Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
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2024-06-29 23:01 UTC · Community Announcements · foolsroom
This update changes how the daily's score is calculated. Here are the changes: Daily Runs Daily Run score calculation has been updated to allow for a much larger range of values. This change will break previous daily leaderboards, but all future daily leaderboards will be more precise and allow better tracking of higher damage hands Bug Fixes Fixed a bug where the ‘Buy 200 items’ unlock condition wasn’t being triggered Fixed a bug where boss ability sometimes targetted an invalid position Adjusted how Hurt triggers work to stop some infinites Fixed a bug where sometimes the camera would get st
2024-06-25 18:57 UTC · Community Announcements · foolsroom
This is a small bug fix update that fixes some issues. Fixed a bug where won daily runs were not stored in Run History Fixed a bug where Clown ability was not working properly when copying certain abilities Fixed a bug where Grade 15 Candles were not unremovable Fixed a bug where Grade 16 item shop was not working properly Fixed a bug where sometimes pressing the daily run start button did nothing Fixed a bug with Skull on infinite speed Fixed a bug where enemy boss abilities on dailies sometimes targeted different positions
2024-06-24 02:19 UTC · Community Announcements · foolsroom
This update introduces a new fast forward option that allows you to quickly skip through the battle! Fast Forwarding Revamped the fast forward UI Added a new fast forward option for infinite speed, which processes as many abilities as possible per frame General Improvements Attack and health text sizes will decrease if the number is large to try to prevent overlapping Swapped the ‘Stay’ and ‘Leave’ buttons on the confirmation popup that appears if you try to leave the shop with extra coins Adjusted a few card descriptions to be more readable Updated the projectile sprites that certain cards th
2024-06-21 22:03 UTC · Community Announcements · foolsroom
Thanks to everyone for playing the game so far. This update brings some balance adjustments to certain cards, as well as some QoL improvements. Here is the full changelog: Balancing: Enemy scaling past round 25 has been increased significantly Dog: Ability’s attack buff changed from 3*level → 4*level Monocle: Ability changed from giving experience to ally behind → random ally Teacher: Ability changed from Activated: Give xp to all allies → Hand Played: Give xp to all allies ahead General Improvements: Round header now displays total number of rounds needed for a win (25 rounds) Added a confirm
2024-06-19 22:54 UTC · Community Announcements · foolsroom
Facehand has just been released! Go check it out!
2024-06-16 16:29 UTC · Community Announcements · foolsroom
The full version of Facehand releases on Wednesday, June 19th!
2024-06-11 00:00 UTC · Community Announcements · foolsroom
Watch me play my game! :)
2024-06-10 20:37 UTC · Community Announcements · foolsroom
Watch me play my game :-)
2024-06-10 20:04 UTC · Community Announcements · foolsroom
Watch the developer play
2024-01-03 00:35 UTC · Community Announcements · foolsroom
Happy New Year! Here are the changes for this update: Massive Visual Overhaul The game has undergone a huge visual update. There are new backgrounds, transition animations, button visuals, card animations, sound effects, and more. Overall, it should hopefully look and feel much more satisfying than before. System Changes Summoning cards has a new animation Enemy Hand Played abilities now trigger before Relic or Face Hand Played abilities Ability processing logic has been tweaked slightly in regards to Destroyed abilities Cards Rat: Emoji has been changed. Summoned Mouse’s emoji has also been c
2023-12-16 17:21 UTC · Community Announcements · foolsroom
It's been a while since the previous update! That's because I've been working on new stuff for the full release, so I hope you will look forward to it! Anyways, I wanted to make another update for the demo to include some of the new stuff I've been working on recently. There's no new content in this update, but there's a ton of other changes! Read all about it below: Note: Your settings will be reset to default with the new update. Sorry for any inconvenience. Stats, Graphs, Run History New, comprehensive stat tracking has been added! View your stats by pressing the "Stats" button via the menu
2023-11-16 01:38 UTC · Community Announcements · foolsroom
This update introduces a new system called Relics, an overhauled save system, visual changes, and more! Here are the changes: Relics A new system has been added called Relics Starting on round 5, you can buy relics from the shop Relics provide powerful bonuses to your hands and your run Relics cost 4 gold each and you can hold up to 3 Relics at once Visual Changes The background animation has been changed The transition animation has been changed Better Saving System The save system has been overhauled and improved. It will now properly save your progress during battles and shops instead of on
2023-11-01 22:26 UTC · Community Announcements · foolsroom
This new update introduces Golden cards, shop discounts, and some changes to the core systems. Here are the patch notes for version 0.1.0 of the demo: Golden Cards New Golden cards have been added to the shop! You might rarely find Golden cards in the shop during your runs. Every card has a Golden variant, which has a significantly stronger ability! Shop Discounts You might find discounted cards in the shop. Discounted cards only cost 1 gold instead of the usual 2. New Content Added 3 new minions, 4 new runes, and 1 new item. Removed the Scared minion. It has been replaced with the new Scared
2023-10-24 20:02 UTC · Community Announcements · foolsroom
Thanks as always to everyone playing the demo! If you missed it, there’s a Discord server for if you want to talk about the game or suggest ideas and stuff: https://discord.gg/rx8HrMmrBn Anyways, here are the changes for this update: Rune System A new type of item has been added into the item shop pool called Runes. Runes are items that are attached to cards, and they provide additional abilities or effects to the card. One rune can be attached to each card in your deck. There are currently a few runes in each tier, and there are plans to add many more in the future. New Cards 8 brand new card
2023-10-08 18:57 UTC · Community Announcements · foolsroom
Hey, thanks to everyone who tried out the demo so far! First of all, I opened up a little Discord, so hop in if you want to talk about the game: https://discord.gg/rx8HrMmrBn In addition, I've made some changes that you can read about below: The game's save directory has been changed. This means your settings will be reset, and you will encounter the tutorial again. You will also lose your current run progress. Sorry for any inconvenience! Enemy Adjustments Every 4 rounds, you will encounter a boss with a special ability. Enemy attack and health scaling have been updated. The default enemy spr
Full appinfo as delivered by Steam PICS, changenumber 37461576. Also at /api/app/2605600/raw.
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