Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-13 02:04 UTC · Community Announcements · Psyanotek
This is a release to improve the following areas:Change List:Balance - Air Elemental health and damaged reduced slightlyBalance - Physical Flight gives Accuracy penaltyBalance - new unitsZombie Wolves, Zombie Bears, Harpies (and lairs), Cherub Archers, various Zombie AnimalsBalance - new spellsSummon Zombie Wolves, Summon Zombie Bears, Summon Harpies, Summon Harpy Storm Witches, Summon Cherub Archers, IncandescenceBalance - new unit effectsFearless (separated from Mindless), Incandescence, DisorientedBalance/Feature - New Game Caster Randomness 'Always' setting addedBalance/Feature - New Game
2026-05-14 23:10 UTC · Community Announcements · Psyanotek
This is a small patch release to improve the following areas:Change List:Bug Fix - upgrading squad incorrectly sets experience level to zeroUI - 'Lair Created', 'Lair Destroyed' notificationsUI - various typos and description fixesPlease contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
2026-05-10 01:51 UTC · Community Announcements · Psyanotek
This is a small patch release to improve the following areas:Change List:Balance - caravan transfer range set to double City Density minimum distanceBalance - raw materials storage increased by buildingsBalance - at maximum research, surplus research is converted to manaBug Fix/Balance - Neutral Monsters replenish/reinforce when spawning a new captured lairBug Fix - lairs not replenishing damaged squadsBug Fix - initial lair defender spawn could incorrectly spawn into wanderersBug Fix - crash on lairs creating wanderers from derived zombie typesBug Fix/UI - scrollbar not working for military p
2026-05-01 14:52 UTC · Community Announcements · Psyanotek
This is a small patch release to improve the following areas:Change List:Balance/Feature - new game config setting 'City Density'Balance/Feature - new game config setting 'AI Settlements'Balance - initial city density reduction (ongoing)Balance/Bug Fix - 'Arcane Jewels' group added to Jeweller pre-reqsBalance - Coral added to 'Precious Jewels' group (Jeweller)Balance - Mana Coral added to 'Arcane Jewels' group (Jeweller/Arcane Jeweller)Balance - Horses, Penguins added to 'Hide' group (Skinner)Balance - Pumpkins added to 'Mystical' group (research building bonuses)Bug Fix - 'Unleash Hell' not w
2026-04-27 10:21 UTC · Community Announcements · Psyanotek
This is a release to improve the following areas:Change List:Balance/Feature - Neutral Cities split into individual city-state teamsBalance/Feature - Neutral Monsters split into magic path teamsBalance/Bug Fix - increased University researchBalance - new units/lairs - Undead PiratesBalance - building research boost for exotic resourcesBalance - Volcano/Crevasse mineable, Crevasse counts as 'hills' group for pre-reqsBalance - 'Endurance' also increases health slightlyBug Fix - militia casualty cap on building removalBug Fix - city raw materials storage overflowing maximumUI - new 'Warning' (ora
2026-03-20 23:10 UTC · Community Announcements · Psyanotek
This is a release to introduce the following new features:Change List:Feature - Hotseat (PBEM) Multi-PlayerUI - various info/tooltip and visual improvementsPlease contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
2026-03-07 19:38 UTC · Community Announcements · Psyanotek
This is a small patch release to fix a few bugs:Change List:Bug Fix - removing last squad/company from auto-exploring group causes invalid stateBug Fix - details missing from Heroism unit effectBug Fix - blocked auto-road path causes infinite loopBug Fix - auto-road path avoids lairsUI - various info/tooltip and visual improvementsPlease contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
2025-12-13 20:51 UTC · Community Announcements · Psyanotek
This is a small patch release to improve the following areas: Change List:Balance - new game capital cities start with stored materialsBug Fix - workers moving after road/highway build when blockedFeature - city 'Claim Tile'Feature/Automation - city Rally Points, Auto-Rally orderFeature/Automation - Auto-Build Road, Auto-Build Highway ordersUI - 'Worker Order Completed' notificationUI - 'Raw Materials Shortage' city effectUI - 'Fog Of War Darkness' optionUI - added orders/auto-orders to map tooltipUI - various info/tooltip and visual improvementsPlease contact us at support@wizardwarfare.com o
2025-11-26 01:21 UTC · Community Announcements · Psyanotek
This is a small patch release to improve the following areas: Change List:Feature - enabled Cylindrical map wrappingSecurity - upgraded engine versionBug Fix/UI - various minor bugs and visual artifacts fixed Please contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
2025-04-12 19:15 UTC · Community Announcements · Psyanotek
This is a small patch release to improve the following areas: Change List: Bug Fix/UI - magic path spacing broken on some non-English regions Feature - new game config setting 'Caster Randomness' Feature/Automation - auto-explore UI - various typos and visual artifacts fixed Please contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
2025-03-29 17:57 UTC · Community Announcements · Psyanotek
This is a critical patch release to fix the following issue: Change List: Bug Fix - Fixed crash on startup for some fresh installs Please contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
2025-03-29 01:19 UTC · Community Announcements · Psyanotek
This is a small patch release to improve the following areas: Change List: Bug Fix - Dwarves missing Dwarven equipment Bug Fix - Elven/Mithril item combination not working Bug Fix - 'Esc' from generate world not keeping correct player configuration Bug Fix - Zombie Uprising and Zombie Plague causing duplicate Zombies to be created Bug Fix/Balance - magical weapons should do magical physical damage Balance - magic spells can have multiple path combinations Balance - new units - Angel of Vengeance, Fallen Angel Balance - new spells - Lesser/Greater Mend Undead - Summon Angel of Vengeance, Summon
2025-03-15 03:53 UTC · Community Announcements · Psyanotek
This is a small patch release to improve the following areas: Change List: Bug Fix - derived weapons missing sounds/particles Bug Fix/UI - 'Q' hotkey not working on empty build queue notification button Balance - Veterinarian/Beast Master/Mortician/Undertaker units added Feature - whole battle effects Feature - whole battle spells Feature - global rituals/effects Feature - unit aura effects (Angel/Archangel/Mana Beast) Balance - spells added: Summon Veterinarians, Summon Beast Masters, Summon Morticians, Summon Undertakers Holy Light, Mass Bless, Mass Holy Regeneration, Mass Resist Poison, Mas
2025-02-14 13:15 UTC · Community Announcements · Psyanotek
This is a small patch release to improve the following areas: Change List: Bug Fix - removed ability to cast 'flight' on ships Bug Fix - flying squads using 'flight' spells were still using transport ships on ocean Bug Fix - neutral cities not generating attackers Bug Fix - reanimation spells not targeting correctly Bug Fix/UI - camera starting in map centre on new/load game if turn start auto-select turned off Bug Fix/Feature - various engine fixes to allow advanced rituals Feature/Automation - multi-turn movement Feature/Automation - worker auto-improve city order UI - camera control options
2025-02-03 16:53 UTC · Community Announcements · Psyanotek
This is a small patch release to improve the following areas: Change List: Bug Fix - City worked tiles not using resource transfers for self-feeding calculation. Bug Fix - Siege battle pathfinding for non-wall-capable melee units. Bug Fix - AI intercepting using casters from garrison. Balance/Bug Fix - Remove cancel/reorder option after city build queue purchase. Balance - Ocean lair spawn chance reduced. Balance - Changed default Lair Spawn Locations to 'Non-Visible'. UI - City build queue drag to reorder. UI - Battle notification options (open battle report or jump to location). UI - Camera
Full appinfo as delivered by Steam PICS, changenumber 37114618. Also at /api/app/2613780/raw.
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