this out sooner rather than later; I really think it makes the game feel more lifelike. Note that, because the new models change where some parts attach, this change is considered save-breaking. There is now a beta branch for before the graphics change for anyone who wants to return to an old world.
2024-02-14 00:43 UTC · Community Announcements · Thim
More details in video form: https://youtu.be/dtfvg5LqS_I This update is a roundup of things I've been working on since launch, but I think the biggest feature by far is what it says in the title. Simulating a world and see some interesting critter? Start a new game as that species, no questions asked. In the middle of a game and want to see what the rest of your world looks like? Save the game and open it in auto-evo. This update also adds difficulty options, which will make the game a little less "nature dark souls" for those of us who don't want that. Also some quality of life changes, and a
2023-12-20 13:39 UTC · Community Announcements · Thim
Late in development I've been experimenting with making Atoms and Time work with gamepad controls, and while you can get through normal gameplay (not the auto-evo simulator), the controls are still a little wonky, so I didn't want to hit the "compatible with controller" button just yet. That said, if you want to give your clicking finger a break, give it a try! Left joystick up/down to go through menus A (on xbox controller) to select a button Left joystick right/left to select a creature in the environment bumper buttons to move to new locations or target different creatures B (on xbox contro
Full appinfo as delivered by Steam PICS, changenumber 34910535. Also at /api/app/2603740/raw.