Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:13 UTC.
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2026-09-07 04:54 UTC · Community Announcements · MillionMonkey
Hey Everyone, This update contains some bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.Sorry that this update's download size is a bit larger than normal. I had to build it on a different PC. Following ones should be back to the regular size.Bug FixesFixed building health adjustments applying twice for the TribesFixed Wardens when bought from the Operation Trader not appearing correctly in game.Resources will now be delivered to your pyramid while it's being upgradedSome small GUI fixes
2026-09-02 12:48 UTC · Community Announcements · MillionMonkey
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.GeneralBattle Of Illian Verge - Weakened the robot combat waves somewhat. This should mean both sides will keep fighting longerBattle Of Illian Verge - Some terrain changes to ensure the 2 sides fight consistently and expanding doesn't put you under immediate pressure.Battle Of Illian Verge - Reduced the impact of difficulty on the size of the 2 side's waves and reduced the number of environmental enemies slightl
2026-09-01 04:00 UTC · Community Announcements · MillionMonkey
Hey Everyone,0.4 is now live! Thanks to everyone who helped to test it and offer suggestions while it was on the beta branch. As always, feel free to provide feedback and report any bugs you come across on Discord or the Steam forums.0.4 Patch Notes (Content Update #10)New Playable Faction - TribesThe Tribes are the game's 3rd playable faction. So far this faction brings: 9 new units28 new buildingsPyramid casting system replaces the SpaceshipNew captain skills and weaponsUnique GUI and loading screenExpanded soundtrackYou may want to play on a lower difficulty starting out as their mechanics
2026-08-07 04:45 UTC · Community Announcements · MillionMonkey
Hey Everyone,0.4 is now available on a public testing branch (04opentesting). It is still in development and I expect it to remain on this branch for a few weeks as there are still some things to be added and balanced and so it can also be adjusted based on feedback. There are still some bugs, missing content, and placeholder art.I suggest backing up your currentGame.es3 file, as while unlikely, updates may corrupt your current unlocks. This update is also not backwards compatible currently if you want to roll back to 0.3. File path: %USERPROFILE%\\AppData\\LocalLow\\Stratagem Blue\\From Glory
2026-07-14 06:58 UTC · Community Announcements · MillionMonkey
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.This will likely be the last minor update before 0.4, as it will be moving to the open testing branch next week. CampaignHeatshield - On the 2 lowest difficulties, waves will now stop scaling up at a certain point. Added 1 extra geyser tile near the starting area.First Contact - The starting area now has a bit more room for building and I've reworded some tutorial text.Bug FixesFixed Robotics not showing effort g
2026-07-02 06:00 UTC · Community Announcements · MillionMonkey
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.CampaignHeatshield - Improved chokepoints, slightly increased greenery and improved wave pathfinding.Heatshield - Reduced required human population on lower difficultiesReduced the max health of the final chapter 1 boss by ~15%The Sensor Tower now unlocks in both missions Cut-Off and Creeping Sanctuary.Added a warning if you try to play Heatshield with The Robot faction without first playing The Robot tutorial mi
2026-06-19 07:05 UTC · Community Announcements · MillionMonkey
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.CampaignThe mission selection screen will now stay open if you navigate to another windowAdded more tooltips to various world map windows and some other small GUI changesBalanceIncreased the vision range of the Commando 0.45 -> 0.55Bunkers now increase the sight range of garrisoned units by 0.1Energy regen is no longer paused while your captain is being attackedGeneralSmall hordes now "end" slightly sooner to red
2026-06-07 06:18 UTC · Community Announcements · MillionMonkey
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.As mentioned in previous notes. Work continues on 0.4. It will likely move to closed testing in the next week or 2 with open testing starting end of June or July.Map EditorAdded the ability to access xml files in the mods folder for custom in-game text. The "speaker" references pre-made portraits. A list of speaker names is in the mods readme file. For now these xml files will need to be distributed separately to
2026-05-23 06:14 UTC · Community Announcements · MillionMonkey
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. Work on the next update, which introduces the third playable faction, is going well. I'm aiming to have it on the open testing branch end of June/early July. CampaignHeatshield - Waves are now spaced out slightly more. Added a bit more greenery near the starting area.Map EditorAdded a drop down to the map editor so you can change the map's biome rather than relying on randomize. You may need to change this for p
2026-05-07 05:41 UTC · Community Announcements · MillionMonkey
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. CampaignOn Cut-Off, upon reaching the crash-site some basic defensive structures will be included with the power array.Slightly reduced the population/FLOPs requirements on Heatshield on lower difficultiesReduced the amount of enemies initially spawned by Goo spawners on Creeping Sanctuary on lower difficultiesIn the campaign the Robot water module is now available in tier 3 research instead of 4Slight rebalanci
2026-05-01 05:07 UTC · Community Announcements · MillionMonkey
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. CampaignAdded an ally tutorial panel to Creeping SanctuaryThe thumper tutorial will now trigger consistently rather than relying on unburrowing enemies on Alura ValleyMinor adjustments to Creeping Sanctuary to make it easier to reach the southern point of interestOtherChanged the operations unlock from 3,000FS to 2,500FS OR complete Aegis ValleyHalved the effect of enemy modifiers on bosses in S&D operationsNega
2026-04-21 05:51 UTC · Community Announcements · MillionMonkey
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. CampaignThe reset ship button will now also reset modules if you back out of or lose a campaign missionCampaign world map autosaves will now run with 2 alternating files instead of 1. I still need to add a better save panel to the world map.Added dialogue to Heatshield when approaching the goo tile directly to the north of the starting areaOtherReduced goo structure growth rate slightly on Survey Site TangoLinke
2026-04-16 06:37 UTC · Community Announcements · MillionMonkey
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. CampaignOn return to defend missions (campaign) you now start with all research unlockedOn return to defend missions (campaign) your captain now starts at a higher levelYou can now build closer to the edge of the map on First ContactYou can no longer load First Contact and Cut-Off from the Simulator with the Automaton selected as a captainReworded some of the Robot tutorial tipsBug FixesFixed beam towers not cha
2026-04-12 05:37 UTC · Community Announcements · MillionMonkey
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. CampaignAdded some extra tooltips and made some small adjustment to the Tech panel GUI to make it clearer.Extended First Contact by a few cycles to improve the pacing. Higher difficulty waves are a bit more challenging to compensate.Small tweaks to the tutorial textBug FixesFixed the terraform beacon ship ability sometimes coming through on load in the campaign when not selectedFixed captains sometimes getting e
2026-04-10 05:32 UTC · Community Announcements · MillionMonkey
Hey Everyone,0.3 is now live! Thanks to everyone who helped to test it and offer suggestions while it was on the beta branch. As always, feel free to provide feedback and report any bugs you come across on Discord or the Steam forums.0.3 (Content Update #9)The Campaign (Chapter 1)Chapter 1 currently contains 7 missions, along with some additional defensive missions. Between missions there are also a variety of upgrades for buildings and units, ship customization and world map decisions/construction.New Survival MapSurvey Site Tango - Battle against above-ground Goo structures that gradually sp
Full appinfo as delivered by Steam PICS, changenumber 38657097. Also at /api/app/2607060/raw.
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