2025-10-04 21:25 UTC · Community Announcements · Bruno Gouvea
Hey everyone!I just released a new update for the game.Main changes:adjusted -> game build in a new Unity Version with a security patch.adjusted -> leaderboard now always show your position.added -> visual and audio feedback added to UI elements.
2024-09-05 19:09 UTC · Community Announcements · Bruno Gouvea
Hey everyone! I just released a new update for the game. Main changes: adjusted -> language selection input adjusted.
2024-08-30 19:52 UTC · Community Announcements · Bruno Gouvea
Hey everyone! I just released a new update for the game. Main changes: adjusted -> boss summoning time reduced from 5 to 3 seconds. changed -> the colors of cards, statues, and rooms in the maze change with each boss defeated. added -> room numbers/order are now displayed to aid navigation through the maze. changed -> the colors of the squares no longer change to indicate the range of enemy pieces. changed -> when dying, instead of returning to the first room, the player now respawns in the room where the previous boss was defeated. adjusted -> the attack delay of white pieces has been increas
2024-07-31 19:07 UTC · Community Announcements · Bruno Gouvea
Hey everyone! I just released a new update for the game. Main changes: adjusted -> gamepad input adjustments for UI.
2024-06-04 14:39 UTC · Community Announcements · Bruno Gouvea
Hey everyone! I just released a new update for the game. Main changes: adjusted -> music transition times adjusted. added -> boss mark added to the map.
2024-06-02 22:29 UTC · Community Announcements · Bruno Gouvea
Hey everyone! I just released a new update for the game. Main changes: changed -> as "ghosts" doesn't have a physical body, ghosts will not block the movement of living pieces anymore, so now the Black King or any White Piece can stand in the same square of a ghost (including other Ghosts). changed -> the color of the squares that show the range of a ghost now have a different color of the ones showing the range of living pieces. changed -> ghosts will disappear of a room when a boss fight starts in that room.
2024-06-01 14:39 UTC · Community Announcements · Bruno Gouvea
Low health red screen intensity adjusted. (also adjusted in the demo version 0.1.17)
2024-05-28 03:00 UTC · Community Announcements · Bruno Gouvea
There was an error in which sometimes after clearing a room the path would not be opened, and also the save system would be stuck at a certain point, meaning that when dying the player would always return to the same point where the save was stuck, regardless of progress. This bug was fixed in version 1.0.1
2024-05-27 16:57 UTC · Community Announcements · Bruno Gouvea
Hello everyone! I'm very happy to finally be releasing the game after months of development! I hope everyone likes the end result! Buy now while the launch discount is active! ;D
2024-05-25 23:26 UTC · Community Announcements · Bruno Gouvea
Hey everyone! I just released a new update for the demo. Main changes: changed -> Chinese, Japanese and Korean fonts changed from serif to sans.
2024-05-25 18:19 UTC · Community Announcements · Bruno Gouvea
Hey everyone! I just released a new update for the demo. Main changes: adjusted -> mixed fonts issue in some languages fixed.
2024-05-21 01:28 UTC · Community Announcements · Bruno Gouvea
Hey everyone! I just released a new update for the demo. Main changes: adjusted -> performance optimizations. changed -> "QUIT" changed to "MAIN MENU" in the continue/newgame options panel. changed -> polish translations reviewed/changed by a native speaker. added -> localization credits section added to the credits screen.
2024-04-28 03:09 UTC · Community Announcements · Bruno Gouvea
Hey everyone! I just released a new update for the demo. Main changes: added -> now the Black King is invulnerable while dashing (using the Dash ability). changed -> the input feedback for the Dash ability was improved and now is smoother (now Dash can be activated at any time, even in the middle of a movement, as long as it is not on cooldown.) changed -> the "NEW GAME" text of the main menu first button was changed to "PLAY". changed -> now the Knight boss projectiles also deal damage when it is not fired yet (if the player collide with one).
2024-04-17 15:49 UTC · Community Announcements · Bruno Gouvea
Hey everyone! I just released a new update for the demo. Main changes: added -> autosave system added (it is now possible to exit the game and resume in the future, keeping previously saved progress). changed -> "path blockers" image changed.
2024-04-02 13:46 UTC · Community Announcements · Bruno Gouvea
Hey everyone! I just released a new update for the demo. Main changes: adjusted -> balancing on bosses' slash attack timing. adjusted -> adjustments to some SFX (volumes, timing, fading). adjusted -> max rerolls increased from 3 to 5. changed -> changed random build system so that each option can be chosen more than once, increasing the modifier value each time it is chosen.
Full appinfo as delivered by Steam PICS, changenumber 34910872. Also at /api/app/2610710/raw.
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