Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:08 UTC.
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2025-10-26 14:21 UTC · Community Announcements · Phantasmal Warlock
Wooooh! Freja has been on Steam for a whole year! ːReeneOKː Freja was our first attempt at something larger, and our first attempt at a full game we worked on together. It has been a difficult but fun journey and we learned a lot along the way. It's crazy to us that a whole year has passed already. We appreciate the feedback, reviews and media coverage of the game. It has been especially interesting to see youtube and twitch videos/streams of Freja and seeing what worked with the game and what could be better next time. We hope another game of ours will come out someday and hope you will stick
2025-03-16 15:43 UTC · Community Announcements · Phantasmal Warlock
Hey there horror enthusiasts, this is the version 4 notes. We improved some things What's new: - We tried playing Freja with controllers. Turns out it works with controllers, but not perfectly. Navigating menus is a slight inconvenience, for example. But it works fine for the most part. Read more about which controllers it support on the store page Patch notes: - Minor fixes to certain objects, like adding proper collision to an object you could previously walk through and fixing some visual glitches - The flashlight is on when you pick it up in the first night scene now. It felt immersion bre
2024-10-28 13:41 UTC · Community Announcements · Patata
Several players mentioned sluggish mouse movement in the school scenes. It has now been increased a lot and feels much smoother. You should hopefully not have to adjust it at all, but I did add a sensitivity slider in the pause menu of each school scene just in case. However, there was an issue getting it to properly save, so if you want to lower the sensitivity, then you have to do so in each new scene. This will hopefully not be an issue in the future. I wanted to push this out now as I'd rather have a tiny inconvenience than the game being near unplayable for some. Your feedback is much app
2024-09-16 12:35 UTC · Community Announcements · Patata
Hey there horror enthusiasts! Freja is coming out soon! Progress on Freja has moved forward at a steady pace the past weeks and we are finally approaching the finish line! The final adjustments are being made to the final minigame and all the maps are being tested to find and fix bugs. We are looking at a Halloween release for the game sometime in October. We want to thank everyone that played the demo and showed up at the creative coast festival and gave us feedback. It has been a big help for us during development! Stay tuned! {STEAM_CLAN_IMAGE}/44644416/cf4caad8a2d586847d31ab3b69a73e9ef8e1a
2024-07-30 04:30 UTC · Community Announcements · Patata
Hello horror enthusiasts! Progress update: We are currently working on the last minigames in Freja right now and the ending to the story. Freja has been opted in to a Halloween event so our goal is to release the game in October. At this stage, the game is near completion but needs a lot of fixes for bugs and the final parts to be implemented. How long this will take is uncertain. It will hopefully be all done before Halloween. Worst case scenario, early access. We'd rather just release the game in a finished state right away though if possible. Stay tuned! {STEAM_CLAN_IMAGE}/44644416/f4582810
2024-05-17 20:56 UTC · Community Announcements · Patata
Hello horror enthusiasts! We attended Creative coast festival, a festival for game developers to show off their creations. Freja could be playtested and a decent amount of people gave it a shot. We appreciate all the feedback we got! Some things were very well done according to the testers, and some minor things should be tweaked. It's easy to go blind in your own game and getting a different perspective is definitely refreshing. We will continue to work on the game usual moving forward, but also see if some of the most common feedback we got can be tweaked and implemented later on. ːcozyjunim
2024-05-10 14:30 UTC · Community Announcements · Patata
Hey horror enthusiasts! We are now one week away from participating in a local game festival where we will showcase Freja to visitors and let people playtest it. As such, a big priority lately has been polishing what we already have to make an interesting playslice. The updated playslice might also be used for curators later on depending on how it goes at the festival. One part of the polishing has been improving the minigame "Mazerunner" to better integrate it into the story and make it look more unique with our own character and overall better environment design. In other words, it looks les
2024-04-03 20:36 UTC · Community Announcements · Patata
Hey horror enthusiasts! Hope you had a good easter. Here are the latest news about Freja. What has been done since last update - Worked further with the story and one of the minigames - Designed the final area before the epilogue sequence will begin - Fixed a sound related issue with one of the enemies - Fixed the reported mouse cursor not getting locked on the game window issue - Created more events around the levels - New soundtracks and more soundeffects added One thing we noticed in some of the gameplay videos was the effectiveness of soundeffects playing in the levels, so that is somethin
2024-02-22 20:33 UTC · Community Announcements · Patata
Hey horror enthusiasts! Here are the latest news about Freja. Steam next fest Steam next fest brought in a significant amount of new wishlists for the game as well as demo let's plays. We appreciate feedback we got during the next fest event. ːsteamhappyː What has been done since last update - Worked further with the story and one of the minigames - Designed new areas of the school - Fixed smaller glitches and issues with lighting, reflection and LOD of objects - New soundtracks and more soundeffects added What to do moving forward - Fix a problem with the mouse cursor not being focused on the
2024-02-09 10:18 UTC · Community Announcements · Patata
Ignorance Is bliss, or is it? Have you ever wondered if living in ignorance is better than to carry trauma? Freja is a first-person psychological thriller exploring this concept. Enter this dark and mysterious world together with one of the devs. Sit back and relax while I play through the demo of Freja! Want to be notified of game updates? Or maybe you have questions? Join our server HERE {STEAM_CLAN_IMAGE}/44644416/d234b3840a60479bf41e3a838988a8df40dc6c2f.jpg
2024-02-05 17:51 UTC · Community Announcements · Patata
Freja is joining steam next fest! It will be our first time in next fest and we would like to take this opportunity to invite you all to try the demo out. What is Freja? Freja is a first-person psychological thriller about exploration, immersion and discovery. A thrilling experience about confronting your inner demons. Explore the remnants of an old high school as you help a woman with PTSD and selective amnesia, puzzle together her traumatic past. Featuring mini-games as a plot device to share the story of Freja in a more unique way, Freja is quite diverse, and hopefully scary along the way.
2024-01-19 10:20 UTC · Community Announcements · Patata
Happy late new year! Where do we stand with Freja right now? Since the last update, several improvements have been made. A new enemy has been implemented, we finished one of the minigames, made a saferoom and added a whole lot of new things. Still a lot to do, but we're making good progress. What we have done since last update: - Implemented a new enemy - Made a saferoom - Finished a minigame - Worked on a character model for another minigame - More soundeffects and soundtracks have been added - Fixed bugs - Made a new trailer The new trailer can be seen at the store page, but it can also be v
2023-11-27 13:17 UTC · Community Announcements · Patata
We are closing in on December and lots of things have happened during the past weeks. Our schedule remains the same. We hope the game will be ready within the time frame we want. We have over the past weeks: - Added more areas to the game - Added more ambiance sounds and soundtrack - Worked more on puzzles and mechanics - Worked on an enemy and its model - Added soundeffects for things like picking up items, using items, etc - Worked more on the story What to do: - Finish the enemy and implement it - Design more games within the game to serve as memories - Work on the final puzzles and ending
2023-10-15 23:28 UTC · Community Announcements · Patata
Some backstory We have talked about trauma and if we think facing it head on or living in ignorance is better. The discussion came from another game we played that delves into this exact topic. On one hand, dealing with bad memories can be tough and sad, but you can also learn and grow from it. On the other hand, pretending it never happened can save you from a lot of sorrow. Well, at least until the hidden memories manifests itself. A coping mechanism for the main character was engulfing herself in different video games and we figured it would make Freja more unique if we used this as a mecha
Full appinfo as delivered by Steam PICS, changenumber 34910966. Also at /api/app/2612970/raw.
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