Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
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2025-04-30 16:15 UTC · Community Announcements · 吃饱了
Labor Day is coming! Scarecropia will be 20% off from May 1 to May 15. You will lead your people in the Straw Village, expand the territory, and fight against darkness together! Don't miss it if you like simulation management and sandbox construction! https://store.steampowered.com/app/2607160/_/ If you encounter any problems or suggestions during the game, you can give us feedback via DISCORD~
2025-01-21 02:45 UTC · Community Announcements · Leyo Games
‘The kobold army has attacked our village again. Please, God's angel, come down and save us!’ Your people have been invaded by kobolds again, but this time you will come down to save the world with a new level of cultivation, come and see how your abilities have improved! *Added the fifth level *Added infinite mode *Add new Light Power, God Speed and God Blessing. *Add new divine power - Holy Light Totem *Add new buildings such as Thorns and Repair Shops. *Increase the community bonding mechanism, when the proportion of the corresponding community is too low, it will prioritise the generation
2025-01-20 10:00 UTC · Community Announcements · Leyo Games
There's new news! The official version of Scarecropia will be released tomorrow! We've updated it with a lot of new content, as well as Endless Mode. More content will be announced tomorrow, so stay tuned! Welcome to join our DISCORD!
2024-12-19 09:11 UTC · Community Announcements · Leyo Games
Scarecropia will be -30% off in the Steam Winter Sale from December 20 to January 3, 2025! https://store.steampowered.com/app/2607160/_/ Welcome to join our DISCORD!
2024-11-27 07:21 UTC · Community Announcements · Leyo Games
【Game Adjustments】 Add the mechanism for replaying the previous levels. In case of failure, the originally cleared settlements will be automatically retained. Add the logic of group damage attenuation for enemies. The damage will decrease as the number of attackers increases. Optimize the spawning point logic. There will be no deserts around the spawning points. Adjust the numerical values in the normal difficulty of the game. Delete the logic that victory cannot lead to the temple in the last level. Delete the restart logic in the last level. 【Improvements and Fixes】 Improve the occurrence ti
2024-11-22 07:09 UTC · Community Announcements · Leyo Games
【Game Adjustment】 Increase difficulty control on halo consumption, daily resource consumption, divine power learning speed, house consumption, etc. Add the logic of the confirmation box to start a new game when there is an existing automatic archive. Add the logic to close the return to main interface in the name screen when there is an existing archive. Add the logic of long-press shooting for archers Added synchronisation of all professions' proficiencies for protagonists Significantly reduced the values of halo consumption, daily resource consumption, divine power learning speed, house cons
2024-11-19 09:24 UTC · Community Announcements · Leyo Games
Add the concept of harvesting configurations. Add the logic of praying uniformly when there are no available resources to collect. Add the logic that the protagonist himself can take up official positions. Add God's Messenger management interface. Add event title hints. Increase the time interval of some events. High-level residences can provide additional people to live in, reduce dissatisfaction and speed up fatigue recovery from resting. Optimize the collection search algorithm. Eliminate the restriction of troop types when taking up official positions. Delete the logic of right-click destr
2024-11-16 04:47 UTC · Community Announcements · 吃饱了
Add the function of switching character information to display talents. Add a tutorial page for fruits. Add view of dead characters Reduce the consumption of opening boxes. Reduce the impact of fatigue on movement speed. Adjust and optimize the display of mainline tasks, delete the creation tasks, and add the guidance for completing mainline tasks. Adjust the movement speed of the celestial perspective and dynamically adjust it according to the current field of view size. Adjust the numbers of sheep and ground fissures. Improve the display of skills. Improve the reset prompts. Improve the prom
2024-11-15 11:58 UTC · Community Announcements · CALLMEBABA
Add the function of switching character information to display talents. Add a tutorial page for fruits. Reduce the consumption of opening boxes. Reduce the impact of fatigue on movement speed. Adjust and optimize the display of mainline tasks, delete the creation tasks, and add the guidance for completing mainline tasks. Adjust the movement speed of the celestial perspective and dynamically adjust it according to the current field of view size. Adjust the numbers of sheep and ground fissures. Improve the display of skills. Improve the reset prompts. Improve the prompts related to ground fissur
2024-11-11 04:41 UTC · Community Announcements · CALLMEBABA
Winning in a settlement still allows you to stay in the original settlement You can restart the last level when you are in the temple Fruits can be inherited; unused fruits can be kept regardless of victory/defeat Added acceleration switch for Divine Power Institute. Added UI range display for building scarecrows and modified the style of building range. Added cd time display for plants and farmland. Added a reminder that the growth rate of plants is affected by the terrain. Added a hint for the appearance of weird treasure chests Optimised the logic of pawns' behaviour when they are hit Adjus
2024-11-07 07:51 UTC · Community Announcements · CALLMEBABA
【New】 Add drag-and-drop mouse for batch construction. Add walking pawns unspecified task when the collection configuration. Add buttons for multiplier and divine power panel. Add keys to directly switch the display of other straws in the straw management interface. Add hints for the appearance of ground cracks and creepy huts. 【Adjustment】 Divine Destruction can be actively triggered to destroy growing resources and farmland in bulk. Remove time limit for thief quests. Reduce the number of spooky huts. Adjust the value of Altar of Light. Cancelled Dark Incarnation being knocked back. Cancelled
2024-11-02 03:07 UTC · Community Announcements · CALLMEBABA
The sandbox building game Scarecropia, where you can lead (and enslave) a group of believers to develop a strong village and resist the invasion of the Goblins, has finally EARLY ACCESS! {STEAM_CLAN_IMAGE}/44777737/9c1d1c427b0849c53617c749c8cd15e00ed43279.jpg During the DEMO, thank you very much for playing and for your suggestions, I've consolidated all your feedback and added it to the EA: 1. Opened all levels, ruins, buildings, resources and character skills. 2. Add new powers and talents. 3. Add the culprit of desertification - the weird little sheep 4. Add the logic of the independent wor
2024-11-01 10:30 UTC · Community Announcements · Leyo Games
Dear Lords! I've come back! Originally, the epic construction simulation tower defense normal piece Scarecropia was supposed to be released half a year ago. But a publisher called Leyo Games came out midway and said that my current content is not enough. Players will definitely beat me up in the alley and then ask for a refund. To avoid this terrible situation, I worked hard to optimize it for six months. And here it is. First, menu. I begged my artist friend to help me draw a new one. 【Before】 {STEAM_CLAN_IMAGE}/44777737/0e345fd9b648e0bbb56aec1ac8628ebd6fcc0e21.png 【After】 {STEAM_CLAN_IMAGE}/
2024-10-31 09:34 UTC · Community Announcements · CALLMEBABA
Increase the number of ways that pawns can avoid combat when it occurs. Increase the time control of the squad working independently. Added in-game darkness adjustment. Add dialogue Merged resource creation into construction. Improved the display of squad position modifications. Improved and adjusted the display of the Light Force. Improved the logic of team changes for migration guides. Optimise in-game values Optimise squad battle logic. Optimise squad rest logic. Optimise the information refresh of the straw management interface. Optimise ai sidewalking regression. Fixed bug with aiming at
2024-10-30 02:34 UTC · Community Announcements · CALLMEBABA
Urgent! Goblins will invade our village in 3 days! God, Please save your people and defend our home... {STEAM_CLAN_IMAGE}/44777737/9c1d1c427b0849c53617c749c8cd15e00ed43279.jpg Since the Demo released, you players have taken on the role of gods and led your people time and time again to develop the home and defend them against the tentative invasions of the Goblins. Now the Goblins are officially launching an attack our village. You, our god, Please return and lead the people to defend and make the village great again! In order to fight off the Goblins, I've been listening to your feedback on t
Full appinfo as delivered by Steam PICS, changenumber 34910676. Also at /api/app/2607160/raw.
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